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<blockquote data-quote="Fangor the Fierce" data-source="post: 1566564" data-attributes="member: 17100"><p>More updates to come...</p><p> </p><p><strong>Name:</strong> Aligor Thunderaxe</p><p><strong>Class:</strong> Fighter2/Barbarian2</p><p><strong>Race:</strong> Dwarf</p><p><strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Male</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Deity:</strong> Erythnul</p><p> </p><p><strong>Str:</strong> 17 +3 (10p.) <strong>Level:</strong> 4 <strong>XP:</strong> 6000</p><p><strong>Dex:</strong> 14 +2 (6p.) <strong>BAB:</strong> +4 <strong>HP:</strong> 49 (1d10/1d12+3)</p><p><strong>Con:</strong> 16 +3 (+2 Dwarf, 6p.) <strong>Grapple:</strong>+7 <strong>Dmg Red:</strong>0/0</p><p><strong>Int:</strong> 10 +0 (2p.) <strong>Speed:</strong>*30' <strong>Spell Res:</strong>0</p><p><strong>Wis:</strong> 10 +0 (2p.) <strong>Init:</strong>+2 <strong>Spell Save:</strong>+2</p><p><strong>Cha:</strong> 8 -1 (-2 Dwarf, 2p.) <strong>ArmClassPen:</strong>-4 <strong>Spell Fail:</strong> 40%</p><p> </p><p><strong>Base Armor Shld Dex Size Nat Misc Total</strong></p><p><strong>Armor:</strong> 10 +6 +2 +2 +0 +0 +0 +20</p><p><strong>Touch:</strong> 12 <strong>Flatfooted:</strong> 20</p><p> </p><p><strong>Base Mod Misc Total</strong></p><p><strong>Fort:</strong> 6 +3 +9</p><p><strong>Ref:</strong> 0 +2 +2</p><p><strong>Will:</strong> 0 +0 +0</p><p> </p><p><strong>Weapon Attack Damage Critical</strong></p><p>Masterwork Dwarven Waraxe +8, 1d10+3 dmg, x3</p><p>Composite Shortbow (+3 Strength) +6, 1d6+3 dmg, x3</p><p> </p><p><strong>Languages:</strong> Dwarven, Common, Abyssal</p><p> </p><p><strong>Abilities:</strong> Speed, Darkvision 60', Stonecunning (+2 Search), Wpn Familiarity </p><p>(Dwarven Urgosh&Dwarven Waraxe), Stability (+4 vs Bull Rush or Tripped), +2 Poison Save, </p><p>+2 Spell Save, +1 Attack Bonus vs Orc/Goblin, +4 Dodge vs Giants, +2 Appraise Stone/Metal, </p><p>+2 Craft Stone/Metal, Fast Movement, Rage (+4 Str&Con, +2 Will Save, -2 AC)</p><p> </p><p><strong>Feats:</strong> Power Attack, Quickdraw, Cleave, Combat Reflexes, Uncanny Dodge</p><p> </p><p><strong>Skill Points:</strong> 16+2+2=4Fighter, 16Barbarian <strong>Max Ranks:</strong> 6/3</p><p><strong>Skills Ranks Mod Misc Total</strong></p><p>*Climb 1 +3 +4</p><p>*Craft 0 +0 +2 +2</p><p>*Handle Animal 4 -1 +3</p><p>*Intimidate 7 -1 +6</p><p>*Jump 0 +3 +3</p><p>**Listen 4 +0 +4</p><p>*Ride 2 +2 +4</p><p>**Survival 4 +0 +2</p><p>*Swim 0 +3 +3</p><p>Speak Language(CC) 1 0 1 (Abyssal) </p><p> </p><p> </p><p><strong>Equipment: Cost Weight</strong></p><p>+1 Masterwork Breastplate 1350gp 30lb</p><p>Composite Shortbow +3 Strength 300gp 2lb</p><p>Masterwork Hvy Steel Shield 170gp 15lb</p><p>Arrows (20) 1gp 3lb</p><p>Guard Dog (Bane) 25gp -</p><p>Backpack 2gp 2lb</p><p>Belt Pouch 1gp 0.5lb</p><p>Map to Ruins 25pp -</p><p>Area Map - </p><p>Black Pearl (500gp) -</p><p> </p><p><strong>Total Weight:</strong>52.5lb <strong>Money:</strong> 60pp 346gp 0sp 0cp</p><p> </p><p><strong>Lgt Med Hvy Lift Push</strong></p><p><strong>Max Weight:</strong> 86 173 260 260 1300</p><p> </p><p><strong>Age:</strong> 48</p><p><strong>Height:</strong> 4'1"</p><p><strong>Weight:</strong> 178lb</p><p><strong>Eyes:</strong> Grey</p><p><strong>Hair:</strong> Brownish Red</p><p><strong>Skin:</strong> Tattooed</p><p> </p><p><strong>Appearance:</strong> Aligor appears to be a normal dwarf if you saw him from afar, but upon nearing him, you would be able to tell that he is different. His skin is tattooed with various symbols and writings. His breastplate armour appears to be rusted, but upon closer inspection, you will see that the darker color is from blood. He has fashioned it this way and also adorns himself with trinkets, as he likes to call them. They range from a necklace of ears that he keeps tucked in for the most part, some claws hanging from his belt, and other vile items from his past jobs. He is a stout dwarf, and is proud and boastful, often seen drinking at the bar. His hair is a redish brown and is usually kept braided and out of his face for the most part. When out on the road, he might let it loose, as he has other things to worry about. He keeps his dwarven waraxe in great condition and the blade is razor sharp and strapped to his shoulder. </p><p>His shortbow is of fine quality and slung about his back. He keeps a belt pouch full and ready with any items that he may deem necessary for that day. Usually this includes vials of potions and oftentimes vile poisons and concoctions that he might purchase from time to time.</p><p> </p><p><strong>Background:</strong> Aligor grew up in a fairly good sized city with a large dwarven population. As a kid, he was usually seen and regarded as a bully at times, muscling his way through the crowds, pushing the smaller kids to the side, etc. As he grew, he began to view life as one big adventure. He ususally lived life as if there was no tomorrow. His actions showed of a mind that does not take into account for repurcussions. He lived life one day at a time. He then grew too bold and too dangerous for the elders to put up with after he beat a person half to death. Their recourse was to gather the best alchemists and magic users, and conjure a drug for him. This drug was meant to wipe out his mind so that they could mold him into what they wanted, an obedient servant. To their surprise, the drug almost killed him, and while he lay</p><p>there dying, they decided that the best thing to do was to send him to a distant place, and hope he never returned. They knew if he lived past the drug and its affects, that he would not have a memory anymore. He wouldn't know where he came from, or how he got to where he is. Thus, they teleported him to a distant place unknown to him. </p><p> </p><p>When he awoke, he found himself in an arid place, devoid of much of the plantlife that he was accustomed to. Seeing that his memory was fading from him and that it was hard to grasp what exactly was taking place, he saw distant light of a town. Finding that he had a pack and a weapon, he headed out to the direction of this town. On the way there, a group of three raiders</p><p>attacked him. Without hesitation, and with moves that just seemed as though they were reflexes, he somehow managed to kill 2 of them before the last ran away. A little faint from the fight, he could not pursue. He rested and went through the business of searching the bodies for anything of use. With the pouch of gold he found and the items on their bodies, he set out for</p><p>the town. As he arrived in town, he made his way to the inn, and drank the night away, trying to remember anything. All he could remember was his name, Aligor Thunderaxe. Not knowing what exactly to do, he began performing odd jobs in town, which included 'repossesing' items for</p><p>others, sometimes a little muscle for those wanting others to abide by certain rules, and even as just a hired sword for unsavory tasks. </p><p> </p><p>He grew to be a promising fighter, and during a drinking bout, he found that his anger could fuel his rage and power. He began learning to harness this rage and use it when needed. His new tendencies seem to be to hack away at his opponents, and if they proved a worthy adversary, he would take a keepsake, such as the ears, claws, fangs, etc. He is now looking more like a</p><p>barbarian with all of his trophies and sometimes displaying them on him. He is also leaningtowards canibalistic tendencies.</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 1566564, member: 17100"] More updates to come... [b]Name:[/b] Aligor Thunderaxe [b]Class:[/b] Fighter2/Barbarian2 [b]Race:[/b] Dwarf [b]Size:[/b] Medium [b]Gender:[/b] Male [b]Alignment:[/b] Chaotic Evil [b]Deity:[/b] Erythnul [b]Str:[/b] 17 +3 (10p.) [b]Level:[/b] 4 [b]XP:[/b] 6000 [b]Dex:[/b] 14 +2 (6p.) [b]BAB:[/b] +4 [b]HP:[/b] 49 (1d10/1d12+3) [b]Con:[/b] 16 +3 (+2 Dwarf, 6p.) [b]Grapple:[/b]+7 [b]Dmg Red:[/b]0/0 [b]Int:[/b] 10 +0 (2p.) [b]Speed:[/b]*30' [b]Spell Res:[/b]0 [b]Wis:[/b] 10 +0 (2p.) [b]Init:[/b]+2 [b]Spell Save:[/b]+2 [b]Cha:[/b] 8 -1 (-2 Dwarf, 2p.) [b]ArmClassPen:[/b]-4 [b]Spell Fail:[/b] 40% [b]Base Armor Shld Dex Size Nat Misc Total[/b] [b]Armor:[/b] 10 +6 +2 +2 +0 +0 +0 +20 [b]Touch:[/b] 12 [b]Flatfooted:[/b] 20 [b]Base Mod Misc Total[/b] [b]Fort:[/b] 6 +3 +9 [b]Ref:[/b] 0 +2 +2 [b]Will:[/b] 0 +0 +0 [b]Weapon Attack Damage Critical[/b] Masterwork Dwarven Waraxe +8, 1d10+3 dmg, x3 Composite Shortbow (+3 Strength) +6, 1d6+3 dmg, x3 [b]Languages:[/b] Dwarven, Common, Abyssal [b]Abilities:[/b] Speed, Darkvision 60', Stonecunning (+2 Search), Wpn Familiarity (Dwarven Urgosh&Dwarven Waraxe), Stability (+4 vs Bull Rush or Tripped), +2 Poison Save, +2 Spell Save, +1 Attack Bonus vs Orc/Goblin, +4 Dodge vs Giants, +2 Appraise Stone/Metal, +2 Craft Stone/Metal, Fast Movement, Rage (+4 Str&Con, +2 Will Save, -2 AC) [b]Feats:[/b] Power Attack, Quickdraw, Cleave, Combat Reflexes, Uncanny Dodge [b]Skill Points:[/b] 16+2+2=4Fighter, 16Barbarian [b]Max Ranks:[/b] 6/3 [b]Skills Ranks Mod Misc Total[/b] *Climb 1 +3 +4 *Craft 0 +0 +2 +2 *Handle Animal 4 -1 +3 *Intimidate 7 -1 +6 *Jump 0 +3 +3 **Listen 4 +0 +4 *Ride 2 +2 +4 **Survival 4 +0 +2 *Swim 0 +3 +3 Speak Language(CC) 1 0 1 (Abyssal) [b]Equipment: Cost Weight[/b] +1 Masterwork Breastplate 1350gp 30lb Composite Shortbow +3 Strength 300gp 2lb Masterwork Hvy Steel Shield 170gp 15lb Arrows (20) 1gp 3lb Guard Dog (Bane) 25gp - Backpack 2gp 2lb Belt Pouch 1gp 0.5lb Map to Ruins 25pp - Area Map - Black Pearl (500gp) - [b]Total Weight:[/b]52.5lb [b]Money:[/b] 60pp 346gp 0sp 0cp [b]Lgt Med Hvy Lift Push[/b] [b]Max Weight:[/b] 86 173 260 260 1300 [b]Age:[/b] 48 [b]Height:[/b] 4'1" [b]Weight:[/b] 178lb [b]Eyes:[/b] Grey [b]Hair:[/b] Brownish Red [b]Skin:[/b] Tattooed [b]Appearance:[/b] Aligor appears to be a normal dwarf if you saw him from afar, but upon nearing him, you would be able to tell that he is different. His skin is tattooed with various symbols and writings. His breastplate armour appears to be rusted, but upon closer inspection, you will see that the darker color is from blood. He has fashioned it this way and also adorns himself with trinkets, as he likes to call them. They range from a necklace of ears that he keeps tucked in for the most part, some claws hanging from his belt, and other vile items from his past jobs. He is a stout dwarf, and is proud and boastful, often seen drinking at the bar. His hair is a redish brown and is usually kept braided and out of his face for the most part. When out on the road, he might let it loose, as he has other things to worry about. He keeps his dwarven waraxe in great condition and the blade is razor sharp and strapped to his shoulder. His shortbow is of fine quality and slung about his back. He keeps a belt pouch full and ready with any items that he may deem necessary for that day. Usually this includes vials of potions and oftentimes vile poisons and concoctions that he might purchase from time to time. [b]Background:[/b] Aligor grew up in a fairly good sized city with a large dwarven population. As a kid, he was usually seen and regarded as a bully at times, muscling his way through the crowds, pushing the smaller kids to the side, etc. As he grew, he began to view life as one big adventure. He ususally lived life as if there was no tomorrow. His actions showed of a mind that does not take into account for repurcussions. He lived life one day at a time. He then grew too bold and too dangerous for the elders to put up with after he beat a person half to death. Their recourse was to gather the best alchemists and magic users, and conjure a drug for him. This drug was meant to wipe out his mind so that they could mold him into what they wanted, an obedient servant. To their surprise, the drug almost killed him, and while he lay there dying, they decided that the best thing to do was to send him to a distant place, and hope he never returned. They knew if he lived past the drug and its affects, that he would not have a memory anymore. He wouldn't know where he came from, or how he got to where he is. Thus, they teleported him to a distant place unknown to him. When he awoke, he found himself in an arid place, devoid of much of the plantlife that he was accustomed to. Seeing that his memory was fading from him and that it was hard to grasp what exactly was taking place, he saw distant light of a town. Finding that he had a pack and a weapon, he headed out to the direction of this town. On the way there, a group of three raiders attacked him. Without hesitation, and with moves that just seemed as though they were reflexes, he somehow managed to kill 2 of them before the last ran away. A little faint from the fight, he could not pursue. He rested and went through the business of searching the bodies for anything of use. With the pouch of gold he found and the items on their bodies, he set out for the town. As he arrived in town, he made his way to the inn, and drank the night away, trying to remember anything. All he could remember was his name, Aligor Thunderaxe. Not knowing what exactly to do, he began performing odd jobs in town, which included 'repossesing' items for others, sometimes a little muscle for those wanting others to abide by certain rules, and even as just a hired sword for unsavory tasks. He grew to be a promising fighter, and during a drinking bout, he found that his anger could fuel his rage and power. He began learning to harness this rage and use it when needed. His new tendencies seem to be to hack away at his opponents, and if they proved a worthy adversary, he would take a keepsake, such as the ears, claws, fangs, etc. He is now looking more like a barbarian with all of his trophies and sometimes displaying them on him. He is also leaningtowards canibalistic tendencies. [/QUOTE]
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