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PCs that start the game as 1st level NPCs -- good idea?
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<blockquote data-quote="paulewaug" data-source="post: 916434" data-attributes="member: 5899"><p>Well lets see, I sort of did this in the campaign I am running right now.</p><p>But I didn't have the players play their characters through the NPC class level. I had them pick one as a "background class"</p><p>I let them pick the class that received the multiplier. </p><p>The problem I have faced with it is this. </p><p></p><p>I had 5 players when we started (4 now) and 3 of them picked "Adept." At first that was ok (I expected 2 of them to do this) but then that turned into a bunch of "Sleep" spells flying around! But it hasn't been too bad, as only 2 of them are around now and only one of those 2 uses that spell at all.</p><p></p><p> The other thing now though is one of them logically picked Warrior (a Dwarf-Fighter) Perfect sense, but then that technically boosts his BAB by +1 higher than his relative level so Technically he will have a BAB of +6/+1 @5th level.</p><p>I can live with this but the original idea was just to make them "a little tougher, give them so flavor, apast, and a few extra hit points."</p><p></p><p>Now if you are having them play their characters through that NPC level that shouldn't be a problem if you treat them as if they are actual classes and levels. Except they are a little weak.</p><p>You probably already have the xp's required to go up a level figured out, but I would have them need 500xps. And I would just have them declare what PC Class they are going to take and let them choose if they want to take their starting skill point multiplier as an NPC or a PC.</p><p></p><p>The one that worked out the best was the PC that chose Aristocrat, as this provided a nice set of bacjground skills and a few extra hit points but no BAB boost.</p><p>Expert would work out very well too.</p><p></p><p>SO I would maybe limit them to having one person being able to be an Adept, maybe an Aristocrat or two, and a "team of experts".</p></blockquote><p></p>
[QUOTE="paulewaug, post: 916434, member: 5899"] Well lets see, I sort of did this in the campaign I am running right now. But I didn't have the players play their characters through the NPC class level. I had them pick one as a "background class" I let them pick the class that received the multiplier. The problem I have faced with it is this. I had 5 players when we started (4 now) and 3 of them picked "Adept." At first that was ok (I expected 2 of them to do this) but then that turned into a bunch of "Sleep" spells flying around! But it hasn't been too bad, as only 2 of them are around now and only one of those 2 uses that spell at all. The other thing now though is one of them logically picked Warrior (a Dwarf-Fighter) Perfect sense, but then that technically boosts his BAB by +1 higher than his relative level so Technically he will have a BAB of +6/+1 @5th level. I can live with this but the original idea was just to make them "a little tougher, give them so flavor, apast, and a few extra hit points." Now if you are having them play their characters through that NPC level that shouldn't be a problem if you treat them as if they are actual classes and levels. Except they are a little weak. You probably already have the xp's required to go up a level figured out, but I would have them need 500xps. And I would just have them declare what PC Class they are going to take and let them choose if they want to take their starting skill point multiplier as an NPC or a PC. The one that worked out the best was the PC that chose Aristocrat, as this provided a nice set of bacjground skills and a few extra hit points but no BAB boost. Expert would work out very well too. SO I would maybe limit them to having one person being able to be an Adept, maybe an Aristocrat or two, and a "team of experts". [/QUOTE]
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