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PEACH Barbarian|Fighter/Avenger/Draeven Marauder
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<blockquote data-quote="darkbard" data-source="post: 6783931" data-attributes="member: 1282"><p>Greetings, folks! This is the first time I've posted a character build thread here, but, what with the closure of the WotC boards, where so many CharOp minds made their homes for so long, there is a first time for everything!</p><p></p><p>In any event, I'm looking for some feedback on this striker character, who is in a party with a Shaman|Cleric leader, Rogue striker, Starlock controller, and Cleric|Fighter/Warden defender. The leader has excellent enabling powers, particularly those that grant charge attacks and the like. Basic strategy is crit fishing via multiple attacks (RoB and SoB), coupled with Avenger's Oath of Enmity feature. Currently the character is just at the brink of 7th level, but I'm looking to plan for the future. I'm particularly interested if any of the former WotC regulars (MwaO, zathris, Noctaem, etc.) whom I sometimes see posting here these days have any input.</p><p></p><p>We play with inherent bonuses, so the gear is about 1/2 of what might be expected for this level, but the DM sticks closely to our wish lists in recompense.</p><p></p><p>Many thanks!</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Torqu, level 14</p><p>Half-Orc, Barbarian/Fighter, Draeven Marauder</p><p>Hybrid Talent Option: Barbarian Armored Agility</p><p>Inherent Bonuses</p><p>Auspicious Birth (Auspicious Birth Benefit)</p><p>Theme: Ironwrought</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 22, CON 12, DEX 20, INT 9, WIS 16, CHA 11</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 11, DEX 15, INT 8, WIS 14, CHA 10</p><p> </p><p> </p><p>AC: 30 Fort: 32 Ref: 29 Will: 26</p><p>HP: 115 Surges: 10 Surge Value: 28</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +16, Athletics +18, Perception +15, Religion +11</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +10, Heal +10, History +6, Insight +10, Intimidate +9, Nature +10, Stealth +11, Streetwise +7, Thievery +11</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Ironwrought Attack: Inevitable Strike</p><p>Half-Orc Racial Power: Furious Assault</p><p>Fighter Attack: Combat Challenge</p><p>Avenger Feature: Oath of Enmity</p><p>Barbarian Attack 1: Howling Strike</p><p>Fighter Attack 1: Brash Strike</p><p>Barbarian Attack 1: Swift Panther Rage</p><p>Barbarian Utility 2: Shrug It Off</p><p>Fighter Attack 3: Rain of Blows</p><p>Barbarian Attack 3: Thundering Howl</p><p>Fighter Attack 5: Brutal Advance</p><p>Fighter Utility 6: Kirre's Roar</p><p>Fighter Attack 9: Jackal Strike</p><p>Fighter Utility 10: Defensive Advance</p><p>Draeven Marauder Attack 11: Impaling Strike</p><p>Draeven Marauder Utility 12: Exultant Withdrawal</p><p>Barbarian Attack 13: Storm of Blades (replaces Desperate Fury)</p><p> </p><p>FEATS</p><p>Level 1: Weapon Proficiency (Gouge)</p><p>Level 2: Disciple of Divine Wrath</p><p>Level 6: Superior Will</p><p>Level 8: Two-Handed Weapon Expertise</p><p>Level 10: Thirst for Battle</p><p>Level 11: Improved Defenses</p><p>Level 11: Icy Heart [retrained from Silvery Glow]</p><p>Level 12: Hybrid Talent</p><p>Level 14: Headsman's Chop</p><p> </p><p>ITEMS</p><p>Frost Gouge +1 x1</p><p>Iron Armbands of Power (paragon tier) x1</p><p>Ring of Giants x1</p><p>Bestial Earthhide Armor +3 x1</p><p>Boots of the Mighty Charge x1</p><p>Lesser Badge of the Berserker +1 x1</p><p>Belt of Vim (heroic tier) x1</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="darkbard, post: 6783931, member: 1282"] Greetings, folks! This is the first time I've posted a character build thread here, but, what with the closure of the WotC boards, where so many CharOp minds made their homes for so long, there is a first time for everything! In any event, I'm looking for some feedback on this striker character, who is in a party with a Shaman|Cleric leader, Rogue striker, Starlock controller, and Cleric|Fighter/Warden defender. The leader has excellent enabling powers, particularly those that grant charge attacks and the like. Basic strategy is crit fishing via multiple attacks (RoB and SoB), coupled with Avenger's Oath of Enmity feature. Currently the character is just at the brink of 7th level, but I'm looking to plan for the future. I'm particularly interested if any of the former WotC regulars (MwaO, zathris, Noctaem, etc.) whom I sometimes see posting here these days have any input. We play with inherent bonuses, so the gear is about 1/2 of what might be expected for this level, but the DM sticks closely to our wish lists in recompense. Many thanks! ====== Created Using Wizards of the Coast D&D Character Builder ====== Torqu, level 14 Half-Orc, Barbarian/Fighter, Draeven Marauder Hybrid Talent Option: Barbarian Armored Agility Inherent Bonuses Auspicious Birth (Auspicious Birth Benefit) Theme: Ironwrought FINAL ABILITY SCORES STR 22, CON 12, DEX 20, INT 9, WIS 16, CHA 11 STARTING ABILITY SCORES STR 16, CON 11, DEX 15, INT 8, WIS 14, CHA 10 AC: 30 Fort: 32 Ref: 29 Will: 26 HP: 115 Surges: 10 Surge Value: 28 TRAINED SKILLS Acrobatics +16, Athletics +18, Perception +15, Religion +11 UNTRAINED SKILLS Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +10, Heal +10, History +6, Insight +10, Intimidate +9, Nature +10, Stealth +11, Streetwise +7, Thievery +11 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Ironwrought Attack: Inevitable Strike Half-Orc Racial Power: Furious Assault Fighter Attack: Combat Challenge Avenger Feature: Oath of Enmity Barbarian Attack 1: Howling Strike Fighter Attack 1: Brash Strike Barbarian Attack 1: Swift Panther Rage Barbarian Utility 2: Shrug It Off Fighter Attack 3: Rain of Blows Barbarian Attack 3: Thundering Howl Fighter Attack 5: Brutal Advance Fighter Utility 6: Kirre's Roar Fighter Attack 9: Jackal Strike Fighter Utility 10: Defensive Advance Draeven Marauder Attack 11: Impaling Strike Draeven Marauder Utility 12: Exultant Withdrawal Barbarian Attack 13: Storm of Blades (replaces Desperate Fury) FEATS Level 1: Weapon Proficiency (Gouge) Level 2: Disciple of Divine Wrath Level 6: Superior Will Level 8: Two-Handed Weapon Expertise Level 10: Thirst for Battle Level 11: Improved Defenses Level 11: Icy Heart [retrained from Silvery Glow] Level 12: Hybrid Talent Level 14: Headsman's Chop ITEMS Frost Gouge +1 x1 Iron Armbands of Power (paragon tier) x1 Ring of Giants x1 Bestial Earthhide Armor +3 x1 Boots of the Mighty Charge x1 Lesser Badge of the Berserker +1 x1 Belt of Vim (heroic tier) x1 ====== End ====== [/QUOTE]
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