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General Tabletop Discussion
*Dungeons & Dragons
(PEACH) Controller-variant Ranger
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<blockquote data-quote="eriktheguy" data-source="post: 5066626" data-attributes="member: 83662"><p>I like the concept, using feats to turn damage into control. I don't know why 'stun' is paragon and 'immobilized' is epic. I actually think that giving an extra stun per encounter is a little dangerous, especially when it applies a -2 or -3 to the save. To be honest I think that the prime shot is a little powerful too. Bonus attacks once per round is a much better advantage than +1 to hit some targets.</p><p></p><p>If you want a controller ranger, I would suggest you start with removing the extra damage from the quarry. Allowing the ranger (already one of the most powerful classes) to retain its insane striker damage and giving it bonus controller options is a little overpowered. Twin strike with daze once per combat for one feat is just too good.</p><p></p><p>I DO like the idea of applying a status condition instead of extra damage with the hunters quarry. I think it would be more balanced as a class feature for controller rangers than as a feat available to all rangers.</p><p></p><p>Finally, there is a rules conflict in the wording of quarry. You cannot choose to substitute the status affect for the quarry damage BEFORE you make the attack, because you don't even decide to use quarry until AFTER you hit (PHB).</p><p>Sorry if that sounded a little harsh, but I will continue to offer criticism if you update because I like this idea <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5066626, member: 83662"] I like the concept, using feats to turn damage into control. I don't know why 'stun' is paragon and 'immobilized' is epic. I actually think that giving an extra stun per encounter is a little dangerous, especially when it applies a -2 or -3 to the save. To be honest I think that the prime shot is a little powerful too. Bonus attacks once per round is a much better advantage than +1 to hit some targets. If you want a controller ranger, I would suggest you start with removing the extra damage from the quarry. Allowing the ranger (already one of the most powerful classes) to retain its insane striker damage and giving it bonus controller options is a little overpowered. Twin strike with daze once per combat for one feat is just too good. I DO like the idea of applying a status condition instead of extra damage with the hunters quarry. I think it would be more balanced as a class feature for controller rangers than as a feat available to all rangers. Finally, there is a rules conflict in the wording of quarry. You cannot choose to substitute the status affect for the quarry damage BEFORE you make the attack, because you don't even decide to use quarry until AFTER you hit (PHB). Sorry if that sounded a little harsh, but I will continue to offer criticism if you update because I like this idea :). [/QUOTE]
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(PEACH) Controller-variant Ranger
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