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[PEACH] House Rules for Call of Cthulhu (roughly 5e, 1920's setting)
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<blockquote data-quote="Celebrim" data-source="post: 7268067" data-attributes="member: 4937"><p>I haven't seen the 7e rules entirely, but the reviews I've seen have soured me on them. Plus all the stuff I own is like 4e/5e stuff. My general theory of CoC has always been the BRP system is well suited to it, is nicely light weight and that practically every extension off the original rules has been flat out terrible. As fierce of a house ruler as I tend to be, CoC has always escaped my ire.</p><p></p><p>But one thing I never liked about CoC was the handling of professions, especially the extended lists found in supplements. I liked my professions really lightweight and basic. But one thing I heard about the 7e rules did sound nice, and that was the idea of professions that weren't totally dependent on high EDU for professional points. This prompted me to review and overhaul the profession system, and while I was doing that simplify just a little the skill system (with the intention of NOT extending it and possibly even simplifying it further). </p><p></p><p>I also never liked the income table and decided to make income more dependent on credit rating. The results are complex but seem to work well in generating close enough to believe in it numbers for the 1920's and the presumed social class of the credit rating.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7268067, member: 4937"] I haven't seen the 7e rules entirely, but the reviews I've seen have soured me on them. Plus all the stuff I own is like 4e/5e stuff. My general theory of CoC has always been the BRP system is well suited to it, is nicely light weight and that practically every extension off the original rules has been flat out terrible. As fierce of a house ruler as I tend to be, CoC has always escaped my ire. But one thing I never liked about CoC was the handling of professions, especially the extended lists found in supplements. I liked my professions really lightweight and basic. But one thing I heard about the 7e rules did sound nice, and that was the idea of professions that weren't totally dependent on high EDU for professional points. This prompted me to review and overhaul the profession system, and while I was doing that simplify just a little the skill system (with the intention of NOT extending it and possibly even simplifying it further). I also never liked the income table and decided to make income more dependent on credit rating. The results are complex but seem to work well in generating close enough to believe in it numbers for the 1920's and the presumed social class of the credit rating. [/QUOTE]
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[PEACH] House Rules for Call of Cthulhu (roughly 5e, 1920's setting)
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