Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Peasant Giant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaodi" data-source="post: 4020081" data-attributes="member: 1231"><p>Though the name is considered by some to be derogatory, the peasant giant is perhaps quite like the salt of the earth men and women who make their living off of the land in the villages and towns. They are a simple, hard-working folk who tend to keep to themselves though it is not too rare to see one or two working among lesser mortals for a time. Peasant giants can also be somewhat haughty, though. They value free-spiritedness and independance, but more so for themselves and others of their stature than for the smaller races. Still, on the whole they tend to be no better or worse than many other folks, and rarely do they come into direct conflict with others unless provoked. </p><p></p><p>Peasant giants appear to be more human in their dimensions and complexion than any other kind of giant. Standing around nine feet tall, they tend to be a little leaner on average relative to a human. They show the same range of pigmentation as do humans, though sandy hair and green eyes and a ruddy complexion tend to be the most common.</p><p></p><p>Size/Type: Large Giant</p><p>Hit Dice: 5d8+10 (32 HP)</p><p>Initiative: +0</p><p>Speed: 40 ft.</p><p>Armour Class: 13 (-1 size, +2 natural, +2 leather armour), touch 9, flat-footed 13</p><p>Base Attack/Grapple: +3/+11</p><p>Attack: Quarterstaff +6 melee (1d8+6) </p><p>Full Attack: Quarterstaff +6 melee (1d8+6)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Qualities: Low-light Vision</p><p>Saves: Fort +6 Ref +1 Will +4</p><p>Abilities: Str 19 Dex 10 Con 14 Int 10 Wis 13 Cha 11</p><p>Skills: Diplomacy +4, Knowledge (Local) +4, Profession (Farmer) +5, Spot +5 </p><p>Feats: Endurance, Iron Will</p><p>Environment: Any</p><p>Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept of 3rd to 5th level plus 1 to 2 dire wolves), hunting/trading party (6-9 plus 1 adept of 1st to 2nd level plus 2 to 4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 1 adept of 6th to 7th level and 4 to 7 dire wolves)</p><p>Challenge Rating: 4</p><p>Treasure: Standard</p><p>Alignment: Usually Chaotic Neutral</p><p>Advancement: By Character Class</p><p>Level Adjustment: +1</p><p></p><p></p><p>Class Skills: Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Knowledge (Local), Perform, Profession, Search, Spot, Survival, Swim, Use Rope</p><p>Favoured Class: Bard</p></blockquote><p></p>
[QUOTE="Kaodi, post: 4020081, member: 1231"] Though the name is considered by some to be derogatory, the peasant giant is perhaps quite like the salt of the earth men and women who make their living off of the land in the villages and towns. They are a simple, hard-working folk who tend to keep to themselves though it is not too rare to see one or two working among lesser mortals for a time. Peasant giants can also be somewhat haughty, though. They value free-spiritedness and independance, but more so for themselves and others of their stature than for the smaller races. Still, on the whole they tend to be no better or worse than many other folks, and rarely do they come into direct conflict with others unless provoked. Peasant giants appear to be more human in their dimensions and complexion than any other kind of giant. Standing around nine feet tall, they tend to be a little leaner on average relative to a human. They show the same range of pigmentation as do humans, though sandy hair and green eyes and a ruddy complexion tend to be the most common. Size/Type: Large Giant Hit Dice: 5d8+10 (32 HP) Initiative: +0 Speed: 40 ft. Armour Class: 13 (-1 size, +2 natural, +2 leather armour), touch 9, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Quarterstaff +6 melee (1d8+6) Full Attack: Quarterstaff +6 melee (1d8+6) Space/Reach: 10 ft./10 ft. Special Qualities: Low-light Vision Saves: Fort +6 Ref +1 Will +4 Abilities: Str 19 Dex 10 Con 14 Int 10 Wis 13 Cha 11 Skills: Diplomacy +4, Knowledge (Local) +4, Profession (Farmer) +5, Spot +5 Feats: Endurance, Iron Will Environment: Any Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept of 3rd to 5th level plus 1 to 2 dire wolves), hunting/trading party (6-9 plus 1 adept of 1st to 2nd level plus 2 to 4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 1 adept of 6th to 7th level and 4 to 7 dire wolves) Challenge Rating: 4 Treasure: Standard Alignment: Usually Chaotic Neutral Advancement: By Character Class Level Adjustment: +1 Class Skills: Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Knowledge (Local), Perform, Profession, Search, Spot, Survival, Swim, Use Rope Favoured Class: Bard [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Peasant Giant
Top