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General Tabletop Discussion
D&D Older Editions
Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="Manbearcat" data-source="post: 6088789" data-attributes="member: 6696971"><p>The best advice I can think of on this is:</p><p></p><p>1) Know your apathetic or introverted wallflowers. Learn their narrow windows of opportunity or how to subtly provoke them toward scene proliferation or flat out don't use them as pressure-points for scene advancement.</p><p></p><p>2) Know your instigators, thinkers, tacticians and the rest. Make sure you're all on the same page concerning (i) genre conceits, (ii) table agenda and the (iii) thematic nuance of their characters and how their deployable resources coincide with that. That will give you the necessary tools to deliver them into scenes that they will <span style="color: #ffa500">attack </span>and attack properly. Further, you'll understand what sort of complications/adversity "makes sense" and is likely to challenge them in a fashion that propels the scene toward its ultimate conclusion.</p><p></p><p>You don't put Cindy the introverted wallflower who is playing generic fighter001 in a position to disarm the uncomfortable moment at the "curry favor with the Duke feast" when the Duchess throws her glass of wine in his face when he makes an off-color remark.</p><p></p><p>You do put Bob the wily instigator playing the rugged frontiersman fighter who has spent most of his life as a caravan guard (and thus knows a thing or two) in a position to make the decision to either stop whole and risk being vulnerable, veer wide and risk a wreck with the bad guys and a big ole mess, or play chicken with the band of highwaymen looking to rob his coach...or something else equally Lone Ranger-like.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6088789, member: 6696971"] The best advice I can think of on this is: 1) Know your apathetic or introverted wallflowers. Learn their narrow windows of opportunity or how to subtly provoke them toward scene proliferation or flat out don't use them as pressure-points for scene advancement. 2) Know your instigators, thinkers, tacticians and the rest. Make sure you're all on the same page concerning (i) genre conceits, (ii) table agenda and the (iii) thematic nuance of their characters and how their deployable resources coincide with that. That will give you the necessary tools to deliver them into scenes that they will [COLOR=#ffa500]attack [/COLOR]and attack properly. Further, you'll understand what sort of complications/adversity "makes sense" and is likely to challenge them in a fashion that propels the scene toward its ultimate conclusion. You don't put Cindy the introverted wallflower who is playing generic fighter001 in a position to disarm the uncomfortable moment at the "curry favor with the Duke feast" when the Duchess throws her glass of wine in his face when he makes an off-color remark. You do put Bob the wily instigator playing the rugged frontiersman fighter who has spent most of his life as a caravan guard (and thus knows a thing or two) in a position to make the decision to either stop whole and risk being vulnerable, veer wide and risk a wreck with the bad guys and a big ole mess, or play chicken with the band of highwaymen looking to rob his coach...or something else equally Lone Ranger-like. [/QUOTE]
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