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General Tabletop Discussion
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Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6088802" data-attributes="member: 98255"><p>I don't even know anymore. This fellow is someone that I introduced to the game 17 years ago, and for a long time, he had been pretty well engaged with the game and his characters.</p><p></p><p>I think he keeps coming because he's a loner and has "nothing better to do" with his evenings, so I guess you could call that enjoying the company. He often peppers the group with inane anecdotes and distracting off-topic conversation that none of the rest of us really care about, as he has little in common with everyone else.</p><p></p><p>He enjoys the "chance" element of dice rolling, but constantly curses his "bad luck" and seems to treat anything directed at his Gary Stu PC as catastrophic.</p><p></p><p>I've been trying to figure out what would make this player happy in game for a long time now, but nothing seems to work anymore. Other players can occasionally prompt him into action, but we've pretty much given up. The only recent games where he seemed to have any fun at all were during a campaign arc where he was playing a firbolg (refluffed dragonborn) storm sorcerer (refluffed lightning dragon sorcerer) in a party of superstitious viking-type characters who constantly held him in contempt.</p><p></p><p>If this player ever left our group, this is exactly what would probably happen to his "main" character in the story arc. The odd thing is, the PC has so many compelling story and personal hooks that anyone else at the table would *love* to be playing that character, but this dude just seems oblivious!</p><p></p><p>It may also be worth noting that he hasn't handled edition changes well (2e->3.x->4e), but isn't really invested in the mechanics either, so it remains baffling.</p><p></p><p>I love reading examples from your games! Sounds like a lot of fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In my case, the player I refer to has a character in my wife's game who is a priest of the goddess of fate, and as such, takes a really passive role in the narrative of the game, viewing his character as a vessel for the goddess' wisdom (i.e. the hand of the DM). This presents a natural opportunity, but it can be very hard work constantly supplying his character with prophecy, then trying to subtly manipulate events to bring them about, especially if we are trying to run a game where the end result should not be predetermined.</p><p></p><p></p><p>Yes, this is something that we quickly figured out. The player I mention is simply not to be involved in anything requiring his input to thrust the game forward. Unfortunately, his PC became involved in a pretty serious plot point before the player became seemingly disinterested, which makes continuing with it problematic at times.</p><p></p><p>This is something we probably need to work on more, in my group.</p><p></p><p>Yeah, this is a good point. We've tried that in a vain attempt to get the player interested and the result was... not good.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6088802, member: 98255"] I don't even know anymore. This fellow is someone that I introduced to the game 17 years ago, and for a long time, he had been pretty well engaged with the game and his characters. I think he keeps coming because he's a loner and has "nothing better to do" with his evenings, so I guess you could call that enjoying the company. He often peppers the group with inane anecdotes and distracting off-topic conversation that none of the rest of us really care about, as he has little in common with everyone else. He enjoys the "chance" element of dice rolling, but constantly curses his "bad luck" and seems to treat anything directed at his Gary Stu PC as catastrophic. I've been trying to figure out what would make this player happy in game for a long time now, but nothing seems to work anymore. Other players can occasionally prompt him into action, but we've pretty much given up. The only recent games where he seemed to have any fun at all were during a campaign arc where he was playing a firbolg (refluffed dragonborn) storm sorcerer (refluffed lightning dragon sorcerer) in a party of superstitious viking-type characters who constantly held him in contempt. If this player ever left our group, this is exactly what would probably happen to his "main" character in the story arc. The odd thing is, the PC has so many compelling story and personal hooks that anyone else at the table would *love* to be playing that character, but this dude just seems oblivious! It may also be worth noting that he hasn't handled edition changes well (2e->3.x->4e), but isn't really invested in the mechanics either, so it remains baffling. I love reading examples from your games! Sounds like a lot of fun :) In my case, the player I refer to has a character in my wife's game who is a priest of the goddess of fate, and as such, takes a really passive role in the narrative of the game, viewing his character as a vessel for the goddess' wisdom (i.e. the hand of the DM). This presents a natural opportunity, but it can be very hard work constantly supplying his character with prophecy, then trying to subtly manipulate events to bring them about, especially if we are trying to run a game where the end result should not be predetermined. Yes, this is something that we quickly figured out. The player I mention is simply not to be involved in anything requiring his input to thrust the game forward. Unfortunately, his PC became involved in a pretty serious plot point before the player became seemingly disinterested, which makes continuing with it problematic at times. This is something we probably need to work on more, in my group. Yeah, this is a good point. We've tried that in a vain attempt to get the player interested and the result was... not good. [/QUOTE]
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