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Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="DEFCON 1" data-source="post: 6090234" data-attributes="member: 7006"><p>I do this all the time. Now whether what I do would technically fall under the concept of "Scene-Framing" I have no idea... as those kinds of demarcations between different styles of play never really mattered to me.</p><p></p><p>That being said... I'm a DM that provokes scenes with my players via the Offer/Accept improvisation paradigm. I'm just as much of a participant as any of my players in deciding when scenes or event or plots can start and stop, and thus occasionally I will most definitely make an Offer to one of my players to do a scene involving their PC and an NPC that shows up (by my instigation, rather than the PC finding the NPC on their own). This oftentimes is because (like you are thinking about) the PC's backstory might warrant an appearance of a specific NPC to push their backstory forward. So I will Offer up the NPC's appearance and the player can then choose to Accept the Offer and delve into the scene. Or not Accept it and blow the NPC off if they so choose because they're doing something else and more important to them at the time.</p><p></p><p>But even then... in my mind the player is STILL Accepting the scene Offer, by choosing <em>not</em> to engage with the NPC. My NPC goes off on his merry way... but I (as DM) don't forget he got blown off. That's now a part of this NPC's story. That will have consequences in the future. And you can be darn sure the player will probably see that NPC return some time (probably less happy with the PC than they were the first time).</p><p></p><p>And that's what I mean about there being NO "unimportant" Offers. Once an Offer is made... it's usually now a part of the game world regardless of what it was, and how it was reacted to. And this goes for me as a DM as well as them as players. Anything we Offer up during the course of play will be remembered and used in the future (more often than not as a running gag that reoccurs throughout the life of the campaign.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6090234, member: 7006"] I do this all the time. Now whether what I do would technically fall under the concept of "Scene-Framing" I have no idea... as those kinds of demarcations between different styles of play never really mattered to me. That being said... I'm a DM that provokes scenes with my players via the Offer/Accept improvisation paradigm. I'm just as much of a participant as any of my players in deciding when scenes or event or plots can start and stop, and thus occasionally I will most definitely make an Offer to one of my players to do a scene involving their PC and an NPC that shows up (by my instigation, rather than the PC finding the NPC on their own). This oftentimes is because (like you are thinking about) the PC's backstory might warrant an appearance of a specific NPC to push their backstory forward. So I will Offer up the NPC's appearance and the player can then choose to Accept the Offer and delve into the scene. Or not Accept it and blow the NPC off if they so choose because they're doing something else and more important to them at the time. But even then... in my mind the player is STILL Accepting the scene Offer, by choosing [I]not[/I] to engage with the NPC. My NPC goes off on his merry way... but I (as DM) don't forget he got blown off. That's now a part of this NPC's story. That will have consequences in the future. And you can be darn sure the player will probably see that NPC return some time (probably less happy with the PC than they were the first time). And that's what I mean about there being NO "unimportant" Offers. Once an Offer is made... it's usually now a part of the game world regardless of what it was, and how it was reacted to. And this goes for me as a DM as well as them as players. Anything we Offer up during the course of play will be remembered and used in the future (more often than not as a running gag that reoccurs throughout the life of the campaign.) [/QUOTE]
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