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Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="Manbearcat" data-source="post: 6090362" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?42582-pemerton" target="_blank"><strong>pemerton</strong></a> I'm certain that explains a generous portion of them. Its intuitive and if you have exposure to the evolution of a player (and insight into their mental framework) you can find it out to be true enough. I've had discussions with multiple gaming prospects (almost universally dismissed after a trial run) who have had their creative reservoir and pro-activity (within the confines of playing to genre) operatively conditioned out of them due to consistent application of GM-force over the years. When they came to my games it was exceedingly noticeable. I spoke to them at length and made it clear that I demand, and reward, creative, proactive play from my players (and I made it explicit to them after hearing their bad prior experiences). Nonetheless, they still were unwilling to accept the cues (but surely able to decipher them as we would talk about it afterward) that I provided. They were still unwilling (oftentimes antagonistically averse) to accept the emboldening call for them to be proactive and propel the narrative forward. Inevitably, their Machiavellian ways ended up being their undoing (at least in my group). It was very dog to dinner bell like; an implacable force. Unfortunate. The culture of the White Wolf, metagame averse, brunt force, beating folks over the head "story-gaming" "techniques" of the 90s has to take its share of the blame. </p><p></p><p>Beyond that, I'm certain that there are plenty of gamers out there (I've known 2) with just patently dysfunctional makeup who like to use the shared imaginary space of a TTRPG as their personal playground for mayhem and discord (LOOK WHAT I HAVE WROUGHT!). I suspect there are control elements there as well (the sense of the direction of their lives being out of their own locus of control).</p><p></p><p>Its considerable exposure to enough of those chaps that has made me circle the wagons around the people I play with such that I'm extraordinarily reluctant to even consider another player. It seems we have an enormous pool of dysfunctional gamers out there who are either extremely jaded/cynical and/or have absolutely no idea what they want out of gaming nor know how to get there.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6090362, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?42582-pemerton"][B]pemerton[/B][/URL] I'm certain that explains a generous portion of them. Its intuitive and if you have exposure to the evolution of a player (and insight into their mental framework) you can find it out to be true enough. I've had discussions with multiple gaming prospects (almost universally dismissed after a trial run) who have had their creative reservoir and pro-activity (within the confines of playing to genre) operatively conditioned out of them due to consistent application of GM-force over the years. When they came to my games it was exceedingly noticeable. I spoke to them at length and made it clear that I demand, and reward, creative, proactive play from my players (and I made it explicit to them after hearing their bad prior experiences). Nonetheless, they still were unwilling to accept the cues (but surely able to decipher them as we would talk about it afterward) that I provided. They were still unwilling (oftentimes antagonistically averse) to accept the emboldening call for them to be proactive and propel the narrative forward. Inevitably, their Machiavellian ways ended up being their undoing (at least in my group). It was very dog to dinner bell like; an implacable force. Unfortunate. The culture of the White Wolf, metagame averse, brunt force, beating folks over the head "story-gaming" "techniques" of the 90s has to take its share of the blame. Beyond that, I'm certain that there are plenty of gamers out there (I've known 2) with just patently dysfunctional makeup who like to use the shared imaginary space of a TTRPG as their personal playground for mayhem and discord (LOOK WHAT I HAVE WROUGHT!). I suspect there are control elements there as well (the sense of the direction of their lives being out of their own locus of control). Its considerable exposure to enough of those chaps that has made me circle the wagons around the people I play with such that I'm extraordinarily reluctant to even consider another player. It seems we have an enormous pool of dysfunctional gamers out there who are either extremely jaded/cynical and/or have absolutely no idea what they want out of gaming nor know how to get there. [/QUOTE]
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