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General Tabletop Discussion
D&D Older Editions
Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="S'mon" data-source="post: 6090620" data-attributes="member: 463"><p>I definitely think the superhero team is a good model for 4e, and I've noticed my Loudwater campaign developing in that direction. A lot of the 4e PC design stuff seems intended to evoke superhero style tropes, and of course 4e boils in team play that's reminiscent of Fantastic Four, X-Men et al (do the X-Men have a Defender, though? They seem to be all Strikers & Controllers!) <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I seem to recall 'fantasy superheroes' was used as an attack on 4e, but I think it's pretty accurate, and brings out one way that 4e design differs from pre-4e, and how <em>Ze Game Iz Not Ze Same</em>; you wouldn't use <em>X-Men</em> rules to run <em>Tour of Duty</em> without a high likelihood of disappointment. So I've learned to use 4e for what it's good at, and other versions of D&D like 1e AD&D, Labyrinth Lord, and Pathfinder (esp Beginner Box) for the different sorts of games that they are good at.</p><p></p><p>Of course not all superhero comics focus on the personal stories of the heroes; more commonly that is just one element - see my proactive NPC factions thread for another possibility. Personally I fear that too much emphasis on characters' personal story can be detrimental to action and adventure. You can risk ending up with something like the modern feminised SyFy Channel tv shows, where basically soap opera storytelling has been given an sf or fantasy patina, but it's no longer really an action show, it's a soap with action trappings.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6090620, member: 463"] I definitely think the superhero team is a good model for 4e, and I've noticed my Loudwater campaign developing in that direction. A lot of the 4e PC design stuff seems intended to evoke superhero style tropes, and of course 4e boils in team play that's reminiscent of Fantastic Four, X-Men et al (do the X-Men have a Defender, though? They seem to be all Strikers & Controllers!) :lol: I seem to recall 'fantasy superheroes' was used as an attack on 4e, but I think it's pretty accurate, and brings out one way that 4e design differs from pre-4e, and how [I]Ze Game Iz Not Ze Same[/I]; you wouldn't use [I]X-Men[/I] rules to run [I]Tour of Duty[/I] without a high likelihood of disappointment. So I've learned to use 4e for what it's good at, and other versions of D&D like 1e AD&D, Labyrinth Lord, and Pathfinder (esp Beginner Box) for the different sorts of games that they are good at. Of course not all superhero comics focus on the personal stories of the heroes; more commonly that is just one element - see my proactive NPC factions thread for another possibility. Personally I fear that too much emphasis on characters' personal story can be detrimental to action and adventure. You can risk ending up with something like the modern feminised SyFy Channel tv shows, where basically soap opera storytelling has been given an sf or fantasy patina, but it's no longer really an action show, it's a soap with action trappings. [/QUOTE]
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