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Community
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Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="S'mon" data-source="post: 6090636" data-attributes="member: 463"><p>I agree pretty much entirely with your division: Turtle/Reactive/Watcher, you could put it. I'd only say that while passive Watcher players should not be a problem, and are called out as a valid play style in the 4e DMG, true pawn stance players in an RPG tend to be very detrimental to the immersion of the other players and GM. A real pawn-stancer lacks any character identification, has no internal in-world aspect on the game-world, treats his PC as a playing piece, explicitly denies that his pawn has any status as a 'person', and will thus constantly be pulling me out of my own immersion in the fantasy world. I can play a board game with that guy, but I have no desire to play an RPG with that guy.</p><p></p><p>I agree with your last paragraph above; non-disruptive passive players should not be a problem, unless your whole group is composed of such. I find they provide useful ballast to a player group. I was shocked at my exiled-dwarf-prince player who refused to talk to the dwarven royal court at the banquet; but I came to understand that while the player liked having the idea in his own mind of his elf and dwarf PCs as exiles from their people (IRL he was a Sikh convert to Christianity), he was not interested in exploring this in-game. It was the same with romance later - he liked the idea of his elf Archmage PC acquiring a beautiful elven Paladin girlfriend, but he explicitly told me not to run any romance stuff with her. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Not my absolute favourite playstyle, but not harmful or disruptive in a normal D&D game.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6090636, member: 463"] I agree pretty much entirely with your division: Turtle/Reactive/Watcher, you could put it. I'd only say that while passive Watcher players should not be a problem, and are called out as a valid play style in the 4e DMG, true pawn stance players in an RPG tend to be very detrimental to the immersion of the other players and GM. A real pawn-stancer lacks any character identification, has no internal in-world aspect on the game-world, treats his PC as a playing piece, explicitly denies that his pawn has any status as a 'person', and will thus constantly be pulling me out of my own immersion in the fantasy world. I can play a board game with that guy, but I have no desire to play an RPG with that guy. I agree with your last paragraph above; non-disruptive passive players should not be a problem, unless your whole group is composed of such. I find they provide useful ballast to a player group. I was shocked at my exiled-dwarf-prince player who refused to talk to the dwarven royal court at the banquet; but I came to understand that while the player liked having the idea in his own mind of his elf and dwarf PCs as exiles from their people (IRL he was a Sikh convert to Christianity), he was not interested in exploring this in-game. It was the same with romance later - he liked the idea of his elf Archmage PC acquiring a beautiful elven Paladin girlfriend, but he explicitly told me not to run any romance stuff with her. :) Not my absolute favourite playstyle, but not harmful or disruptive in a normal D&D game. [/QUOTE]
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