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<blockquote data-quote="S'mon" data-source="post: 6091719" data-attributes="member: 463"><p>Yeah, that's my plan. It needs to be "Down these mean streets a man must go. A man who is not himself mean..." and that's a relatively thin sliver of characterisation, and quite different from the shiftless Rogue PCs in the Punjar Saga swords & sorcery campaign I'm currrently running with the players most of whom I'll likely run CoTCT for - it'll be a paradigm shift for them. And this 'Batman-Noir' thing is not something Paizo make at all clear in their own introductory materials, IMO - it's something I picked up from looking over the AP, thinking about it, reading the Paizo boards, looking for traps etc. Because I am well aware that APs tend to be littered with such traps - vital design assumptions that the designers didn't think to mention.</p><p></p><p>Mind you, I don't want to do too much work on this right now - I might not be running it until January 2014, depending on how Punjar Saga goes, and while I don't want to go off half-cocked I don't want to over-prep and get bored with it, either. I'm focusing mostly on bits of prep like buying and painting the AP minis, thinking about NPC characterisation, possible alternatives and ways to lend dramatic weight to the adventure - eg from her backstory Queen Ileosa seems to have so much potential as a great tragic villain, up there with Darth Vader or Strahd, but the authors seem to have gone out of their way to make her as two-dimensional as possible and sap all the dramatic weight from the saga. James Jacobs' posts on the Paizo boards make clear he doesn't want the players empathising with her in any way - but why not? I want to do something about that.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6091719, member: 463"] Yeah, that's my plan. It needs to be "Down these mean streets a man must go. A man who is not himself mean..." and that's a relatively thin sliver of characterisation, and quite different from the shiftless Rogue PCs in the Punjar Saga swords & sorcery campaign I'm currrently running with the players most of whom I'll likely run CoTCT for - it'll be a paradigm shift for them. And this 'Batman-Noir' thing is not something Paizo make at all clear in their own introductory materials, IMO - it's something I picked up from looking over the AP, thinking about it, reading the Paizo boards, looking for traps etc. Because I am well aware that APs tend to be littered with such traps - vital design assumptions that the designers didn't think to mention. Mind you, I don't want to do too much work on this right now - I might not be running it until January 2014, depending on how Punjar Saga goes, and while I don't want to go off half-cocked I don't want to over-prep and get bored with it, either. I'm focusing mostly on bits of prep like buying and painting the AP minis, thinking about NPC characterisation, possible alternatives and ways to lend dramatic weight to the adventure - eg from her backstory Queen Ileosa seems to have so much potential as a great tragic villain, up there with Darth Vader or Strahd, but the authors seem to have gone out of their way to make her as two-dimensional as possible and sap all the dramatic weight from the saga. James Jacobs' posts on the Paizo boards make clear he doesn't want the players empathising with her in any way - but why not? I want to do something about that. [/QUOTE]
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