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Pendragon d20?
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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 349873" data-attributes="member: 1495"><p>(A re-post of a re-post of a re-post... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>Here's a little something that <strong>mmadsen</strong> , myself, and others cooked up a few months ago--unfortunately, the original thread was lost in the changeover, so this is only dimly remembered...</p><p></p><p>(Those familiar with Pendragon will recognize much of this.)</p><p></p><p><span style="color: yellow">The alignments are recorded in diametrically opposed pairs Lawful/Chaotic and Good/Evil.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">The sum of these pairs totals 20.</span> For example, a character with a score of 12 in Lawful would have a score of 8 in Chaotic.</p><p></p><p><span style="color: yellow">A score of 13+ in one of these aspects gives the player the relevant alignment.</span> For example, a character with 3 Lawful/Chaotic 17 would be considered Chaotic.</p><p></p><p>--<span style="color: yellow">If neither value is greater than 12, the character is considered Neutral with respect to that aspect.</span></p><p></p><p>--Each time a character performs a Lawful/Chaotic or Good/Evil act, he receives one or more checks by the relevant aspect, depending upon the magnitude of the act.</p><p></p><p>--Roll one d20 (one at a time) for each check by an aspect, if the roll is greater than the current value increase the value by one (and decrease the opposed aspect by a similar amount).</p><p></p><p><span style="color: yellow">I would suggest starting characters off with scores of 15 if they choose Lawful, Chaotic, Good, and/or Evil as their starting alignment aspects, while assigning a score of 10 if they choose to be Neutral.</span></p><p></p><p>For example, I want my Ranger to begin as Neutral Good. His starting values will be as follows...</p><p></p><p>10 Lawful/Chaotic 10 (Neutral)</p><p></p><p>15 Good/Evil 5 (Good)</p><p></p><p>Note: The closer you get to "perfection" with regard to a certain aspect, the harder it becomes to attain, and the easier it becomes to fall away from. I think this is a nice touch.</p><p></p><p>In addition to using this as an alignment tracking system, you could also use it as a means of influencing N/PCs behavior, ala Pendragon (but that's another topic).</p><p></p><p><span style="color: yellow">As another option...</span></p><p></p><p>Characters who are of a class that <em>requires</em> a specific aspect of alignment, may start off with a 20 in that aspect.</p><p></p><p>For example, a Lawful Good Monk would begin with:</p><p></p><p>20 Lawful/Chaotic 0</p><p></p><p>15 Good/Evil 5</p><p></p><p>While a Paladin would begin as a veritable paragon of perfection (and all but doomed to fall from it...):</p><p></p><p>20 Lawful/Chaotic 0</p><p></p><p>20 Good/Evil 0</p><p></p><p>A Neutral Good Ranger, with the old 1e alignment requirements, would start like this:</p><p></p><p>10 Lawful/Chaotic 10</p><p></p><p>20 Good/Evil 0</p><p></p><p>Anywho, just a few ideas...</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 349873, member: 1495"] (A re-post of a re-post of a re-post... ;) ) Here's a little something that [b]mmadsen[/b] , myself, and others cooked up a few months ago--unfortunately, the original thread was lost in the changeover, so this is only dimly remembered... (Those familiar with Pendragon will recognize much of this.) [color=yellow]The alignments are recorded in diametrically opposed pairs Lawful/Chaotic and Good/Evil. The sum of these pairs totals 20.[/color] For example, a character with a score of 12 in Lawful would have a score of 8 in Chaotic. [color=yellow]A score of 13+ in one of these aspects gives the player the relevant alignment.[/color] For example, a character with 3 Lawful/Chaotic 17 would be considered Chaotic. --[color=yellow]If neither value is greater than 12, the character is considered Neutral with respect to that aspect.[/color] --Each time a character performs a Lawful/Chaotic or Good/Evil act, he receives one or more checks by the relevant aspect, depending upon the magnitude of the act. --Roll one d20 (one at a time) for each check by an aspect, if the roll is greater than the current value increase the value by one (and decrease the opposed aspect by a similar amount). [color=yellow]I would suggest starting characters off with scores of 15 if they choose Lawful, Chaotic, Good, and/or Evil as their starting alignment aspects, while assigning a score of 10 if they choose to be Neutral.[/color] For example, I want my Ranger to begin as Neutral Good. His starting values will be as follows... 10 Lawful/Chaotic 10 (Neutral) 15 Good/Evil 5 (Good) Note: The closer you get to "perfection" with regard to a certain aspect, the harder it becomes to attain, and the easier it becomes to fall away from. I think this is a nice touch. In addition to using this as an alignment tracking system, you could also use it as a means of influencing N/PCs behavior, ala Pendragon (but that's another topic). [color=yellow]As another option...[/color] Characters who are of a class that [i]requires[/i] a specific aspect of alignment, may start off with a 20 in that aspect. For example, a Lawful Good Monk would begin with: 20 Lawful/Chaotic 0 15 Good/Evil 5 While a Paladin would begin as a veritable paragon of perfection (and all but doomed to fall from it...): 20 Lawful/Chaotic 0 20 Good/Evil 0 A Neutral Good Ranger, with the old 1e alignment requirements, would start like this: 10 Lawful/Chaotic 10 20 Good/Evil 0 Anywho, just a few ideas... [/QUOTE]
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