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Pendragon d20?
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<blockquote data-quote="ColonelHardisson" data-source="post: 355426" data-attributes="member: 363"><p>The problem, as I said above, is that if you handicap the spellcasters too much, make magic too hard to cast, then it's wasted effort - nobody will play a spellcaster. What you outline above does, indeed, make for good adventure seeds - but the spellcaster in stories that use such motivation would be, in D&D terms, NPCs. What you describe the wizard doing in the party, coupled with the paucity of magic he or she could use in a given day (by your description), would make that character a one-trick pony, almost literally. </p><p></p><p>Now, you could bring up again the use of a CoCd20-type magic system. That would be a good alternative. But you would still have to figure out a way to make spellcasters useful when they can't use magic.</p><p></p><p>In a way, I think we may be putting too much effort into devising a magic system for Pendragon d20. The original game, up until 4th edition (recent), left spells and magic up the DM to adjudicate - that's the nature of that game; it wasn't about spellcasters. The Pendragon "Celtic magic" system found in 4th edition is rather limited, and finds a decent counterpart (in my opinion) in the CoCd20 system. But, again, Pendragon isn't really about spellcasters.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 355426, member: 363"] The problem, as I said above, is that if you handicap the spellcasters too much, make magic too hard to cast, then it's wasted effort - nobody will play a spellcaster. What you outline above does, indeed, make for good adventure seeds - but the spellcaster in stories that use such motivation would be, in D&D terms, NPCs. What you describe the wizard doing in the party, coupled with the paucity of magic he or she could use in a given day (by your description), would make that character a one-trick pony, almost literally. Now, you could bring up again the use of a CoCd20-type magic system. That would be a good alternative. But you would still have to figure out a way to make spellcasters useful when they can't use magic. In a way, I think we may be putting too much effort into devising a magic system for Pendragon d20. The original game, up until 4th edition (recent), left spells and magic up the DM to adjudicate - that's the nature of that game; it wasn't about spellcasters. The Pendragon "Celtic magic" system found in 4th edition is rather limited, and finds a decent counterpart (in my opinion) in the CoCd20 system. But, again, Pendragon isn't really about spellcasters. [/QUOTE]
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