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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 129500" data-attributes="member: 1495"><p><span style="color: green"><strong>Green Knight</strong></span>--</p><p></p><p>Basic task resolution couldn't be simpler--roll less than or equal to your skill or the difficulty, and you succeed.</p><p></p><p>For combat, a couple additional levels of success are added--you and your foe each roll a d20 and compare the results to your respective skills.</p><p></p><p>If a skill is greater than 20, it is considered to be equal to 20, and the excess is added to the d20 roll--20 is the maximum that can be scored (for example, a knight with a sword skill of 25 would roll d20+5, and a die roll of 15-20 would be considered a 20).</p><p>_________________________________________________</p><p></p><p><span style="color: yellow">Critical Success:</span> A roll equal to your skill (so the knight in the example above would critical on a roll of 15-20).</p><p></p><p><span style="color: yellow">Tie:</span> Your successful roll equals your foe's successful roll; SWORD BREAKS NON-SWORD; NO DAMAGE.</p><p></p><p><span style="color: yellow">Success:</span> A roll less than your skill (normally automatic for the knight in the above example), AND greater than foe's successful roll.</p><p></p><p><span style="color: yellow">Partial Success:</span> A roll less than your skill, BUT less than your foe's successful roll.</p><p></p><p><span style="color: yellow">Failure:</span> A roll greater than your skill (not possible for the knight in the above example, unless circumstances reduce his skill).</p><p></p><p><span style="color: yellow">Fumble:</span> DROP WEAPON on a roll of natural 20, IF your adjusted skill is not 20 or greater (so the knight above could not normally fumble).</p><p>__________________________________________________</p><p></p><p><span style="color: yellow">COMBAT RESULTS</span></p><p></p><p><span style="color: yellow">Crit vs Crit:</span> No damage; Sword breaks non-sword.</p><p></p><p><span style="color: yellow">Crit vs Fail/Fumble:</span> Double damage to foe; Foe's shield ignored.</p><p></p><p><span style="color: yellow">Crit vs Success/Partial:</span> Double damage to foe; Foe's shield added to armour.</p><p></p><p><span style="color: yellow">Success vs Fail/Fumble:</span> Normal damage to foe; Foe's shield ignored.</p><p></p><p><span style="color: yellow">Success vs Partial:</span> Normal damage to foe; Foe's shield added to armour.</p><p></p><p><span style="color: yellow">Partial vs Success:</span> Suffer normal damage; add shield to armour.</p><p></p><p><span style="color: yellow">Fail/Fumble vs Success:</span> Suffer normal damage; may not add shield to armour.</p><p></p><p><span style="color: yellow">Partial vs Crit:</span> Suffer double damage; add shield to armour.</p><p></p><p><span style="color: yellow">Fail/Fumble vs Crit:</span> Suffer double damage; may not add shield to armour.</p><p>_________________________________________________</p><p></p><p><strong>MISC...</strong></p><p></p><p>--Damage is based on STR/SIZ, and consists of multiple d6 (3-4d6 for an average man with a sword; knights typically average one die more).</p><p></p><p>--Armour reduces damage (a mail hauberk absorbs 10pts per blow).</p><p></p><p>--A typical knight's shield grants an additional 6pts of armour protection when successfuly deployed.</p><p></p><p>--HPs equal SIZ+CON</p><p></p><p>--Knockdown: If damage (before reduction for armour) is equal to or greater than SIZ, roll vs DEX or fall down.</p><p></p><p>--Auto-Knockdown: If damage (before reduction for armour) is double or more your SIZ, you are automatically knocked down.</p><p></p><p>--Unconscious at HP/4</p><p></p><p>--Major Wound: Damage (after reduction for armour) greater than or equal to your CON.</p><p></p><p>--When fighting multiple foes, you may split your weapon skill amongst them in any manner you see fit. If no weapon skill is applied versus a given foe, he may make an un-opposed skill roll (i.e. any roll less than or equal to his skill succeeds, and you may not add your shield to your armour).</p><p>__________________________________________________</p><p></p><p>Well, that's it in a nutshell. Of course, there are many other options that modify this--feinting, defending, evading, dodging, relative height, etc...</p><p></p><p>Hope this serves to whet your appetite <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 129500, member: 1495"] [color=green][b]Green Knight[/b][/color]-- Basic task resolution couldn't be simpler--roll less than or equal to your skill or the difficulty, and you succeed. For combat, a couple additional levels of success are added--you and your foe each roll a d20 and compare the results to your respective skills. If a skill is greater than 20, it is considered to be equal to 20, and the excess is added to the d20 roll--20 is the maximum that can be scored (for example, a knight with a sword skill of 25 would roll d20+5, and a die roll of 15-20 would be considered a 20). _________________________________________________ [color=yellow]Critical Success:[/color] A roll equal to your skill (so the knight in the example above would critical on a roll of 15-20). [color=yellow]Tie:[/color] Your successful roll equals your foe's successful roll; SWORD BREAKS NON-SWORD; NO DAMAGE. [color=yellow]Success:[/color] A roll less than your skill (normally automatic for the knight in the above example), AND greater than foe's successful roll. [color=yellow]Partial Success:[/color] A roll less than your skill, BUT less than your foe's successful roll. [color=yellow]Failure:[/color] A roll greater than your skill (not possible for the knight in the above example, unless circumstances reduce his skill). [color=yellow]Fumble:[/color] DROP WEAPON on a roll of natural 20, IF your adjusted skill is not 20 or greater (so the knight above could not normally fumble). __________________________________________________ [color=yellow]COMBAT RESULTS[/color] [color=yellow]Crit vs Crit:[/color] No damage; Sword breaks non-sword. [color=yellow]Crit vs Fail/Fumble:[/color] Double damage to foe; Foe's shield ignored. [color=yellow]Crit vs Success/Partial:[/color] Double damage to foe; Foe's shield added to armour. [color=yellow]Success vs Fail/Fumble:[/color] Normal damage to foe; Foe's shield ignored. [color=yellow]Success vs Partial:[/color] Normal damage to foe; Foe's shield added to armour. [color=yellow]Partial vs Success:[/color] Suffer normal damage; add shield to armour. [color=yellow]Fail/Fumble vs Success:[/color] Suffer normal damage; may not add shield to armour. [color=yellow]Partial vs Crit:[/color] Suffer double damage; add shield to armour. [color=yellow]Fail/Fumble vs Crit:[/color] Suffer double damage; may not add shield to armour. _________________________________________________ [b]MISC...[/b] --Damage is based on STR/SIZ, and consists of multiple d6 (3-4d6 for an average man with a sword; knights typically average one die more). --Armour reduces damage (a mail hauberk absorbs 10pts per blow). --A typical knight's shield grants an additional 6pts of armour protection when successfuly deployed. --HPs equal SIZ+CON --Knockdown: If damage (before reduction for armour) is equal to or greater than SIZ, roll vs DEX or fall down. --Auto-Knockdown: If damage (before reduction for armour) is double or more your SIZ, you are automatically knocked down. --Unconscious at HP/4 --Major Wound: Damage (after reduction for armour) greater than or equal to your CON. --When fighting multiple foes, you may split your weapon skill amongst them in any manner you see fit. If no weapon skill is applied versus a given foe, he may make an un-opposed skill roll (i.e. any roll less than or equal to his skill succeeds, and you may not add your shield to your armour). __________________________________________________ Well, that's it in a nutshell. Of course, there are many other options that modify this--feinting, defending, evading, dodging, relative height, etc... Hope this serves to whet your appetite :) [/QUOTE]
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