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Penny Arcade Podcast with Mike Mearls
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5990032" data-attributes="member: 54843"><p>The warlock thing was the newest random tidbit I noticed. It actually sounds a lot like <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/327588-psionics-5e-how.html#post5988401" target="_blank">this idea</a> Someone had for psionics (#2 in his post): you start with one or more at-will powers, but have the ability to "boost" them to encounter powers, and maybe even to daily powers.</p><p></p><p>So at level 1 I can eldritch blast for (let's say) 2d6 damage vs. AC against one target every round, but once per encounter I can blast for 3d6 vs. Dexterity, and maybe once a day I can turn that into a 4d6 fireball-type area effect.</p><p></p><p>That would be a very cool thing if there are a number of sufficiently distinct base abilities to choose from (e.g. telekinesis, blink/teleportation, etc). It would also cordon off "encounter powers" which some people hate into a class that's relatively new and since 3e has traditionally been mechanically weird.</p><p></p><p>Also in the podcast, the Leader specialty sounds cool, even though it's pretty clearly cannibalizing the Warlord class (which I had hoped to see as a class). A wizard-Leader </p><p></p><p> But I'm confused about cleric healing again; I thought Mearls had meant that healing is being cordoned off into Channel Divinity to free cleric spell slots up for other actions, but now he made it sound like you can use Channel Divinity AND spells for healing, which might not solve the initial problem at all (that is, clerics will still feel pressured to reserve all their slots for Cure X Wounds IN ADDITION to their Channel Divinity). </p><p></p><p>Also, the back-and-forth made it unclear whether ALL cleric spells are spontaneous- Vancian (a la 3e sorcerer) or whether non-domain spells need to be prepared wizard-style. I'm 99% sure it's all spontaneous, but the conversation confused me again.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5990032, member: 54843"] The warlock thing was the newest random tidbit I noticed. It actually sounds a lot like [URL="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/327588-psionics-5e-how.html#post5988401"]this idea[/URL] Someone had for psionics (#2 in his post): you start with one or more at-will powers, but have the ability to "boost" them to encounter powers, and maybe even to daily powers. So at level 1 I can eldritch blast for (let's say) 2d6 damage vs. AC against one target every round, but once per encounter I can blast for 3d6 vs. Dexterity, and maybe once a day I can turn that into a 4d6 fireball-type area effect. That would be a very cool thing if there are a number of sufficiently distinct base abilities to choose from (e.g. telekinesis, blink/teleportation, etc). It would also cordon off "encounter powers" which some people hate into a class that's relatively new and since 3e has traditionally been mechanically weird. Also in the podcast, the Leader specialty sounds cool, even though it's pretty clearly cannibalizing the Warlord class (which I had hoped to see as a class). A wizard-Leader But I'm confused about cleric healing again; I thought Mearls had meant that healing is being cordoned off into Channel Divinity to free cleric spell slots up for other actions, but now he made it sound like you can use Channel Divinity AND spells for healing, which might not solve the initial problem at all (that is, clerics will still feel pressured to reserve all their slots for Cure X Wounds IN ADDITION to their Channel Divinity). Also, the back-and-forth made it unclear whether ALL cleric spells are spontaneous- Vancian (a la 3e sorcerer) or whether non-domain spells need to be prepared wizard-style. I'm 99% sure it's all spontaneous, but the conversation confused me again. [/QUOTE]
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