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<blockquote data-quote="VinylTap" data-source="post: 5990034" data-attributes="member: 6697217"><p>I played 4th as soon as it came out, but only the once. My initial reaction was "wow, this is a lot of fun right off the bat! This is great, and I can see why they chose this direction". I found a group of people willing to play, but after some web-research decided pathfinder was a safer bet for my group as they seemed to lean more towards narrative than combat. The only problem I have with pathfinder is it holds true to a lot of aged game mechanics that drive me nuts, </p><p></p><p>I'm looking forward to that feeling I got with that initial 4th introduction ("wow, all of this makes a lot of sense!"), but as a very basics, polished open-ended framework of rules I can adapt to my own devises. </p><p></p><p>That's really exciting for someone looking for an elegant, innocuous-as-possible system. It does feel like a bit of a regression, but in the long run, 4th might end up feeling like a smaller blip on the culture than any of the other editions. </p><p></p><p>Not only that, but the slowing of power-creep of abilities/items, bounded-accuracy, and larger level range for monsters really speaks to the game designer in me.</p></blockquote><p></p>
[QUOTE="VinylTap, post: 5990034, member: 6697217"] I played 4th as soon as it came out, but only the once. My initial reaction was "wow, this is a lot of fun right off the bat! This is great, and I can see why they chose this direction". I found a group of people willing to play, but after some web-research decided pathfinder was a safer bet for my group as they seemed to lean more towards narrative than combat. The only problem I have with pathfinder is it holds true to a lot of aged game mechanics that drive me nuts, I'm looking forward to that feeling I got with that initial 4th introduction ("wow, all of this makes a lot of sense!"), but as a very basics, polished open-ended framework of rules I can adapt to my own devises. That's really exciting for someone looking for an elegant, innocuous-as-possible system. It does feel like a bit of a regression, but in the long run, 4th might end up feeling like a smaller blip on the culture than any of the other editions. Not only that, but the slowing of power-creep of abilities/items, bounded-accuracy, and larger level range for monsters really speaks to the game designer in me. [/QUOTE]
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