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Perception should be an intelligence proficiency
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<blockquote data-quote="5ekyu" data-source="post: 7579902" data-attributes="member: 6919838"><p>Uhh.. no.</p><p></p><p>Would not go there. I think it steps further into blurring Int and Wis,</p><p></p><p>Looking across the 10 pcs in the two games I am involved in, I see one character with an Intelligence penalty stat (goliath barbarian), two with Charisma penalty stat and about four with a strength penalty stat (halfling, two elves and a tiefling iirc)</p><p></p><p>So, if I saw any ability scores as having a problem being seen by players as worth having, Int would be like third on that list. Like most stats, it has benefit to some, not to others and its gonna boil down to the challenges presented to provide any sort of "value" beyond "what is my concept?"</p><p></p><p>My first question for a GM who had problems with the value of Int in their game would be "What can you tell me about how much investigate plays the roll vs perception/insight and how much knowledge matters to your outcomes in play?"</p><p></p><p>For example, do you have combats where an Int (Investigation) check - possibly passive - reveals a pattern or clue that is useful during the scene or are they absent almost totally and handed off to perception/insight or even worse- left to the players and not character-based at all?</p><p></p><p>Int (inv) is the aptitude level of putting together the clues and I very rarely have players anxious to sacrifice that in my games.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7579902, member: 6919838"] Uhh.. no. Would not go there. I think it steps further into blurring Int and Wis, Looking across the 10 pcs in the two games I am involved in, I see one character with an Intelligence penalty stat (goliath barbarian), two with Charisma penalty stat and about four with a strength penalty stat (halfling, two elves and a tiefling iirc) So, if I saw any ability scores as having a problem being seen by players as worth having, Int would be like third on that list. Like most stats, it has benefit to some, not to others and its gonna boil down to the challenges presented to provide any sort of "value" beyond "what is my concept?" My first question for a GM who had problems with the value of Int in their game would be "What can you tell me about how much investigate plays the roll vs perception/insight and how much knowledge matters to your outcomes in play?" For example, do you have combats where an Int (Investigation) check - possibly passive - reveals a pattern or clue that is useful during the scene or are they absent almost totally and handed off to perception/insight or even worse- left to the players and not character-based at all? Int (inv) is the aptitude level of putting together the clues and I very rarely have players anxious to sacrifice that in my games. [/QUOTE]
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