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Peregrine's Nest: Using the Canon
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<blockquote data-quote="MNblockhead" data-source="post: 9205683" data-attributes="member: 6796661"><p>I learned that while I love home brewing, I don't have the time these days to pour into creating detailed setting material and while I'm not bad at improvising, I'm bad at keeping notes while also running a game, and terrible at remembering improved lore and recording it. At the same time, I hate feeling like I have to study a game setting like a semester of history and sociology courses. </p><p></p><p>My sweet spot is to find a setting that my players are not very familiar with and using it for inspiration and to have content to answer lore questions and have plenty of material for sandbox adventuring, but feeling free to change it however I want. </p><p></p><p>Yes, you can do this with established settings like Lord of the Rings, Star Wars, etc. But I find with wildly popular setting like that, you are going to find that most players already are quite familiar with setting (most more so than I) and many players want to play in such games because they love the settings. I find I'm more likely to find players less than thrilled with my violations of canon in certain settings. Not that I have any horror stories of players being jerks about it, but I'm just not going to run a satisfying Star Wars campaign for an uber fan. </p><p></p><p>My last attempt at running a game in a popular setting was The Expanse. It was ... okay. But I just was not the right DM to capture the feeling of the setting. I ran only one session and the book is basically something for me to enjoy reading on my own.</p><p></p><p>My next campaign will be Warhammer Fantasy 4e. While Warhammer has decades of lore and a rabid fan base, none of my players have any exposure to it and no expectations. So I have no worries about using it for flavor but changing the recipe to run the game how I want or how it develops. Any "mistakes" or improved lore or locations I make when I forget whatever is written in the books, just become the way things are in our world in our campaign. </p><p></p><p>I love being a player in games run by GMs with deep knowlege of a particular IPs canon or a specific historical period, but I don't enjoy trying to run games like that.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9205683, member: 6796661"] I learned that while I love home brewing, I don't have the time these days to pour into creating detailed setting material and while I'm not bad at improvising, I'm bad at keeping notes while also running a game, and terrible at remembering improved lore and recording it. At the same time, I hate feeling like I have to study a game setting like a semester of history and sociology courses. My sweet spot is to find a setting that my players are not very familiar with and using it for inspiration and to have content to answer lore questions and have plenty of material for sandbox adventuring, but feeling free to change it however I want. Yes, you can do this with established settings like Lord of the Rings, Star Wars, etc. But I find with wildly popular setting like that, you are going to find that most players already are quite familiar with setting (most more so than I) and many players want to play in such games because they love the settings. I find I'm more likely to find players less than thrilled with my violations of canon in certain settings. Not that I have any horror stories of players being jerks about it, but I'm just not going to run a satisfying Star Wars campaign for an uber fan. My last attempt at running a game in a popular setting was The Expanse. It was ... okay. But I just was not the right DM to capture the feeling of the setting. I ran only one session and the book is basically something for me to enjoy reading on my own. My next campaign will be Warhammer Fantasy 4e. While Warhammer has decades of lore and a rabid fan base, none of my players have any exposure to it and no expectations. So I have no worries about using it for flavor but changing the recipe to run the game how I want or how it develops. Any "mistakes" or improved lore or locations I make when I forget whatever is written in the books, just become the way things are in our world in our campaign. I love being a player in games run by GMs with deep knowlege of a particular IPs canon or a specific historical period, but I don't enjoy trying to run games like that. [/QUOTE]
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