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Permanent Increases in Intelligence Question
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<blockquote data-quote="ElectricDragon" data-source="post: 7174456" data-attributes="member: 10778"><p>Upon thinking about it for a bit; you seem to be working on a false assumption. An Intelligence of 1 does not take out someone.</p><p></p><p>Quote from the SRD:</p><p>An animal has an Intelligence score of 1 or 2. A creature of humanlike intelligence has a score of at least 3.</p><p>...</p><p>While any loss is debilitating, losing all points in an ability score can be devastating.</p><p>• Strength 0 means that the character cannot move at all. He lies helpless on the ground.</p><p>• Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.</p><p>• Constitution 0 means that the character is dead.</p><p>• Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless.</p><p>• Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.</p><p>• Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.</p><p>End quote from SRD.</p><p></p><p></p><p>1 Intelligence will limit the choices he will consider each round but there are no rules to determine this. Animals can attack and defend with only 1 Intelligence, even using special attacks when appropriate. So, I do not see why the barbarian of 1 intelligence would be unable to continue the battle. In fact, if he is already attacking, why wouldn't he continue doing so; not having the intelligence to even see that the battle is already lost or consider another option? 0 is the place where he would just fall over, unconscious and in a coma. 1 is not low enough to do that. Bestow curse in actuality would not help that much. He is already a killing machine, but with a (limited) amount of intelligence, he could be persuaded in some way. Lowering his intelligence to 1 would remove that option to deal with him; but at the same time, he would be susceptible to common ruses that a barbarian would normally see through. </p><p></p><p>And making him make an Intelligence check to do anything means you need to do that for all your animals too. So the Intelligence checks need to be especially low so that animals can be opponents rather than stuffed animal toys.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7174456, member: 10778"] Upon thinking about it for a bit; you seem to be working on a false assumption. An Intelligence of 1 does not take out someone. Quote from the SRD: An animal has an Intelligence score of 1 or 2. A creature of humanlike intelligence has a score of at least 3. ... While any loss is debilitating, losing all points in an ability score can be devastating. • Strength 0 means that the character cannot move at all. He lies helpless on the ground. • Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless. • Constitution 0 means that the character is dead. • Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless. • Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless. • Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless. End quote from SRD. 1 Intelligence will limit the choices he will consider each round but there are no rules to determine this. Animals can attack and defend with only 1 Intelligence, even using special attacks when appropriate. So, I do not see why the barbarian of 1 intelligence would be unable to continue the battle. In fact, if he is already attacking, why wouldn't he continue doing so; not having the intelligence to even see that the battle is already lost or consider another option? 0 is the place where he would just fall over, unconscious and in a coma. 1 is not low enough to do that. Bestow curse in actuality would not help that much. He is already a killing machine, but with a (limited) amount of intelligence, he could be persuaded in some way. Lowering his intelligence to 1 would remove that option to deal with him; but at the same time, he would be susceptible to common ruses that a barbarian would normally see through. And making him make an Intelligence check to do anything means you need to do that for all your animals too. So the Intelligence checks need to be especially low so that animals can be opponents rather than stuffed animal toys. [/QUOTE]
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