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Permanent Increases in Intelligence Question
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<blockquote data-quote="ElectricDragon" data-source="post: 7177928" data-attributes="member: 10778"><p>From my copy of the SRD:</p><p><strong>Feeblemind</strong></p><p><em>Enchantment</em> (Compulsion) [Mind-Affecting]</p><p><strong>Level:</strong> Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will negates; see text</p><p><strong>Spell Resistance:</strong> Yes</p><p>If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a <em>heal</em>, <em>limited wish</em>, <em>miracle</em>, or <em>wish</em> spell is used to cancel the effect of the <em>feeblemind</em>. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.</p><p><strong>Material Component:</strong> A handful of clay, crystal, glass, or mineral spheres.</p><p></p><p>Note, mine may be older than yours. I haven't seen an update in quite a while. IS yours the PF SRD? Mine is 3.5 SRD1.1. But I am unsure why that phrase would be added, it adds nothing to the spell description other than to obfuscate all the game rules already included. It is fluff, in other words. </p><p></p><p></p><p>The best answer boiled down to, "The dragon takes too long as it is; player characters do not deserve such bonuses, it takes too much time and effort."</p><p>I explained that the effort is minimal and actually requires less paperwork. The characters are worth the effort. And dragons get many, many bonuses and really do not need even more, more icing on the cake with 3 levels of icing already. Your job seems to be to try to find corner cases where my rule doesn't work all the while trying to convince me not to use such a rule because it doesn't work for you.</p><p></p><p></p><p>You read my challenge, why not any other number of iterative attacks for fighters? How did you determine that one extra attack would make all the difference? Why not two, or three extra attacks, or the fighter's level number of attacks? How did you determine the "remains competitive for 3 more levels" part. And it does seem that you broke it without hardly trying, if your group made you change weapons for balance. Or do you blame that on the weapon/feat combo alone (corner case). Or do you blame it on your group's inability to cope with an effective fighter (challenge)? </p><p></p><p>I have been DMing difficult characters since 1978; OTTR (On The Table Rules) are sometimes called for during gameplay and do not invalidate a rule, just require a bit of refining of the rule sometimes. I think that OTTR are a necessary part of gameplay, else you were able to accurately predict everything your players would or could do while you were planning the adventure (I still hope to do that one day, but not yet). Corner Cases and Challenges validate a rule; if there are no corner cases, it would not be a game of imagination.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7177928, member: 10778"] From my copy of the SRD: [b]Feeblemind[/b] [I]Enchantment[/I] (Compulsion) [Mind-Affecting] [b]Level:[/b] Sor/Wiz 5 [b]Components:[/b] V, S, M [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will negates; see text [b]Spell Resistance:[/b] Yes If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a [I]heal[/I], [I]limited wish[/I], [I]miracle[/I], or [I]wish[/I] spell is used to cancel the effect of the [I]feeblemind[/I]. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw. [b]Material Component:[/b] A handful of clay, crystal, glass, or mineral spheres. Note, mine may be older than yours. I haven't seen an update in quite a while. IS yours the PF SRD? Mine is 3.5 SRD1.1. But I am unsure why that phrase would be added, it adds nothing to the spell description other than to obfuscate all the game rules already included. It is fluff, in other words. The best answer boiled down to, "The dragon takes too long as it is; player characters do not deserve such bonuses, it takes too much time and effort." I explained that the effort is minimal and actually requires less paperwork. The characters are worth the effort. And dragons get many, many bonuses and really do not need even more, more icing on the cake with 3 levels of icing already. Your job seems to be to try to find corner cases where my rule doesn't work all the while trying to convince me not to use such a rule because it doesn't work for you. You read my challenge, why not any other number of iterative attacks for fighters? How did you determine that one extra attack would make all the difference? Why not two, or three extra attacks, or the fighter's level number of attacks? How did you determine the "remains competitive for 3 more levels" part. And it does seem that you broke it without hardly trying, if your group made you change weapons for balance. Or do you blame that on the weapon/feat combo alone (corner case). Or do you blame it on your group's inability to cope with an effective fighter (challenge)? I have been DMing difficult characters since 1978; OTTR (On The Table Rules) are sometimes called for during gameplay and do not invalidate a rule, just require a bit of refining of the rule sometimes. I think that OTTR are a necessary part of gameplay, else you were able to accurately predict everything your players would or could do while you were planning the adventure (I still hope to do that one day, but not yet). Corner Cases and Challenges validate a rule; if there are no corner cases, it would not be a game of imagination. [/QUOTE]
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