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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Lanliss" data-source="post: 6726371" data-attributes="member: 6801219"><p>That is the kind of thing I imagine disadvantage is for. Intimidated? Disadvantage on all rolls against the guard. Deception? Disadvantage on further interrogation. The emperor one is unique, as it is a bargain being made. People would haggle, so each failed challenge(persuasion) would likely result in disadvantage at your next attempt, or outright failure if you shoot too high. For instance, people would respond to 100 with 500. Emperor says 150, player says 450, and so on. But failing rolls would mean that, instead of meeting in the middle at 250, you would do it for 200, and succeeded rolls would raise it to 300 or 350.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6726371, member: 6801219"] That is the kind of thing I imagine disadvantage is for. Intimidated? Disadvantage on all rolls against the guard. Deception? Disadvantage on further interrogation. The emperor one is unique, as it is a bargain being made. People would haggle, so each failed challenge(persuasion) would likely result in disadvantage at your next attempt, or outright failure if you shoot too high. For instance, people would respond to 100 with 500. Emperor says 150, player says 450, and so on. But failing rolls would mean that, instead of meeting in the middle at 250, you would do it for 200, and succeeded rolls would raise it to 300 or 350. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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