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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Hriston" data-source="post: 6746764" data-attributes="member: 6787503"><p>That's actually three questions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Before I answer, I want to clarify something. This isn't about Intimidation. This is about calling for a Charisma check to resolve a creature's attempt to influence a PC through social interaction. It doesn't matter whether the creature's attempt relies on Intimidation, Persuasion, or Deception. Rolling the dice to answer the question "Is the PC influenced?" removes player agency over a decision the PC is making voluntarily. </p><p></p><p>Now to answer your questions:</p><p></p><p>1. Being proficient in Intimidation means that you are good at influencing people by relying on frightening or menacing behavior.</p><p></p><p>2. The purpose of Intimidation as a game mechanic is to simulate the increased chance of successfully influencing someone that such proficiency would give you. </p><p></p><p>3. A player would choose for his or her character to be proficient in Intimidation to increase that character's chance of success in the game's social pillar when the character uses the tactic of engaging in frightening or menacing behavior.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6746764, member: 6787503"] That's actually three questions. :) Before I answer, I want to clarify something. This isn't about Intimidation. This is about calling for a Charisma check to resolve a creature's attempt to influence a PC through social interaction. It doesn't matter whether the creature's attempt relies on Intimidation, Persuasion, or Deception. Rolling the dice to answer the question "Is the PC influenced?" removes player agency over a decision the PC is making voluntarily. Now to answer your questions: 1. Being proficient in Intimidation means that you are good at influencing people by relying on frightening or menacing behavior. 2. The purpose of Intimidation as a game mechanic is to simulate the increased chance of successfully influencing someone that such proficiency would give you. 3. A player would choose for his or her character to be proficient in Intimidation to increase that character's chance of success in the game's social pillar when the character uses the tactic of engaging in frightening or menacing behavior. [/QUOTE]
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Community
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Persuade, Intimidate, and Deceive used vs. PCs
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