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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6746877" data-attributes="member: 97077"><p><em></em></p><p><em></em></p><p><em>Since "brain chemistry" can be used to explain lots of things, I wonder why you don't use this for NPCs trying to persuade PCs.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>A player with a character under the frightened condition is free to act as he or she pleases in my view. However, trying to move closer to the source of the condition fails and attack rolls and ability checks are at disadvantage. The DM narrates the results of the adventurers' actions.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>"You fail to walk away because the orc has a hold on you. Would you like to use your action to try and break free?"</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>"You fail to attack the spellcaster, the magic of the spell compelling you to consider the caster a friendly acquaintance which does not allow for attacks against her."</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>"After walking all day through the rain, you suffer the effects of exhaustion. You now have disadvantage on any ability checks."</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>The DM describes the environment.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>You're essentially establishing that any attempt to persuade a PC has no uncertain outcome and thus there is no ability check. I say the same for attempts to deceive and intimidate.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>On a failed insight check, I might say, "You fail to ascertain the NPC's truthfulness based on observing its body language and mannerisms during the interaction." It's still on the player to decide whether the character believes the NPC or not.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>I would ask the player to decide how his or her character reacts to the NPC's attempt at intimidation.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>There are, of course, exceptions to general rules which I have already discussed in this thread.</em></p></blockquote><p></p>
[QUOTE="iserith, post: 6746877, member: 97077"] [I] Since "brain chemistry" can be used to explain lots of things, I wonder why you don't use this for NPCs trying to persuade PCs. A player with a character under the frightened condition is free to act as he or she pleases in my view. However, trying to move closer to the source of the condition fails and attack rolls and ability checks are at disadvantage. The DM narrates the results of the adventurers' actions. "You fail to walk away because the orc has a hold on you. Would you like to use your action to try and break free?" "You fail to attack the spellcaster, the magic of the spell compelling you to consider the caster a friendly acquaintance which does not allow for attacks against her." "After walking all day through the rain, you suffer the effects of exhaustion. You now have disadvantage on any ability checks." The DM describes the environment. You're essentially establishing that any attempt to persuade a PC has no uncertain outcome and thus there is no ability check. I say the same for attempts to deceive and intimidate. On a failed insight check, I might say, "You fail to ascertain the NPC's truthfulness based on observing its body language and mannerisms during the interaction." It's still on the player to decide whether the character believes the NPC or not. I would ask the player to decide how his or her character reacts to the NPC's attempt at intimidation. There are, of course, exceptions to general rules which I have already discussed in this thread.[/i] [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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