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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="sunshadow21" data-source="post: 6747514" data-attributes="member: 6667193"><p>This phrase sums up our big differences. </p><p></p><p>1. You are still thinking a single PC. In an actual game, no smart PC is going to be making a check completely alone. Especially at the levels that competence can be reasonably assumed, they are almost always going to have several very powerful looking friends behind them reinforcing the results of the roll. Most NPCs will not have that advantage, making it harder for NPCs in general to attain the same level of reliability. Social skills in particular really need to be understood in how they effect the party, not just an individual player.</p><p></p><p>2. You see the roll as a firm resolution. I see the roll as a resolution to one part of the scene while also frequently setting up the next part. It's a completely different function for rolling dice in general, and it leads to two very different playing styles. Given your starting point, your position makes perfect sense, but it would have no logical place in any games I run; the reverse is also true. That is pretty much where this argument leads every time. Different people can use the same basic ruleset in different ways to get a completely different game.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6747514, member: 6667193"] This phrase sums up our big differences. 1. You are still thinking a single PC. In an actual game, no smart PC is going to be making a check completely alone. Especially at the levels that competence can be reasonably assumed, they are almost always going to have several very powerful looking friends behind them reinforcing the results of the roll. Most NPCs will not have that advantage, making it harder for NPCs in general to attain the same level of reliability. Social skills in particular really need to be understood in how they effect the party, not just an individual player. 2. You see the roll as a firm resolution. I see the roll as a resolution to one part of the scene while also frequently setting up the next part. It's a completely different function for rolling dice in general, and it leads to two very different playing styles. Given your starting point, your position makes perfect sense, but it would have no logical place in any games I run; the reverse is also true. That is pretty much where this argument leads every time. Different people can use the same basic ruleset in different ways to get a completely different game. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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