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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 7358052" data-attributes="member: 97077"><p>I think it's up to the player whether his or her character is intimidated, short of some kind of magical effect or the like. The DM describes the environment. In response to that, the player describes what he or she wants to do, determining how the character thinks, acts, and talks. The DM narrates the results of the adventurer's action. Therefore, I can describe the dragon as intimidating as I want, but it's up to the player to decide how to respond. There's no need to roll dice here because the result of the dragon's attempt at intimidation is always certain - because that player describes the effect on the character, always.</p><p></p><p>As for determining whether an NPC or monster is more powerful than the character, like any other action declaration, the player needs to describe an approach to figuring that out. The DM can then determine if the result is uncertain and has a meaningful consequence of failure. If it does, then the DM calls for an ability check and narrates the result. This might be a Wisdom check to get a gut feeling about someone's abilities after observing them for a few minutes or an Intelligence check to recall lore about a given monster. But it all depends on what the player describes as an approach to the goal. If it does not have an uncertain outcome and a meaningful consequence of failure, then the DM narrates the result without a roll.</p></blockquote><p></p>
[QUOTE="iserith, post: 7358052, member: 97077"] I think it's up to the player whether his or her character is intimidated, short of some kind of magical effect or the like. The DM describes the environment. In response to that, the player describes what he or she wants to do, determining how the character thinks, acts, and talks. The DM narrates the results of the adventurer's action. Therefore, I can describe the dragon as intimidating as I want, but it's up to the player to decide how to respond. There's no need to roll dice here because the result of the dragon's attempt at intimidation is always certain - because that player describes the effect on the character, always. As for determining whether an NPC or monster is more powerful than the character, like any other action declaration, the player needs to describe an approach to figuring that out. The DM can then determine if the result is uncertain and has a meaningful consequence of failure. If it does, then the DM calls for an ability check and narrates the result. This might be a Wisdom check to get a gut feeling about someone's abilities after observing them for a few minutes or an Intelligence check to recall lore about a given monster. But it all depends on what the player describes as an approach to the goal. If it does not have an uncertain outcome and a meaningful consequence of failure, then the DM narrates the result without a roll. [/QUOTE]
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