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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Guest 6801328" data-source="post: 7582628"><p>If it works for you, you should run with it.</p><p></p><p>Now that I'm on a keyboard, though, I want to expand on my earlier post.</p><p></p><p>I can think of three broad categories of ways to play this:</p><p></p><p>1) Use the mechanics, and play out how they fall. The BBEG's Deception roll beats the player's Insight roll, so the player is deceived, and your job is now to "roleplay" being deceived. Some posters here will insist this is the very definition of roleplaying, but I would call this "play acting" and, valid though it may be, it holds little interest for me.</p><p></p><p>2) Another approach is to actually try to deceive/persuade the players. The evil BBEG is in disguise as a charming/bumbling old sage who asks for help with an important ritual. If he fails some rolls, then leave more hints for the players about the truth. This is awesome if you can pull it off, but unfortunately it depends more on the DM's Persuade/Deceive skills than the BBEGs, and if you are bad at it the players are going to know what you're up to and the whole thing kind of falls apart.</p><p></p><p>3) So I think the best bet is to try #2, but instead of relying on it just do it for flavor and assume your players are going to figure out truth, and use that to force some really hard decisions on them. They guess that the sweet old man is really something evil, and that if they help with the ritual bad stuff is going to happen, BUT: 1) if they don't help, something else bad is going to happen, like a beloved NPC dying 2) If they do help they are going to get a sweeeeeeet magic item, and 3) the beloved NPC shares with them a plan for how they can complete the ritual, save said NPC from dying, get the sweet magic item, and THEN still thwart the demon, getting their cake and eating it, too.</p><p></p><p>So they do it, but then the brilliant plan fails and the demon gets away, after all. </p><p></p><p>That's when they find out the beloved NPC is actually in league with the demon. And the magic item is a fake.</p><p></p><p>The moral of the story is: DON'T HELP DEMONS COMPLETE RITUALS.</p><p></p><p>Sheesh.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7582628"] If it works for you, you should run with it. Now that I'm on a keyboard, though, I want to expand on my earlier post. I can think of three broad categories of ways to play this: 1) Use the mechanics, and play out how they fall. The BBEG's Deception roll beats the player's Insight roll, so the player is deceived, and your job is now to "roleplay" being deceived. Some posters here will insist this is the very definition of roleplaying, but I would call this "play acting" and, valid though it may be, it holds little interest for me. 2) Another approach is to actually try to deceive/persuade the players. The evil BBEG is in disguise as a charming/bumbling old sage who asks for help with an important ritual. If he fails some rolls, then leave more hints for the players about the truth. This is awesome if you can pull it off, but unfortunately it depends more on the DM's Persuade/Deceive skills than the BBEGs, and if you are bad at it the players are going to know what you're up to and the whole thing kind of falls apart. 3) So I think the best bet is to try #2, but instead of relying on it just do it for flavor and assume your players are going to figure out truth, and use that to force some really hard decisions on them. They guess that the sweet old man is really something evil, and that if they help with the ritual bad stuff is going to happen, BUT: 1) if they don't help, something else bad is going to happen, like a beloved NPC dying 2) If they do help they are going to get a sweeeeeeet magic item, and 3) the beloved NPC shares with them a plan for how they can complete the ritual, save said NPC from dying, get the sweet magic item, and THEN still thwart the demon, getting their cake and eating it, too. So they do it, but then the brilliant plan fails and the demon gets away, after all. That's when they find out the beloved NPC is actually in league with the demon. And the magic item is a fake. The moral of the story is: DON'T HELP DEMONS COMPLETE RITUALS. Sheesh. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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