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Petrification
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<blockquote data-quote="DracoSuave" data-source="post: 4616650" data-attributes="member: 71571"><p>Alright, so lookihg at both entries.</p><p></p><p>Medusa:</p><p>Slows(Save ends), fail: immobilized, not slowed (save ends), fail: petrified, not immobd (no save)</p><p></p><p>Basilisk:</p><p>Slows(Save ends), fail: immobilized (save ends), fail: petrified (no save)</p><p></p><p>Both gazes do almost the same thing. So there's only a few possibilities:</p><p></p><p>1) You're already petrified. Petrified includes immobilized, so doing so again gets superceded by the petrification. And slowed is redundant, but you'd technically track it. Once you failed that slowed throw tho, you'd become immobilized, and that'd be superceded by petrification because it has the longer duration.</p><p></p><p>2) You're either slowed by both, or immobilized by both at the same time. In this case, you compare the duration of both effects. (Save ends) is the same as (save ends) so it does not matter which one you use. Then you resolve -both- if you fail. Basilisk just applies a new condition, so you do that, but medusa removes the old condition as well. So, you do both; Apply the new condition for each and then remove the old condition. Because the new condition is the same for both, they get rolled into one effect with one save anew.</p><p></p><p>3) You're slowed by one and immobilized by the other. In this case you save against both at the end of your turn (they are not the same condition, after all). You choose the order in which you save against them:</p><p></p><p>3a) If you save against immobilized first, you can succeed against it, fail the slowed, and still be immobilized.</p><p></p><p>3b) If you save against slowed first, you can fail that roll, the new immobilized gets combined with the immobilized, and then if you save against that, you shrug off both conditions. </p><p></p><p>If the slow was from the basilisk, either way you're still slowed (save ends) but if the slow was from the medusa, in both cases you'd lose the slowed condition.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4616650, member: 71571"] Alright, so lookihg at both entries. Medusa: Slows(Save ends), fail: immobilized, not slowed (save ends), fail: petrified, not immobd (no save) Basilisk: Slows(Save ends), fail: immobilized (save ends), fail: petrified (no save) Both gazes do almost the same thing. So there's only a few possibilities: 1) You're already petrified. Petrified includes immobilized, so doing so again gets superceded by the petrification. And slowed is redundant, but you'd technically track it. Once you failed that slowed throw tho, you'd become immobilized, and that'd be superceded by petrification because it has the longer duration. 2) You're either slowed by both, or immobilized by both at the same time. In this case, you compare the duration of both effects. (Save ends) is the same as (save ends) so it does not matter which one you use. Then you resolve -both- if you fail. Basilisk just applies a new condition, so you do that, but medusa removes the old condition as well. So, you do both; Apply the new condition for each and then remove the old condition. Because the new condition is the same for both, they get rolled into one effect with one save anew. 3) You're slowed by one and immobilized by the other. In this case you save against both at the end of your turn (they are not the same condition, after all). You choose the order in which you save against them: 3a) If you save against immobilized first, you can succeed against it, fail the slowed, and still be immobilized. 3b) If you save against slowed first, you can fail that roll, the new immobilized gets combined with the immobilized, and then if you save against that, you shrug off both conditions. If the slow was from the basilisk, either way you're still slowed (save ends) but if the slow was from the medusa, in both cases you'd lose the slowed condition. [/QUOTE]
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