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Pets and animals that are not companions
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<blockquote data-quote="Sabotender" data-source="post: 6493787" data-attributes="member: 82678"><p>Thanks for the responses <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Groups I DM (also ones I play in) tend to be heavily RP focused, earlier in 3.5 we often had characters that were very focused on skills and non-combat. And so it wasnt unheard of that a "merchant" player would purchase a guard dog. In this event we would treat it as an npc (taking some of the xp).</p><p></p><p>In 5th we have usually ignored pets in most cases. But we also like a little realism, so if the players are ambushed, or they are using a dog to track a scent. The pet is often stuck in the middle of combat, in these cases we can't simply ignore them, and have often dealt with them as frightened, having the same turn as their master, but trying to get away. The players usually only need to defend their animals for one or two rounds, until they get themselves between the animals and the monsters.</p><p></p><p>We never bother with monsters continuing to persue or use ranged against animals, but we dont hesitate to attack them if they are in the way. This has worked perfect for us earlier in 3.5 and also in 5th with non-combat mounts and draft-horses.</p><p></p><p>I was just asking for your opinions in the event that a pet WERE to be stuck in combat, as my new character will be multiclassing alot to focus on skills, as I will be RPing a merchant / politician. While my character will still be usefull in combat, because of RPing he will never be far from his sled (with his goods) and his dogs. I will never plan on using the dogs in combat, but I can imagine there might be a few situations where I have no choice (i.e. ambushes)</p><p></p><p>Mastiffs do have stats, so as I stated in my OP, we were probably just going to run with the Mastiffs being "frightened" throughout combat, and that they automaticly bite back if hit. But nothing more than that, they wont get their own turns or anything.</p></blockquote><p></p>
[QUOTE="Sabotender, post: 6493787, member: 82678"] Thanks for the responses :) Groups I DM (also ones I play in) tend to be heavily RP focused, earlier in 3.5 we often had characters that were very focused on skills and non-combat. And so it wasnt unheard of that a "merchant" player would purchase a guard dog. In this event we would treat it as an npc (taking some of the xp). In 5th we have usually ignored pets in most cases. But we also like a little realism, so if the players are ambushed, or they are using a dog to track a scent. The pet is often stuck in the middle of combat, in these cases we can't simply ignore them, and have often dealt with them as frightened, having the same turn as their master, but trying to get away. The players usually only need to defend their animals for one or two rounds, until they get themselves between the animals and the monsters. We never bother with monsters continuing to persue or use ranged against animals, but we dont hesitate to attack them if they are in the way. This has worked perfect for us earlier in 3.5 and also in 5th with non-combat mounts and draft-horses. I was just asking for your opinions in the event that a pet WERE to be stuck in combat, as my new character will be multiclassing alot to focus on skills, as I will be RPing a merchant / politician. While my character will still be usefull in combat, because of RPing he will never be far from his sled (with his goods) and his dogs. I will never plan on using the dogs in combat, but I can imagine there might be a few situations where I have no choice (i.e. ambushes) Mastiffs do have stats, so as I stated in my OP, we were probably just going to run with the Mastiffs being "frightened" throughout combat, and that they automaticly bite back if hit. But nothing more than that, they wont get their own turns or anything. [/QUOTE]
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