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[PF] Age of Woe OOC
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<blockquote data-quote="SelcSilverhand" data-source="post: 5061735" data-attributes="member: 30016"><p>I think I am going to keep using Mero from the old game. Here is how I did his stats:</p><p></p><p>Str 8 +4 points</p><p>Dex 13 +2points</p><p>Con 12 +2 race</p><p>Int 14</p><p>Wis 10</p><p>Cha 15 +2 race</p><p></p><p>[SBLOCK]</p><p>[code][B]Name:Merotabahn "Mero" Trabant[/B] </p><p>[B]Class: Sorcerer[/B] </p><p>[B]Race: Gnome[/B] </p><p>[B]Size: Small[/B] </p><p>[B]Gender: Male[/B] </p><p>[B]Alignment: Neutral[/B] </p><p>[B]Deity: Shelyn[/B] </p><p></p><p>[B]Str:[/B] 10 +0 (04p.) [B]Level:[/B] 1 </p><p>[B]Dex:[/B] 14 +2 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 8 (1d6+2)</p><p>[B]Con:[/B] 14 +2 (00p.) [B]CMB:[/B] 0 [B]CMD[/B] +12</p><p>[B]Int:[/B] 14 +2 (00p.) [B]Speed:[/B] 20' </p><p>[B]Wis:[/B] 10 +0 (00p.) [B]Init:[/B] +2 </p><p>[B]Cha:[/B] 17 +3 (00p.) </p><p></p><p>[B]Stat Increases by Level[/B]</p><p>4th - </p><p>8th - </p><p>12th - </p><p>16th - </p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 +1 +0 +0 13</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 11</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +2 +0 +2</p><p>[B]Ref:[/B] 0 +2 +0 +2</p><p>[B]Will:[/B] 2 +0 +0 +2</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Club +1 1d4 20x2</p><p>Melee Touch +1 20x2</p><p>Ranged Touch +3 20x2</p><p>Blowgun +3 1 20x2</p><p></p><p></p><p>[B]Languages:[/B] </p><p>Common(Chelaxian), Gnomish, Sylvan, Draconic, Dwarven</p><p></p><p></p><p>[B]Abilities:[/B] </p><p>Race : Ability</p><p>Gnome : +2 Cha, +2 Con, -2 Str</p><p>Gnome : Favored Class (Sorcerer): +1 skill point per level</p><p>Gnome : Keen Senses: Gnomes receive a +2 racial bonus on Perception</p><p>Gnome : Illusion Resistance: Gnomes receive a +2 racial bonus to Will Saves vs illusion.</p><p>Gnome : Gnome Magic: If a Gnome casts an Illusion spell, the DC to resist that spell receives a +1 racial bonus. </p><p> Gnomes with Charisma scores of 11+ can cast dancing lights/ghost sound(DC14)/prestidigitation/speak with animals 1/day each. </p><p> DC13 on Gnome Magic spells.</p><p>Gnome : +1 on Attacks, AC. +1 vs reptiles and goblinoids. +4 AC vs Giants</p><p>Gnome : +2 on Craft Skill (Bartending)</p><p></p><p>Sorcerer</p><p>Eschew Materials : No material components for spells except those greater than 1gp.</p><p>Bloodline : Fey Arcana - +2 to DC of Compulsion Spells.</p><p>Bloodline : Laughing Touch - Melee touch attack causes target to lose its action this round. </p><p></p><p>Traits</p><p>Gifted Adept : Charm Person is cast at +1 Caster Level</p><p>Conspiracy Hunter : +1 trait bonus to Diplomacy, class skill. </p><p></p><p>[B]Feats:[/B] </p><p>Feat - Location - Description</p><p>Level 1 - Spell Focus (Enchantment)</p><p></p><p>[B]Ideas for Future Feats[/B]</p><p>Level 3 - G. Spell Focus (Enchantment)</p><p>Level 5 - Spell Focus (Illusion)</p><p>Level 7 - Metamagic Heighten Spell</p><p>Sorc 7 - Dodge</p><p>Level 9 - Mobility</p><p>Level 11 - Spring Attack</p><p>Level 13 - Great Fortitude</p><p>Sorc 13 - Improved Initiative</p><p>Level 15 - G. Spell Focus (Illusion) </p><p>Level 17 - Metamagic Maximize</p><p>Level 19 - Metamagic Quicken</p><p></p><p>[B]Spells[/B]</p><p></p><p>0st Level / DC13 4 Day : Disrupt Undead, Mage Hand, Detect Magic, Acid Splash</p><p>1st Level / DC14 3 Day : Charm Person(DC15, CL2), Color Spray(DC15), (Entangle at 3rd level)</p><p></p><p></p><p>[B]Ideas for Future Spells[/B]</p><p>2nd Level / DC15 1 Day : Touch of Idiocy, Gust of Wind, (Hideous Laughter 5th)</p><p>3rd Level / DC16 1 Day : Suggestion, Slow, (Deep Slumber 7th)</p><p>4th Level / DC17 1 Day : Charm Monster, Bestow Curse, (Poison 9th)</p><p>5th Level / DC18 1 Day : Dominate Person, Mind Fog, (Treestride 11th)</p><p>6th Level / DC19 1 Day : Mass Suggestion, Freezing Sphere, (Mislead 13th)</p><p>7th Level / DC20 1 Day : Insanity, Mass Hold Person, (Phase Door 15th)</p><p>8th Level / DC21 1 Day : Mass Charm Monster, Greater Shout, (Irresistable dance 17th)</p><p>9th Level / DC22 1 Day : Dominate Monster, Weird, (Shapechange 19th)</p><p></p><p></p><p>[B]Skill Points:[/B] 03 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Acrobatics 0 +0 +0 +0</p><p>Appraise 0 +0 +0 +0</p><p>Bluff 1 +3 +3 +7</p><p>Climb 0 +0 +0 +0</p><p>Craft 0 +0 +0 +0</p><p>Diplomacy 1 +3 +4 +8</p><p>Disable Device 0 +0 +0 +0</p><p>Disguise 0 +0 +0 +0</p><p>Escape Artist 0 +0 +0 +0</p><p>Fly 0 +0 +0 +0</p><p>Handle Animal 0 +0 +0 +0</p><p>Heal 0 +0 +0 +0</p><p>Intimidate 0 +0 +0 +0</p><p>Knowledge (arcana) 1 +1 +3 +5</p><p>Knowledge (dungeoneering) 0 +0 +0 +0</p><p>Knowledge (engineering) 0 +0 +0 +0</p><p>Knowledge (geography) 0 +0 +0 +0</p><p>Knowledge (history) 0 +0 +0 +0</p><p>Knowledge (local) 0 +0 +0 +0</p><p>Knowledge (nature) 0 +0 +0 +0</p><p>Knowledge (nobility) 0 +0 +0 +0</p><p>Knowledge (planes) 0 +0 +0 +0</p><p>Knowledge (religion) 0 +0 +0 +0</p><p>Linguistics 0 +0 +0 +0</p><p>Perception 0 +0 +0 +0</p><p>Perform 0 +0 +0 +0</p><p>Profession (Bartender) 0 +0 +3 +0</p><p>Ride 0 +0 +0 +0</p><p>Sense Motive 0 +0 +0 +0</p><p>Sleight of Hand 0 +0 +0 +0</p><p>Spellcraft 1 +1 +3 +5</p><p>Stealth 0 +2 +4 +6</p><p>Survival 0 +0 +0 +0</p><p>Swim 0 +0 +0 +0</p><p>Use Magic Device 0 +0 +0 +0</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Club -- 1.50lb</p><p>Blowgun 2gp 2lb</p><p>20darts 1gp</p><p>Bedroll 1sp 1.25lb</p><p>Entertainers Outfit 3gp 2lb</p><p>[B]Total Weight:[/B]00.0lb [B]Money:[/B] 63gp 1sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 30.00 31-60 61-90 90 450</p><p></p><p>[B]Age:[/B] 40</p><p>[B]Height:[/B] 3'00"</p><p>[B]Weight:[/B] 50lb</p><p>[B]Eyes:Red[/B] </p><p>[B]Hair:Green[/B] </p><p>[B]Skin:White[/B] </p><p>[/code]</p><p></p><p><strong>Appearence</strong></p><p>Mero stands at a respectable 3' tall. His skin is a pale white that contrasts starkly with his bright green hair and beard. From his time exploring Cheliax, his eyes have turned a reddish tint as he is influenced by the life around him. He wears simple cut cotton clothes dyed in obnoxiously bright reds and yellows. When traveling he wears a massive floppy hat almost the size of an umbrella. He disdains walking, and longs for the day when he can afford a riding animal or, in his dreams, a flying carpet. </p><p></p><p></p><p></p><p><strong>Backstory</strong></p><p>[SBLOCK]</p><p>Mero grew up in the Shay Citadels of Irrere with an idyllic life. His days were carefree and spent either in his fathers shop or working for his mother. His father was a alchemist, part-time brewer, and professional prankster. His mother owned a tavern called the Feast Hall. His father could create the most fantastic potions and even finer drinks from the strangest substances. Sometimes his father would try to get Mero to drink his newest concoction that would "put hair on your chest and a spring in your step". Mero wised up after one potion actually DID put hair on his chest, like an animal, earning him more than a few nicknames. His mother was a kind woman and a splendid cook who greeted everyone with a smile and a fresh loaf of bread. She could cook up a feast quicker than you could finish your first pint and her health was toasted often in the halls. Mero kept himself busy cleaning up dishes and pans, as well as swiping abandoned mugs of liquor. While both of these daily tasks were pleasent, his greatest joy was his frequent trips to visit his grandmother who was always eager to teach him the ways of magic. His studies were painfully frustrating. He lacked the discipline of mind to become a real wizard. Despite her best efforts, he was never able to master more than the most basic of magics. Despite his lack of progress, she continued teaching him in hopes he would someday master the arcane. Age took her life far too soon and while he tried to continue his studies, he found he lacked the motivation.</p><p>Not long after losing his grandmother, his parents left for another town to visit a fair. They never arrived at the town and no remains were ever found. Their fate is still a mystery to him, driving him to renew his studies in order to find more powerful magics so that one day he can create a divination that will reveal the truth. In the meantime he continued to run his mother's tavern, making a good living selling the finest alcoholic drinks for miles around.</p><p>One day, Mero passed a mirror and was startled to see that his visage had changed significantly. His normally vibrant hair and skin had begun to fade abruptly. The Bleaching, an affliction that catches up with all gnomes had finally come upon him. Once immortal fey, the gnome race had become weakened by the transition from the First World into the Material. Without a constant influx of new experiences the gnomes lose their vitality, minds, and eventually their lives. Knowing that his only hope was to reinvigorate his life, he decided to radically change his lifestyle. He sold his tavern and traveled to every city in the region seeking new experiances. </p><p>He has finally reached Westcrown, the bleaching halted for now. This town had sunk into decadence. there was danger, mystery, and exotic sights to be found throughout the city. The perfect place to keep his needs in check.</p><p></p><p>Through his numerous contacts in the city, Mero learned of a small group of like-minded individuals who wanted to see things change. There were too many dangers here, too many people going missing. He could sense something sinister lurking in the shadows. It was time to take a stand and drive back the blackness that was swallowing up the city. He was no crusader, he knew, but he could still make a difference. </p><p>[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5061735, member: 30016"] I think I am going to keep using Mero from the old game. Here is how I did his stats: Str 8 +4 points Dex 13 +2points Con 12 +2 race Int 14 Wis 10 Cha 15 +2 race [SBLOCK] [code][B]Name:Merotabahn "Mero" Trabant[/B] [B]Class: Sorcerer[/B] [B]Race: Gnome[/B] [B]Size: Small[/B] [B]Gender: Male[/B] [B]Alignment: Neutral[/B] [B]Deity: Shelyn[/B] [B]Str:[/B] 10 +0 (04p.) [B]Level:[/B] 1 [B]Dex:[/B] 14 +2 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 8 (1d6+2) [B]Con:[/B] 14 +2 (00p.) [B]CMB:[/B] 0 [B]CMD[/B] +12 [B]Int:[/B] 14 +2 (00p.) [B]Speed:[/B] 20' [B]Wis:[/B] 10 +0 (00p.) [B]Init:[/B] +2 [B]Cha:[/B] 17 +3 (00p.) [B]Stat Increases by Level[/B] 4th - 8th - 12th - 16th - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 +1 +0 +0 13 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 11 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +2 +0 +2 [B]Ref:[/B] 0 +2 +0 +2 [B]Will:[/B] 2 +0 +0 +2 [B]Weapon Attack Damage Critical[/B] Club +1 1d4 20x2 Melee Touch +1 20x2 Ranged Touch +3 20x2 Blowgun +3 1 20x2 [B]Languages:[/B] Common(Chelaxian), Gnomish, Sylvan, Draconic, Dwarven [B]Abilities:[/B] Race : Ability Gnome : +2 Cha, +2 Con, -2 Str Gnome : Favored Class (Sorcerer): +1 skill point per level Gnome : Keen Senses: Gnomes receive a +2 racial bonus on Perception Gnome : Illusion Resistance: Gnomes receive a +2 racial bonus to Will Saves vs illusion. Gnome : Gnome Magic: If a Gnome casts an Illusion spell, the DC to resist that spell receives a +1 racial bonus. Gnomes with Charisma scores of 11+ can cast dancing lights/ghost sound(DC14)/prestidigitation/speak with animals 1/day each. DC13 on Gnome Magic spells. Gnome : +1 on Attacks, AC. +1 vs reptiles and goblinoids. +4 AC vs Giants Gnome : +2 on Craft Skill (Bartending) Sorcerer Eschew Materials : No material components for spells except those greater than 1gp. Bloodline : Fey Arcana - +2 to DC of Compulsion Spells. Bloodline : Laughing Touch - Melee touch attack causes target to lose its action this round. Traits Gifted Adept : Charm Person is cast at +1 Caster Level Conspiracy Hunter : +1 trait bonus to Diplomacy, class skill. [B]Feats:[/B] Feat - Location - Description Level 1 - Spell Focus (Enchantment) [B]Ideas for Future Feats[/B] Level 3 - G. Spell Focus (Enchantment) Level 5 - Spell Focus (Illusion) Level 7 - Metamagic Heighten Spell Sorc 7 - Dodge Level 9 - Mobility Level 11 - Spring Attack Level 13 - Great Fortitude Sorc 13 - Improved Initiative Level 15 - G. Spell Focus (Illusion) Level 17 - Metamagic Maximize Level 19 - Metamagic Quicken [B]Spells[/B] 0st Level / DC13 4 Day : Disrupt Undead, Mage Hand, Detect Magic, Acid Splash 1st Level / DC14 3 Day : Charm Person(DC15, CL2), Color Spray(DC15), (Entangle at 3rd level) [B]Ideas for Future Spells[/B] 2nd Level / DC15 1 Day : Touch of Idiocy, Gust of Wind, (Hideous Laughter 5th) 3rd Level / DC16 1 Day : Suggestion, Slow, (Deep Slumber 7th) 4th Level / DC17 1 Day : Charm Monster, Bestow Curse, (Poison 9th) 5th Level / DC18 1 Day : Dominate Person, Mind Fog, (Treestride 11th) 6th Level / DC19 1 Day : Mass Suggestion, Freezing Sphere, (Mislead 13th) 7th Level / DC20 1 Day : Insanity, Mass Hold Person, (Phase Door 15th) 8th Level / DC21 1 Day : Mass Charm Monster, Greater Shout, (Irresistable dance 17th) 9th Level / DC22 1 Day : Dominate Monster, Weird, (Shapechange 19th) [B]Skill Points:[/B] 03 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Acrobatics 0 +0 +0 +0 Appraise 0 +0 +0 +0 Bluff 1 +3 +3 +7 Climb 0 +0 +0 +0 Craft 0 +0 +0 +0 Diplomacy 1 +3 +4 +8 Disable Device 0 +0 +0 +0 Disguise 0 +0 +0 +0 Escape Artist 0 +0 +0 +0 Fly 0 +0 +0 +0 Handle Animal 0 +0 +0 +0 Heal 0 +0 +0 +0 Intimidate 0 +0 +0 +0 Knowledge (arcana) 1 +1 +3 +5 Knowledge (dungeoneering) 0 +0 +0 +0 Knowledge (engineering) 0 +0 +0 +0 Knowledge (geography) 0 +0 +0 +0 Knowledge (history) 0 +0 +0 +0 Knowledge (local) 0 +0 +0 +0 Knowledge (nature) 0 +0 +0 +0 Knowledge (nobility) 0 +0 +0 +0 Knowledge (planes) 0 +0 +0 +0 Knowledge (religion) 0 +0 +0 +0 Linguistics 0 +0 +0 +0 Perception 0 +0 +0 +0 Perform 0 +0 +0 +0 Profession (Bartender) 0 +0 +3 +0 Ride 0 +0 +0 +0 Sense Motive 0 +0 +0 +0 Sleight of Hand 0 +0 +0 +0 Spellcraft 1 +1 +3 +5 Stealth 0 +2 +4 +6 Survival 0 +0 +0 +0 Swim 0 +0 +0 +0 Use Magic Device 0 +0 +0 +0 [B]Equipment: Cost Weight[/B] Club -- 1.50lb Blowgun 2gp 2lb 20darts 1gp Bedroll 1sp 1.25lb Entertainers Outfit 3gp 2lb [B]Total Weight:[/B]00.0lb [B]Money:[/B] 63gp 1sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 30.00 31-60 61-90 90 450 [B]Age:[/B] 40 [B]Height:[/B] 3'00" [B]Weight:[/B] 50lb [B]Eyes:Red[/B] [B]Hair:Green[/B] [B]Skin:White[/B] [/code] [B]Appearence[/B] Mero stands at a respectable 3' tall. His skin is a pale white that contrasts starkly with his bright green hair and beard. From his time exploring Cheliax, his eyes have turned a reddish tint as he is influenced by the life around him. He wears simple cut cotton clothes dyed in obnoxiously bright reds and yellows. When traveling he wears a massive floppy hat almost the size of an umbrella. He disdains walking, and longs for the day when he can afford a riding animal or, in his dreams, a flying carpet. [B]Backstory[/B] [SBLOCK] Mero grew up in the Shay Citadels of Irrere with an idyllic life. His days were carefree and spent either in his fathers shop or working for his mother. His father was a alchemist, part-time brewer, and professional prankster. His mother owned a tavern called the Feast Hall. His father could create the most fantastic potions and even finer drinks from the strangest substances. Sometimes his father would try to get Mero to drink his newest concoction that would "put hair on your chest and a spring in your step". Mero wised up after one potion actually DID put hair on his chest, like an animal, earning him more than a few nicknames. His mother was a kind woman and a splendid cook who greeted everyone with a smile and a fresh loaf of bread. She could cook up a feast quicker than you could finish your first pint and her health was toasted often in the halls. Mero kept himself busy cleaning up dishes and pans, as well as swiping abandoned mugs of liquor. While both of these daily tasks were pleasent, his greatest joy was his frequent trips to visit his grandmother who was always eager to teach him the ways of magic. His studies were painfully frustrating. He lacked the discipline of mind to become a real wizard. Despite her best efforts, he was never able to master more than the most basic of magics. Despite his lack of progress, she continued teaching him in hopes he would someday master the arcane. Age took her life far too soon and while he tried to continue his studies, he found he lacked the motivation. Not long after losing his grandmother, his parents left for another town to visit a fair. They never arrived at the town and no remains were ever found. Their fate is still a mystery to him, driving him to renew his studies in order to find more powerful magics so that one day he can create a divination that will reveal the truth. In the meantime he continued to run his mother's tavern, making a good living selling the finest alcoholic drinks for miles around. One day, Mero passed a mirror and was startled to see that his visage had changed significantly. His normally vibrant hair and skin had begun to fade abruptly. The Bleaching, an affliction that catches up with all gnomes had finally come upon him. Once immortal fey, the gnome race had become weakened by the transition from the First World into the Material. Without a constant influx of new experiences the gnomes lose their vitality, minds, and eventually their lives. Knowing that his only hope was to reinvigorate his life, he decided to radically change his lifestyle. He sold his tavern and traveled to every city in the region seeking new experiances. He has finally reached Westcrown, the bleaching halted for now. This town had sunk into decadence. there was danger, mystery, and exotic sights to be found throughout the city. The perfect place to keep his needs in check. Through his numerous contacts in the city, Mero learned of a small group of like-minded individuals who wanted to see things change. There were too many dangers here, too many people going missing. He could sense something sinister lurking in the shadows. It was time to take a stand and drive back the blackness that was swallowing up the city. He was no crusader, he knew, but he could still make a difference. [/SBLOCK] [/SBLOCK] [/QUOTE]
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