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[PF] Old Gods, new tricks
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<blockquote data-quote="Doc Donuts" data-source="post: 7640744" data-attributes="member: 6999815"><p><strong>Session 2, part 2:</strong></p><p></p><p>Vanal is sitting in an outdoor cafe having a nice red lager while he waits for Mel to show up. While he would never admit it, he prefers the local beers to the much hoppier dwarven beer that he grew up on. When he sees Mel approaching he chugs his lager down and asks the waiter bring him a dwarven IPA. </p><p></p><p></p><p>To Vanal’s surprise Mel continues on past the open air cafe. His friend watches him go by with some amusement. Mel might be a mighty wizard, but it just goes to show he must not have the sense the gods gave even the lowliest dwarf. He thinks of calling out but decides to see how long it takes him to realize he screwed up.</p><p></p><p></p><p>That changes when he sees the two men following his friend. He gets up, tells the waiter he'd be right back and steps out to follow. Mel steps into the alley down the street and the two men pick up their pace and follow him in. Both were young, late teens maybe. As they reached the alley they reach into their cloaks as if to pull out weapons. </p><p></p><p></p><p>Vanal reaches the alley and finds that his intervention wasn't needed. Both men were facing Mel, who stood there with lightning crackling from his fingertips as he faces them.</p><p></p><p></p><p>The two teens go from confident to concerned, and when they see Vanal behind them that concern turns into fear.</p><p></p><p></p><p>They refuse to talk, and before Mel and Vanal can try to intimidate them into talking they a bottle drops from the roof above them. It shatters, causing billowing smoke to arise. The two teens were apparently expecting this and they immediately flee. Vanal tries to grab one of them but is too slow to react and fails. They gave chase, but can’t catch them, and the streets are two crowded for Mel to lightening bolt them without considerable collateral damage. </p><p></p><p></p><p>They decide the thieves aren't worth the bother and go back to the cafe. Mel explains what he had learned. Vanal has heard of Helgei, she is a popular character in dwarven children's stories. She is portrayed as a grandmotherly type who takes care of good children and protects them from monsters, usually by outsmarting them.</p><p></p><p></p><p>Their next step is to talk to a few local priests to see if they know anything about these gods. They ask for information, but don’t not say anything about a holy symbol they found and keep it really general. Most clerics respond to their request as if the two were crazy, claiming that they are wrong, those gods never existed. </p><p></p><p></p><p>Only one priest they spoke to knows anything about it. <strong>Hardwicke</strong> is an elderly priest of <strong>Upandal</strong> the Builder, and is somewhat of a scholar. She did some research about the subject 15 years earlier, wasn’t able to find much, but was happy to share what she had learned.</p><p></p><p></p><p> Knowledge of the old gods was not widespread. Once they were gone people stopped talking about them in a surprisingly short period of time. Hardwicke was of the opinion that the churches of the gods that replaced them suppressed any discussion. She isn’t even sure how long ago the gods left, but thinks she had narrowed it down to a time period between 2200-2900 years ago. </p><p></p><p></p><p>After promising to return and tell her anything they learned, they leave to make the journey back to Longmont. Along the way they met up with a middle aged man, a dog and a mule traveling in the same direction. The man is very short and somewhat round, balding, but with a thick bushy black beard that comes down almost to his waist. He is dressed in a roughly made traveling outfit made of some very fine material. The cloth looks very expensive but whoever had sewn it had done a spectacularly awful job of it, with unequal length sleeves and crooked hems. He is loaded down with a backpack almost as large as he is, the top of it sticking out above the top of his head by at least a foot. The mule is much less lightly loaded and carries two much smaller packs on its back. </p><p></p><p></p><p>When they catch up to him he is complaining to the mule about the dog, who had just chased a squirrel into the woods and was apparently uninterested in coming back any time soon. The mule seems to be paying attention to what he was saying. </p><p></p><p></p><p>When the man notices them he introduces himself as <strong>Marques les Toutes</strong>. He was traveling to Longmont for a wedding. He is disappointed to learn that he is a few weeks late for the event, but is determined to continue and pay his respects to the family. It turns out he knows the family of the groom and is an old traveling companion of Firgorna’s father. </p><p></p><p></p><p>They decide to travel together. <strong>Marq</strong>, as they call him, is cheerful and eager to talk to someone besides the dog and the mule, and does not seem bothered that he is the one doing almost all the talking. He has a very large vocabulary but tends to put together words in combinations that would never occur to anyone else, and after a while Mel and Vanal give up trying to figure out what he was saying and just nod agreeably at what appear to be the appropriate spots in the conversation.</p><p></p><p></p><p>They stop in the mid afternoon at a river crossing. The river is fast moving and about 40 yards wide, too deep to wade through and too treacherous to swim. A ferry is docked on the other side of the river. The ferryman sees him and he and his crew start their way back over. They all board the ferry and start on the return trip. </p><p></p><p></p><p>Marq seems fascinated by the large rope that is stretched across the river above the ferry. He wants to get a closer look but the ferryman does not like the look of him and asks him to keep away from it. The crew starts pulling the raft across and the three men enjoy a very pleasant trip until they get about half way across. </p><p></p><p></p><p>At that point the water rises up suddenly into a vaguely humanoid shaped column of water 20’ tall. It approaches quickly and flows over the side of the raft, through Mel and down the other side, knocking him into the water before anyone can act.</p><p></p><p></p><p>Marq doesn’t pause to think, and immediately leaps in after him, startling the crew, which are too busy panicking to ask why he would do something that seems so suicidal.</p><p></p><p></p><p>Vanal is about to try to attack the elemental with a flail when he sees another elemental out of the corner of his eye. Shifting gracefully on the deck of the severely rocking raft, he attacks it, and does some damage as it tries to knock him into the water too. Fortunately for him it does not succeed. </p><p></p><p></p><p>Under water Mel realized he is in trouble. Caught off guard by the attack he inhaled a good bit of water as he went under. He struggles to concentrate to cast a spell but fails. </p><p></p><p></p><p>Marq reaches out and curses the elemental. At his touch it shudders and Mel feels it let go of him. He manages to cast a spell and shoots out of the water, coughing heavily. </p><p></p><p></p><p>Meanwhile, Vanal is cutting through the other elemental like a large flail through sentient water. It gives up trying to knock him off the raft and instead begins to destroy the raft instead. </p><p></p><p></p><p>Marq’s mule seems to think it is time to abandon the raft. His dog has a different opinion and grabs the mule’s lead and tugs at it, keeping the mule facing the center of the raft. </p><p></p><p></p><p>Meanwhile, the crew is still panicking. A third elemental appears and is approaching quickly. It grabs Mel and drags him back under, just as Marq’s head appears above water, his beard shaking itself like a dog to shed water, independent of the movement of his head. He glares at the elemental attacking the raft, laughs this hideous laugh then ducks back into the water to help Mel. </p><p></p><p></p><p>Mel is starting to get pissed. He at least has time to hold his breath on the way under, but he is grappled again and can’t cast.</p><p></p><p></p><p>Fortunately Marq is there to curse this one too and the elemental stops squeezing him, but doesn’t let him go. Mel manages to cast a spell and blinks out of the elemental’s grasp and shoots up into the air again.</p><p></p><p></p><p>Meanwhile Vanal continues to maul the elemental, which is shaking the raft to pieces. The mule is still trying to leap off the raft, but can’t because the dog keeps pulling him back. The dog clearly seems to be the only one enjoying himself. </p><p></p><p></p><p>It’s Mel’s turn to attack an elemental. It sinks back partially in the water and appears to be laughing at something Mel said. Vanal keeps attacking it, while Mel looked around for any other attackers and the crew continues to cower in the corner. </p><p></p><p></p><p>Marq pulls himself onto the raft and helps the dog calm down the mule. </p><p></p><p></p><p>Vanal finishes the last elemental off and starts bailing as the raft is barely afloat. They manage to make it to shore and help the crew pull the raft out of the water.</p></blockquote><p></p>
[QUOTE="Doc Donuts, post: 7640744, member: 6999815"] [B]Session 2, part 2:[/B] Vanal is sitting in an outdoor cafe having a nice red lager while he waits for Mel to show up. While he would never admit it, he prefers the local beers to the much hoppier dwarven beer that he grew up on. When he sees Mel approaching he chugs his lager down and asks the waiter bring him a dwarven IPA. To Vanal’s surprise Mel continues on past the open air cafe. His friend watches him go by with some amusement. Mel might be a mighty wizard, but it just goes to show he must not have the sense the gods gave even the lowliest dwarf. He thinks of calling out but decides to see how long it takes him to realize he screwed up. That changes when he sees the two men following his friend. He gets up, tells the waiter he'd be right back and steps out to follow. Mel steps into the alley down the street and the two men pick up their pace and follow him in. Both were young, late teens maybe. As they reached the alley they reach into their cloaks as if to pull out weapons. Vanal reaches the alley and finds that his intervention wasn't needed. Both men were facing Mel, who stood there with lightning crackling from his fingertips as he faces them. The two teens go from confident to concerned, and when they see Vanal behind them that concern turns into fear. They refuse to talk, and before Mel and Vanal can try to intimidate them into talking they a bottle drops from the roof above them. It shatters, causing billowing smoke to arise. The two teens were apparently expecting this and they immediately flee. Vanal tries to grab one of them but is too slow to react and fails. They gave chase, but can’t catch them, and the streets are two crowded for Mel to lightening bolt them without considerable collateral damage. They decide the thieves aren't worth the bother and go back to the cafe. Mel explains what he had learned. Vanal has heard of Helgei, she is a popular character in dwarven children's stories. She is portrayed as a grandmotherly type who takes care of good children and protects them from monsters, usually by outsmarting them. Their next step is to talk to a few local priests to see if they know anything about these gods. They ask for information, but don’t not say anything about a holy symbol they found and keep it really general. Most clerics respond to their request as if the two were crazy, claiming that they are wrong, those gods never existed. Only one priest they spoke to knows anything about it. [B]Hardwicke[/B] is an elderly priest of [B]Upandal[/B] the Builder, and is somewhat of a scholar. She did some research about the subject 15 years earlier, wasn’t able to find much, but was happy to share what she had learned. Knowledge of the old gods was not widespread. Once they were gone people stopped talking about them in a surprisingly short period of time. Hardwicke was of the opinion that the churches of the gods that replaced them suppressed any discussion. She isn’t even sure how long ago the gods left, but thinks she had narrowed it down to a time period between 2200-2900 years ago. After promising to return and tell her anything they learned, they leave to make the journey back to Longmont. Along the way they met up with a middle aged man, a dog and a mule traveling in the same direction. The man is very short and somewhat round, balding, but with a thick bushy black beard that comes down almost to his waist. He is dressed in a roughly made traveling outfit made of some very fine material. The cloth looks very expensive but whoever had sewn it had done a spectacularly awful job of it, with unequal length sleeves and crooked hems. He is loaded down with a backpack almost as large as he is, the top of it sticking out above the top of his head by at least a foot. The mule is much less lightly loaded and carries two much smaller packs on its back. When they catch up to him he is complaining to the mule about the dog, who had just chased a squirrel into the woods and was apparently uninterested in coming back any time soon. The mule seems to be paying attention to what he was saying. When the man notices them he introduces himself as [B]Marques les Toutes[/B]. He was traveling to Longmont for a wedding. He is disappointed to learn that he is a few weeks late for the event, but is determined to continue and pay his respects to the family. It turns out he knows the family of the groom and is an old traveling companion of Firgorna’s father. They decide to travel together. [B]Marq[/B], as they call him, is cheerful and eager to talk to someone besides the dog and the mule, and does not seem bothered that he is the one doing almost all the talking. He has a very large vocabulary but tends to put together words in combinations that would never occur to anyone else, and after a while Mel and Vanal give up trying to figure out what he was saying and just nod agreeably at what appear to be the appropriate spots in the conversation. They stop in the mid afternoon at a river crossing. The river is fast moving and about 40 yards wide, too deep to wade through and too treacherous to swim. A ferry is docked on the other side of the river. The ferryman sees him and he and his crew start their way back over. They all board the ferry and start on the return trip. Marq seems fascinated by the large rope that is stretched across the river above the ferry. He wants to get a closer look but the ferryman does not like the look of him and asks him to keep away from it. The crew starts pulling the raft across and the three men enjoy a very pleasant trip until they get about half way across. At that point the water rises up suddenly into a vaguely humanoid shaped column of water 20’ tall. It approaches quickly and flows over the side of the raft, through Mel and down the other side, knocking him into the water before anyone can act. Marq doesn’t pause to think, and immediately leaps in after him, startling the crew, which are too busy panicking to ask why he would do something that seems so suicidal. Vanal is about to try to attack the elemental with a flail when he sees another elemental out of the corner of his eye. Shifting gracefully on the deck of the severely rocking raft, he attacks it, and does some damage as it tries to knock him into the water too. Fortunately for him it does not succeed. Under water Mel realized he is in trouble. Caught off guard by the attack he inhaled a good bit of water as he went under. He struggles to concentrate to cast a spell but fails. Marq reaches out and curses the elemental. At his touch it shudders and Mel feels it let go of him. He manages to cast a spell and shoots out of the water, coughing heavily. Meanwhile, Vanal is cutting through the other elemental like a large flail through sentient water. It gives up trying to knock him off the raft and instead begins to destroy the raft instead. Marq’s mule seems to think it is time to abandon the raft. His dog has a different opinion and grabs the mule’s lead and tugs at it, keeping the mule facing the center of the raft. Meanwhile, the crew is still panicking. A third elemental appears and is approaching quickly. It grabs Mel and drags him back under, just as Marq’s head appears above water, his beard shaking itself like a dog to shed water, independent of the movement of his head. He glares at the elemental attacking the raft, laughs this hideous laugh then ducks back into the water to help Mel. Mel is starting to get pissed. He at least has time to hold his breath on the way under, but he is grappled again and can’t cast. Fortunately Marq is there to curse this one too and the elemental stops squeezing him, but doesn’t let him go. Mel manages to cast a spell and blinks out of the elemental’s grasp and shoots up into the air again. Meanwhile Vanal continues to maul the elemental, which is shaking the raft to pieces. The mule is still trying to leap off the raft, but can’t because the dog keeps pulling him back. The dog clearly seems to be the only one enjoying himself. It’s Mel’s turn to attack an elemental. It sinks back partially in the water and appears to be laughing at something Mel said. Vanal keeps attacking it, while Mel looked around for any other attackers and the crew continues to cower in the corner. Marq pulls himself onto the raft and helps the dog calm down the mule. Vanal finishes the last elemental off and starts bailing as the raft is barely afloat. They manage to make it to shore and help the crew pull the raft out of the water. [/QUOTE]
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