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[PF] Old Gods, new tricks
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<blockquote data-quote="Doc Donuts" data-source="post: 7647165" data-attributes="member: 6999815"><p><strong>Session 3, Part 2:</strong></p><p></p><p>Ten minutes later everyone is up and at least mostly healed. Marq is distraught at the state of his beard, convinced it has been ruined by acid. The others assure him that it is the same disheveled mess that it was when they met him. </p><p></p><p></p><p>They search the area to make sure no more are nearby and find the chimera's lair. They find 3 large gems and a few old coins.</p><p></p><p></p><p>They decide to continue on, and reach the temple in a few minutes. It is on top of a small hill, and as Ryll told them earlier, although there is almost nothing left of the temple itself, it is not overgrown like the rest of the village. </p><p></p><p></p><p>The temple foundation still stands, as does one wall. A halfling size doorway is in that wall, and there is a decorative arch over it. There are depressions in the arch where something was carved out, presumably the symbol of the god this temple was once devoted too.</p><p></p><p></p><p>They explore the temple thoroughly. They find nothing inside, but all feel sad for a reason they cannot explain. While exploring the exterior foundation Vanal sees a depression in the ground and starts digging. He quickly determines that there is a stairwell underneath. It takes them about an hour to dig down far enough to see what looks like a doorway that has been bricked shut.</p><p></p><p></p><p>After checking it for magic Vanal breaks through the wall. They can see what looks like the original temple basement inside. </p><p></p><p></p><p>Ryll takes the lead, and tosses in a copper piece that she causes to glow. Seeing nothing threatening she creeps in. The ceiling is somewhat low, but tall enough that she and Vanal can stand without crouching. They search the basement and find nothing but some rotted crates. Everything is coated with a thick layer of dust. Its obvious that nothing has been in here for a very long time.</p><p></p><p></p><p>Eventually they find a trap door. Opening it up they see a circular stairwell going down. The stairwell will be a very tight fit, but they all could fit. They toss the glowing copper down, and seeing nothing, take the stairwell down. </p><p></p><p></p><p>About 40’ down they reach the bottom. The ceiling is only about 5’ high, making many of them very uncomfortable. Mel concentrates for a few moments to switch spells, and then alters his shape to temporarily take the form of a halfling.</p><p></p><p></p><p>Figorna decides to go back up to the basement and guard the exit while the others explore, she is not comfortable in spaces that small. Marq gallantly offers to go back and stay with her, but she assures him icily that she will be fine. Marq does not take the hint and continues to repeat his offer, totally oblivious to both her embarrassment over her claustrophobia and her distaste for him personally. Ryll intervenes and says that they need him below and he reluctantly agrees to stay with the rest of the party. </p><p></p><p></p><p>Down in the sub-basement they see they are in a hallway with thee doors. The doors are all closed, and all have Liote’s symbol carved on them. The doors are well made, but other than the symbol, they are otherwise unadorned, apparently Liote is not a God too concerned with ostentation. There is a thin layer of dust on everything. </p><p></p><p></p><p>Only one of the doors radiate magic. They check the other two first and find a small shrine in one and two sarcophagi in the other. Liote’s symbol is on both tombs and on the shrine. The sense of sadness they felt earlier is stronger down here. </p><p></p><p></p><p>Nothing radiates magic in the shrine and after searching for anything else in that room without success they check out the tombs. Both tombs are halfling size, and unadorned other than Liote’s symbol. </p><p></p><p></p><p>They argue about whether or not to open the tombs. Ryll is adamantly opposed, Vanal and Mel are unsure, and Marq extremely sure they should open them. Once Vanal hears Marq’s opinion he changes his mind and votes with Ryll so they check out the third door instead.</p><p></p><p></p><p>As Ryll approaches it the magic on the door flares, and it opens on its own. This freaks everyone else out, but there is nothing inside other than a small shelf containing books. There is a silver holy symbol for Liote hanging from a hook on a gold chain. Nothing shows as magic, so Ryll goes in, picks up the books and the symbol and brings them out. </p><p></p><p></p><p>None of them recognize the language in the books, and after Mel’s comprehend language spell fails Ryll packs it all up and they go back to the tomb room. They stop at the door when they see that the lid of one of the sarcophagi is now partially open, and the feeling of sadness is even stronger. </p><p></p><p></p><p>Ryll cautiously approaches the tomb and sees that that it is empty, except for a magical short bow and a quiver of arrows. Detecting no traps she picks them both up, and is surprised to see she is holding a crossbow and a quiver of bolts. As soon as she picks them up the feeling of sadness that they all felt fades. </p><p></p><p></p><p>They argue again about the second sarcophagi, but in the end they decide to leave it alone. Ryll goes into the room with the shrine by herself for about 10 minutes while the others search the rest of the floor again to make sure they didn’t miss anything. Eventually Ryll comes back out, and they all head back up to find Figorna crouched down, looking up the stairway outside. </p><p></p><p></p><p>She tells the others she heard someone outside. Mel makes Ryll invisible, and she creeps up the stairs, but sees no one there. The rest of them look around and fine nothing, and decide to camp nearby as it is getting to be late afternoon. </p><p></p><p></p><p>Later as they were eating dinner, Vanal tries to cast a healing spell on himself as he is still somewhat wounded from the fight with the Chimeras. He knows he has exhausted his healing magic for the day, but tries anyway, because somehow he thinks he might be able to do more. To his surprise it works.</p><p></p><p></p><p>He mentions it to the others, and they soon determine they all are still able to heal themselves more than they could before. None of them have ever questioned these abilities before, or really talked to anyone else about them, but its disconcerting to them that all five party members have these minor abilities, and suddenly all of these abilities have grown more powerful.</p><p></p><p></p><p>Not all of them view these gifts the same way. Ryll feels honored, thinking they have been chosen by a halfling goddess. Vanal and Figorna view this as just another weapon in their arsenal. Marq is excited, and can’t stop talking about how they should all study this unique phenomenon to develop it further. </p><p></p><p></p><p>Mel is the only one concerned. He distrusts Gods and suspects they are unlikely to give Power without expecting service and worship in return, and the latter is something he is unwilling to provide. </p><p></p><p></p><p></p><p></p><p><em>OOC: When the game began none of the PCs had any healing capability. Rather than add a Cleric or Oracle NPC I decided to make each character touched by the gods instead, and ran a partial gestalt game. The players started with a single level of Oracle in parallel with their first character levels. This gave everyone a little healing capability, and also allowed the use of clerical wands without a UMD check.</em></p><p></p><p><em>Once I decided to do this, I had to come up with a reason why they would get these gifts, and that ended up driving part of the direction of the game. In this gaming session their Oracle level increased. </em></p><p><em>Over time it will increase further, but will always remain several levels lower than their main classes. </em></p><p></p><p><em>Marq is a new PC that started two sessions after my wife started the game. His player also went to college with my dad and the players of Ryll and Vanal. He lives about 100 miles away, but after hearing that most of his old group was playing again, he decided he was willing to drive that far to game again after an approximate 30 year absence. </em></p></blockquote><p></p>
[QUOTE="Doc Donuts, post: 7647165, member: 6999815"] [B]Session 3, Part 2:[/B] Ten minutes later everyone is up and at least mostly healed. Marq is distraught at the state of his beard, convinced it has been ruined by acid. The others assure him that it is the same disheveled mess that it was when they met him. They search the area to make sure no more are nearby and find the chimera's lair. They find 3 large gems and a few old coins. They decide to continue on, and reach the temple in a few minutes. It is on top of a small hill, and as Ryll told them earlier, although there is almost nothing left of the temple itself, it is not overgrown like the rest of the village. The temple foundation still stands, as does one wall. A halfling size doorway is in that wall, and there is a decorative arch over it. There are depressions in the arch where something was carved out, presumably the symbol of the god this temple was once devoted too. They explore the temple thoroughly. They find nothing inside, but all feel sad for a reason they cannot explain. While exploring the exterior foundation Vanal sees a depression in the ground and starts digging. He quickly determines that there is a stairwell underneath. It takes them about an hour to dig down far enough to see what looks like a doorway that has been bricked shut. After checking it for magic Vanal breaks through the wall. They can see what looks like the original temple basement inside. Ryll takes the lead, and tosses in a copper piece that she causes to glow. Seeing nothing threatening she creeps in. The ceiling is somewhat low, but tall enough that she and Vanal can stand without crouching. They search the basement and find nothing but some rotted crates. Everything is coated with a thick layer of dust. Its obvious that nothing has been in here for a very long time. Eventually they find a trap door. Opening it up they see a circular stairwell going down. The stairwell will be a very tight fit, but they all could fit. They toss the glowing copper down, and seeing nothing, take the stairwell down. About 40’ down they reach the bottom. The ceiling is only about 5’ high, making many of them very uncomfortable. Mel concentrates for a few moments to switch spells, and then alters his shape to temporarily take the form of a halfling. Figorna decides to go back up to the basement and guard the exit while the others explore, she is not comfortable in spaces that small. Marq gallantly offers to go back and stay with her, but she assures him icily that she will be fine. Marq does not take the hint and continues to repeat his offer, totally oblivious to both her embarrassment over her claustrophobia and her distaste for him personally. Ryll intervenes and says that they need him below and he reluctantly agrees to stay with the rest of the party. Down in the sub-basement they see they are in a hallway with thee doors. The doors are all closed, and all have Liote’s symbol carved on them. The doors are well made, but other than the symbol, they are otherwise unadorned, apparently Liote is not a God too concerned with ostentation. There is a thin layer of dust on everything. Only one of the doors radiate magic. They check the other two first and find a small shrine in one and two sarcophagi in the other. Liote’s symbol is on both tombs and on the shrine. The sense of sadness they felt earlier is stronger down here. Nothing radiates magic in the shrine and after searching for anything else in that room without success they check out the tombs. Both tombs are halfling size, and unadorned other than Liote’s symbol. They argue about whether or not to open the tombs. Ryll is adamantly opposed, Vanal and Mel are unsure, and Marq extremely sure they should open them. Once Vanal hears Marq’s opinion he changes his mind and votes with Ryll so they check out the third door instead. As Ryll approaches it the magic on the door flares, and it opens on its own. This freaks everyone else out, but there is nothing inside other than a small shelf containing books. There is a silver holy symbol for Liote hanging from a hook on a gold chain. Nothing shows as magic, so Ryll goes in, picks up the books and the symbol and brings them out. None of them recognize the language in the books, and after Mel’s comprehend language spell fails Ryll packs it all up and they go back to the tomb room. They stop at the door when they see that the lid of one of the sarcophagi is now partially open, and the feeling of sadness is even stronger. Ryll cautiously approaches the tomb and sees that that it is empty, except for a magical short bow and a quiver of arrows. Detecting no traps she picks them both up, and is surprised to see she is holding a crossbow and a quiver of bolts. As soon as she picks them up the feeling of sadness that they all felt fades. They argue again about the second sarcophagi, but in the end they decide to leave it alone. Ryll goes into the room with the shrine by herself for about 10 minutes while the others search the rest of the floor again to make sure they didn’t miss anything. Eventually Ryll comes back out, and they all head back up to find Figorna crouched down, looking up the stairway outside. She tells the others she heard someone outside. Mel makes Ryll invisible, and she creeps up the stairs, but sees no one there. The rest of them look around and fine nothing, and decide to camp nearby as it is getting to be late afternoon. Later as they were eating dinner, Vanal tries to cast a healing spell on himself as he is still somewhat wounded from the fight with the Chimeras. He knows he has exhausted his healing magic for the day, but tries anyway, because somehow he thinks he might be able to do more. To his surprise it works. He mentions it to the others, and they soon determine they all are still able to heal themselves more than they could before. None of them have ever questioned these abilities before, or really talked to anyone else about them, but its disconcerting to them that all five party members have these minor abilities, and suddenly all of these abilities have grown more powerful. Not all of them view these gifts the same way. Ryll feels honored, thinking they have been chosen by a halfling goddess. Vanal and Figorna view this as just another weapon in their arsenal. Marq is excited, and can’t stop talking about how they should all study this unique phenomenon to develop it further. Mel is the only one concerned. He distrusts Gods and suspects they are unlikely to give Power without expecting service and worship in return, and the latter is something he is unwilling to provide. [I]OOC: When the game began none of the PCs had any healing capability. Rather than add a Cleric or Oracle NPC I decided to make each character touched by the gods instead, and ran a partial gestalt game. The players started with a single level of Oracle in parallel with their first character levels. This gave everyone a little healing capability, and also allowed the use of clerical wands without a UMD check.[/I] [I]Once I decided to do this, I had to come up with a reason why they would get these gifts, and that ended up driving part of the direction of the game. In this gaming session their Oracle level increased. [/I] [I]Over time it will increase further, but will always remain several levels lower than their main classes. [/I] [I]Marq is a new PC that started two sessions after my wife started the game. His player also went to college with my dad and the players of Ryll and Vanal. He lives about 100 miles away, but after hearing that most of his old group was playing again, he decided he was willing to drive that far to game again after an approximate 30 year absence. [/I] [/QUOTE]
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