Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2E like D&D 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8003832" data-attributes="member: 12731"><p>I think this is more of a conceptual than practical difference.</p><p></p><p>Celt wants something like "you regain X power points per minute" which just might come down to <strong>exactly</strong> the same as "you can expend one power per encounter".</p><p></p><p>Yet the difference couldn't be greater, since the encounter-based model would allow spending three powers in as many minutes, if only monsters arrive once a minute. While of course the time-based model would support spending three powers in a single encounter, if given enough recharge time.</p><p></p><p>As for myself, I couldn't care less*. Far more troublesome is when the simulationist approach means digging down into pointless minutae.</p><p></p><p>*) I used to <s>hate</s> not understand encounter-based design but have come to accept it if it simplifies and does away downtime. I still want it to be used to approximate time-based recuperation, however; using it for powers there just isn't any other rationale than a gamist one crosses the boundary into the realm of too-artifical for me.</p><p></p><p>In other words, while I don't mind (and in fact appreciate) simple hit point recovery systems such as "you regain all your hit points after a short rest" (in games such as PF2 which are clearly designed on the assumption PCs go fresh into <em>every</em> fight), I don't accept the same mechanism when used to say "you can only cast a single Fireball each encounter".</p><p></p><p>If I have to choose, I would choose the former over the latter. Which is exactly how it works in PF2. The relevant point of comparison, however, is 5E, where I don't have to choose.</p><p></p><p>I guess my tl;dr is: this fight where you make it out to be a hard either-or choice is silly. The ideal design obviously uses the encounter model for recuperating physical (martial) energy while using time-based recovery for supernatural energy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8003832, member: 12731"] I think this is more of a conceptual than practical difference. Celt wants something like "you regain X power points per minute" which just might come down to [B]exactly[/B] the same as "you can expend one power per encounter". Yet the difference couldn't be greater, since the encounter-based model would allow spending three powers in as many minutes, if only monsters arrive once a minute. While of course the time-based model would support spending three powers in a single encounter, if given enough recharge time. As for myself, I couldn't care less*. Far more troublesome is when the simulationist approach means digging down into pointless minutae. *) I used to [S]hate[/S] not understand encounter-based design but have come to accept it if it simplifies and does away downtime. I still want it to be used to approximate time-based recuperation, however; using it for powers there just isn't any other rationale than a gamist one crosses the boundary into the realm of too-artifical for me. In other words, while I don't mind (and in fact appreciate) simple hit point recovery systems such as "you regain all your hit points after a short rest" (in games such as PF2 which are clearly designed on the assumption PCs go fresh into [I]every[/I] fight), I don't accept the same mechanism when used to say "you can only cast a single Fireball each encounter". If I have to choose, I would choose the former over the latter. Which is exactly how it works in PF2. The relevant point of comparison, however, is 5E, where I don't have to choose. I guess my tl;dr is: this fight where you make it out to be a hard either-or choice is silly. The ideal design obviously uses the encounter model for recuperating physical (martial) energy while using time-based recovery for supernatural energy ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2E like D&D 4e?
Top