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<blockquote data-quote="Arakasius" data-source="post: 7478328" data-attributes="member: 6944960"><p>There has been some initial feedback from Paizo on feedback they’ve gotten. And it’s basicslly what I thought. Most of the feedback has been on character building and a bit on resonance. The character building has been on things like exclusivity of some skills and feats as well as tweaks to ancestral feats and multiclassing. Which makes sense since to appeal to the PF1 crowd it needs a robust character generation system. Now I hope they do leave a bunch of feats for martials only because part of the reason that LFQW exists is because it’s so easy for casters to take all the martials tricks because their spells support it so much more. This is more true in PF2 where things like gishes are so much more viable right away.</p><p></p><p>The good thing is the base chassis is so solid. 3 actions, TEML and crit success/failures are all very good and fun. So I would guess most of this playtest will be bug fixing and tweaking the class system (progression and balancing) along with perhaps changes to their more ambitious changes like resonance.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7478328, member: 6944960"] There has been some initial feedback from Paizo on feedback they’ve gotten. And it’s basicslly what I thought. Most of the feedback has been on character building and a bit on resonance. The character building has been on things like exclusivity of some skills and feats as well as tweaks to ancestral feats and multiclassing. Which makes sense since to appeal to the PF1 crowd it needs a robust character generation system. Now I hope they do leave a bunch of feats for martials only because part of the reason that LFQW exists is because it’s so easy for casters to take all the martials tricks because their spells support it so much more. This is more true in PF2 where things like gishes are so much more viable right away. The good thing is the base chassis is so solid. 3 actions, TEML and crit success/failures are all very good and fun. So I would guess most of this playtest will be bug fixing and tweaking the class system (progression and balancing) along with perhaps changes to their more ambitious changes like resonance. [/QUOTE]
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