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<blockquote data-quote="Retreater" data-source="post: 7479583" data-attributes="member: 42040"><p>We played the first chapter of the playtest module. it was a slog. The rules kept slowing everything down. We had to consult the book on every turn. Granted, some rules lookup is necessary for new systems, but the rules were so un-intuitive that we were constantly in the book. The healing mechanics were underwhelming. (After three encounters, the party needs DAYS of recuperation.) Diagonal movement is an unneeded complication that d20 systems have left behind a decade ago. </p><p>After a TPK at the boss monster, the group said they were done with the playtest, and I can't blame them. The rest of the adventures all seem to be things like "let's see how many monsters they can fight in a row until they run out of healing." (Which should've been done in the in-house playtest, not in commercially available products sold to fans.) </p><p>Comparing it to the D&D Next playtest, maybe the PF2 Playtest is right where it should be. (The DDN Playtest left much to be desired.) However, I have a feeling that Paizo doesn't plan to change much before they release the final product. Why? I think there's already a release date for it (in less than a year). So realistically, they can't do much more than offer a few small tweeks here and there.</p><p>Oh well. PF hasn't been my game of choice since 2010. I don't expect it ever will regain that spot.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7479583, member: 42040"] We played the first chapter of the playtest module. it was a slog. The rules kept slowing everything down. We had to consult the book on every turn. Granted, some rules lookup is necessary for new systems, but the rules were so un-intuitive that we were constantly in the book. The healing mechanics were underwhelming. (After three encounters, the party needs DAYS of recuperation.) Diagonal movement is an unneeded complication that d20 systems have left behind a decade ago. After a TPK at the boss monster, the group said they were done with the playtest, and I can't blame them. The rest of the adventures all seem to be things like "let's see how many monsters they can fight in a row until they run out of healing." (Which should've been done in the in-house playtest, not in commercially available products sold to fans.) Comparing it to the D&D Next playtest, maybe the PF2 Playtest is right where it should be. (The DDN Playtest left much to be desired.) However, I have a feeling that Paizo doesn't plan to change much before they release the final product. Why? I think there's already a release date for it (in less than a year). So realistically, they can't do much more than offer a few small tweeks here and there. Oh well. PF hasn't been my game of choice since 2010. I don't expect it ever will regain that spot. [/QUOTE]
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