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PFRPG Alpha - Rise of the Runelords AP
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<blockquote data-quote="Azor Grimcleaver" data-source="post: 4309549" data-attributes="member: 70254"><p>*** RECRUITMENT CLOSED *** Any others will be listed as Alternates.</p><p> </p><p>Greetings!</p><p> </p><p>I'm new here but a long time GM looking to try a Play-by-Post game here using Paizo's Pathfinder RPG Alpha rules. I'll be using the Rise of the Runelords adventure path.</p><p> </p><p>I was planning on taking the Alpha v3 version as-is, then adopting changes if needed once they release the Beta version this August. You can download the rules <a href="http://paizo.com/store/downloads/pathfinderRPG/v5748btpy8253" target="_blank">here</a> . You should also download the RotRL Players Guide (free!) from <a href="http://paizo.com/download/pathfinder/RiseOfTheRunelordsPlayersGuide.zip" target="_blank">here</a> . You'll need an account, which is free, but they produce some amazing stuff, so I don't think you'll regret it</p><p> </p><p>I'm looking for 4-6 players who can post at least every other day, so we can keep things moving but at a pace we can all keep up with. I'll post more info soon.</p><p> </p><p>I hope you can join me in this awesome adventure path. </p><p> </p><p>Azor</p><p> </p><p> </p><p><u><strong>Potential Players</strong></u></p><p>Bialaska - <strong>AIYANA SWIFTWIND</strong> - (Female Human Shoanti Druid 1)</p><p>[sblock]</p><p>Aiyana Swiftwind</p><p>Female Shoanti (human) Druid 1</p><p>Neutral Good, follower of Gozreh</p><p> </p><p>Str 13 (+1)</p><p>Dex 12 (+1)</p><p>Con 13 (´+1)</p><p>Int 12 (+1)</p><p>Wis 16 (+3)</p><p>Cha 10 (+0)</p><p>+2 Wisdom from Race</p><p> </p><p>Speed: 30ft</p><p>Initiative: +1</p><p>HP: 9</p><p>Saves: Fortitude +3, Reflex +1, Will +5</p><p> </p><p>Racial/Class features: +2 Wisdom, Bonus feat, Skilled, Weapon Training (Longbow), Nature Bond (Animal Companion), Nature Sense (+2 survival, +2 knowledge nature), Orisons, Wild Empathy (diplomacy on animals with level + cha)</p><p> </p><p>Feats: Totem Spirit (Shriikirri-Ouah, +2 initiative, +2 ride), Track, Mounted Combat</p><p> </p><p>Attacks: Shortspear (+1 to hit, 1d6+1 damage, x3 critical) OR Longbow (+1 to hit, 1d8 damage, 100 ft range)</p><p>AC: 16 (touch 11, flatfooted 14)</p><p> </p><p>Skills: Handle Animal +4 (1 rank), Heal +7 (1 rank), Knowledge (Nature) +7 (1 rank), Ride +7 (1 rank), Spellcraft +5 (1 rank), Survival +9 (1 rank)</p><p> </p><p>Languages: Common, Shoanti, Sylvan, Druidic</p><p> </p><p>Spells memorized: 3/2</p><p>Orisons (level 0): Purify Food and Drink, Detect Poison, Light</p><p>Level 1: Goodberry, Entangle</p><p> </p><p>Equipment: Hide Shirt, Longbow, light leather shield, Spear</p><p> </p><p>Animal companion: Sowingwa, Light horse, large animal, HD: 3d8+6 (19), Init: +1, Spd: 60 ft, AC: 13 (touch 10, flatfooted 12), Attacks: +2 (hoof 1d4+1 damage), SQ: Low-light vision, scent, link, share spells; Saves: Fort +5, Ref +4, Will +2; Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Feats: Endurance, Run </p><p>[/sblock]</p><p>Shayuri - <strong>MELLISANDE</strong> - (Female Gnome Druid 1) </p><p>[sblock]</p><p>[/sblock]</p><p>nonamazing - <strong>CHAINE</strong> (Male Human Varisian Wizard 1)</p><p>[sblock]</p><p>Chaine, Neutral Good Varisian Wizard</p><p>Level: 1 / Experience: 0</p><p> </p><p> </p><p></p><p><u>Attributes</u> (15 point buy): </p><ul> <li data-xf-list-type="ul">Strength 8 (-1) <span style="font-size: 9px">{-2 points}</span></li> <li data-xf-list-type="ul">Dexterity 14 (+2) <span style="font-size: 9px">{5 points}</span></li> <li data-xf-list-type="ul">Constitution 10 (+0) <span style="font-size: 9px">{0 points}</span></li> <li data-xf-list-type="ul">Intelligence 17 (+3) <span style="font-size: 9px">{7 points, +2 Racial} </span></li> <li data-xf-list-type="ul">Wisdom 10 (+0) <span style="font-size: 9px">{0 points)</span></li> <li data-xf-list-type="ul">Charisma 12 (+1) <span style="font-size: 9px">{2 points}</span></li> </ul><p><u>Combat Information</u>: </p><ul> <li data-xf-list-type="ul">Base Attack Bonus: +0</li> <li data-xf-list-type="ul">Initiative: +2</li> <li data-xf-list-type="ul">Fortitude: +0 / Reflex: +2 / Will: +2</li> <li data-xf-list-type="ul">Hit Points: 6</li> <li data-xf-list-type="ul">Armor Class: 12 (unarmored)</li> <li data-xf-list-type="ul">Melee Attack: masterwork starknife +1 to hit / 1d4 damage / x3 crit</li> <li data-xf-list-type="ul">Ranged Attack: dagger +2 to hit / 1d4 damage / x2 crit / range 10</li> </ul><p><u>Feats and Skills</u>: </p><ul> <li data-xf-list-type="ul">Spell Focus: Conjuration (Human Bonus Feat; +1 to the DC of all saving throws for spells of the Conjuration school)</li> <li data-xf-list-type="ul">Varisian Tattoo (Background Bonus Feat; Conjuration spells cast at +1 caster level; <em>acid splash</em> 1/day as a spell-like ability)</li> <li data-xf-list-type="ul">Scribe Scroll (Wizard Bonus Feat)</li> <li data-xf-list-type="ul">Augment Summoning (1st level Feat; All summoned creatures get +4 Strength and +4 Constitution)</li> </ul> <ul> <li data-xf-list-type="ul">Knowledge (Arcana) +7</li> <li data-xf-list-type="ul">Knowledge (Local) +7</li> <li data-xf-list-type="ul">Appraise +7</li> <li data-xf-list-type="ul">Spellcraft +7</li> <li data-xf-list-type="ul">Linguistics +7</li> <li data-xf-list-type="ul">Craft (Alchemy) +7</li> </ul> <ul> <li data-xf-list-type="ul">Languages: Common, Varisian, Goblin, Thassilonian, Shoanti, Draconic</li> </ul><p><u>Class and Race Notes</u>: </p><ul> <li data-xf-list-type="ul">+2 racial increase to one ability score (Intelligence; noted in statistics above)</li> <li data-xf-list-type="ul">Medium creature; Base Speed 30 feet</li> <li data-xf-list-type="ul">Human Bonus Feat</li> <li data-xf-list-type="ul">Additional Skill Rank at 1st Level; One additional Rank each level</li> <li data-xf-list-type="ul">Human Weapon Training: starknife</li> <li data-xf-list-type="ul">Favored Class: Wizard</li> <li data-xf-list-type="ul">Wizard weapon proficiencies: club, dagger, heavy crossbow, light<br /> crossbow, and quarterstaff</li> <li data-xf-list-type="ul">Wizard Spellcasting (0th Level Spells per day: 3 / 1st Level Spells per day: 2)</li> <li data-xf-list-type="ul">Bonded Item: Weapon (starknife) (1/day can use bonded item to cast any one spell Wizard knows)</li> <li data-xf-list-type="ul">Universal School Power: <em>hand of the apprentice</em> (functions like mage hand but can attack with dagger +3 to hit, 1d4+3 damage, must concentrate each round to keep active)</li> </ul><p><u>Spells and Spellbook</u>: </p><ul> <li data-xf-list-type="ul">0th Level Spells Prepared: <em>Detect Magic</em>, <em>Prestidigitation</em>, <em>Daze</em>, <em>Message</em></li> <li data-xf-list-type="ul">1st Level Spells Prepared: <em>Summon Monster I</em>, <em>Mage Armor</em></li> </ul> <ul> <li data-xf-list-type="ul">Spellbook contains spells listed above plus all 0th level spells, <em>Mount</em>, <em>Identify</em>, and <em>Shield</em></li> </ul><p><u>Equipment:</u> </p><ul> <li data-xf-list-type="ul">Masterwork Varisian Starknife (decorated with flowing Varisian runes; named "Illumination")</li> <li data-xf-list-type="ul">Five (5) well-balanced daggers (worn on belt)</li> <li data-xf-list-type="ul">Pocketed Scarf (containing spell components)</li> <li data-xf-list-type="ul">Loose, comfortable robes with bright colorful patterns</li> <li data-xf-list-type="ul">Heavy belt w/h one dozen large belt pouches</li> <li data-xf-list-type="ul">Small Varisian idol</li> <li data-xf-list-type="ul">Leather-bound and embossed Spellbook</li> </ul><p>[/sblock]</p><p>Walking Dad - <strong>SIVAN CALDERON</strong> (Male Human Paladin of Selyn 1)</p><p>[sblock]</p><p>Name: Sivan Calderon</p><p>Class: Paladin 1</p><p>Race: Human [?]</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Good</p><p>Deity: Shelyn</p><p> </p><p>Str: 14 +2 (2p.) Level: 1 XP: 0</p><p>Dex: 11 +0 (1p.) BAB: +1 HP: 10 + 2 + 1 = 13</p><p>Con: 14 +2 (5p.) CMB: +3/+7 Dmg Red: -</p><p>Int: 12 +1 (2p.) Speed: 20' Spell Res: -</p><p>Wis: 10 +0 (0p.) Init: +0 Spell Save: -</p><p>Cha: 14 +2 (5p.) ACP: -1 Spell Fail: -</p><p>(Racial bonus on Str)</p><p> </p><p>Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +6 +0 +1 +0 +0 +0 16 </p><p>Touch: 10 Flatfooted: 16 </p><p> </p><p>Base Mod Misc Total</p><p>Fort: 2 +2 +4</p><p>Ref: 0 +0 +0 </p><p>Will: 0 +0 +1 +1</p><p> </p><p>Weapon Attack Damage Critical</p><p>Glaive +3 1d10+4 20x3 </p><p> </p><p>Languages: Common, celestial</p><p> </p><p>Abilities:</p><p>Aura of good</p><p>Detect evil</p><p>Smite evil 1/day (+2 to hit, +1 damage)</p><p> </p><p>Feats:</p><p>County Born, Overhead Chop, Defensive Combat Training</p><p> </p><p> </p><p>Skill Points: 4</p><p>Skills Base Mod Misc Class Total</p><p>*Knowledge (Religion) 1 +1 +3 +5</p><p>*Diplomacy 1 +2 +3 +5</p><p>*Craft 1 +1 +3 +5</p><p>*Spellcraft 1 +1 +3 +5</p><p> </p><p>Equipment: (240gp)</p><p>Glaive (8gp) (10lb)</p><p>Dagger (2gp) (1lb)</p><p>Spiked Gauntlet (5gp) (1lb)</p><p>Splint Mail (200gp) (45lb)</p><p>215gp</p><p> </p><p>Backpack (2gp) 2lb</p><p>Holy Symbol (wooden) 1gp --</p><p>Grappling Hook 1gp 4lb*</p><p>Traveler's clothes (free) (-)</p><p>4gp</p><p> </p><p> </p><p>Total Weight:68lb Money: 21gp</p><p> </p><p>Lgt Med Hvy Lift Push</p><p>Max Weight: 58 116 175 350 875</p><p> </p><p>Age: 23</p><p>Height: 6'0"</p><p>Weight: 194lb</p><p>Eyes: Blue</p><p>[/sblock]</p><p>The Rolling Man - <strong>ARAHMID</strong> (Male Half-orc Rogue 1)</p><p>[sblock]</p><p>[/sblock]</p><p>jkason - <strong>SAKTOUK</strong> (Male Half-orc Monk 1)</p><p>[sblock]</p><p><strong>Name:</strong> Saktouk</p><p><strong>Class:</strong> Monk 1</p><p><strong>Race:</strong> Half-Orc<strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Male</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Deity:</strong> Irori</p><p></p><p><strong>Str:</strong> 16 +3 (5p.) <strong>Level:</strong> 1 <strong>XP:</strong> 0/2000</p><p><strong>Dex:</strong> 13 +2 (3p.) <strong>BAB:</strong> +0 <strong>HP:</strong> 12/12 (1d8+4**)</p><p><strong>Con:</strong> 10 +0 (0p.) <strong>Grapple:</strong> +3 <strong>Dmg Red:</strong> -</p><p><strong>Int:</strong> 10 +0 (2p.) <strong>Speed:</strong> 30' <strong>Spell Res:</strong> -</p><p><strong>Wis:</strong> 16 +3 (5p.) <strong>Init:</strong> +4* <strong>Spell Save:</strong> -</p><p><strong>Cha:</strong> 10 +0 (0p.) <strong>ACP:</strong> 0 <strong>Spell Fail:</strong> -</p><p></p><p>* Shriikirri-Quah Totem Spirit </p><p>** Toughness (+3 HP +1 per HD)</p><p></p><p> <strong>Base Armor Shld Dex Size Nat Misc Total</strong></p><p><strong>Armor:</strong> 10 +0 +0 +2 +0 +0 +3 15</p><p><strong>Touch:</strong> 15 <strong>Flatfooted:</strong> 13</p><p></p><p>Special: Deflect Arrows (negate 1 ranged attack / round if aware)</p><p></p><p></p><p> <strong>Base Mod Misc Total</strong></p><p><strong>Fort:</strong> 2 +0 +2</p><p><strong>Ref:</strong> 2 +2 +4</p><p><strong>Will:</strong> 2 +3 +5</p><p></p><p></p><p><strong>Weapon Attack Damage* Critical</strong></p><p>Unarmed Strike............+3.....1d6+3.........x2</p><p>Unarmed Strike, flurry...+1/+1..1d6+3/1d6+3....x2</p><p>Kama......................+3.....1d6+3.........x2</p><p>Kama, flurry.............+1/+1..1d6+3/1d6+3....x2</p><p>Siangham..................+3.....1d6+3.........x2</p><p>Siangham, flurry.........+1/+1..1d6+3/1d6+3....x2</p><p>Dagger....................+3.....1d4+3.........19-20/x2</p><p>Dagger, thrown............+2.....1d4+3.........19-20/x2, range 10'</p><p>Sling.....................+2.....1d4+3.........x2, range 50'</p><p></p><p></p><p><strong>Languages:</strong> </p><p>Common</p><p>Shoanti</p><p></p><p><strong>Abilities:</strong></p><p></p><p>--Half-Orc--</p><p></p><p>* +2 Str & Wis, -2 Int</p><p>* Darkvision 60 ft.</p><p>* Weapon proficiency: Greataxe & falchion</p><p>* Weapon familiarity: any "orc" titled weapon = martial</p><p>* Orc Ferocity: 1/day (disabled one round past 0 HP)</p><p>* Orc Blood</p><p>* Language choices: Droconic, Giant, Gnoll, Goblin, Abyssal</p><p>* Favored Class: Cleric</p><p></p><p>--Monk--</p><p></p><p>* Weapons: club, crossbow (light or heavy), dagger, handaxe,</p><p>javelin, kama, nunchaku, quarterstaff, sai, shuriken,</p><p>siangham, sling.</p><p>* Add Wis bonus to AC</p><p>* Flurry of Blows (-2)</p><p>* Unarmed damage: 1d6</p><p></p><p></p><p><strong>Feats:</strong> Toughness(1st level)</p><p>Improved Unarmed Strike (Bonus Monk)</p><p>Deflect Arrows (Bonus Monk 1st)</p><p>Shriikirri-Quah Totem Spirit (Campaign bonus)</p><p></p><p><strong>Skill Points:</strong> 4 <strong>Max Ranks:</strong> 1</p><p><strong>Skills Ranks Mod Misc Total</strong></p><p></p><p>--Class (+3 bonus)--</p><p>Acrobatics.................1....+2....+3....+6</p><p>Climb......................1....+3....+3....+7</p><p>Perception.................1....+3....+3....+7</p><p>Ride.......................0....+2....+2*...+4</p><p>Stealth....................1....+2....+3....+6</p><p></p><p>* Shriikirri-Quah Totem Spirit</p><p></p><p><strong>Equipment: Cost Weight</strong></p><p></p><p>--Worn / Carried--</p><p>Backpack..................2gp....2lb</p><p>Belt pouch................1gp....1/2lb</p><p>Sling......................--....--</p><p>Sling bullets (10)........1sp....5lb</p><p>Kama......................2gp....2lb</p><p>Siangham..................3gp....1lb</p><p>Dagger....................2gp....1lb</p><p>Monk's Outfit.............--.....--</p><p></p><p></p><p>--In Backpack--</p><p>Bedroll...................1sp....5lb</p><p>Flint & Steel.............1gp....--</p><p>Rations (5 days)........2.5gp....5lb</p><p>Rope, hempen (50 ft)......1gp....10lb</p><p>Waterskin.................1gp.....4lb</p><p></p><p></p><p><strong>Total Weight:</strong>35.5lbs <strong>Money:</strong> 4gp 3sp</p><p></p><p></p><p> <strong>Lgt Med Hvy Lift Push</strong></p><p><strong>Max Weight:</strong> 76 153 230 460 1150</p><p></p><p><strong>Age:</strong> 16</p><p><strong>Height:</strong> 6'2"</p><p><strong>Weight:</strong> 250lb</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Black (shaved bald)</p><p><strong>Skin:</strong> Green</p><p>[/sblock]</p><p> </p><p> </p><p>OK, here are the directions for character builds:</p><p> </p><p>Start at 1st level.</p><p>No Evil alignments.</p><p>Use Core rules only - 3.5 PHB or 3.5 SRD + PfRPG Alpha 3 release (I don't have any of the Complete books; besides, this is somewhat of a playtest).</p><p> </p><p><u>Ability Scores</u> - Use the Purchase option (Tables 2-2 & 2-2), using the Standard Fantasy point total.</p><p> </p><p><u>Race</u> - Choose standard race options. If you choose Human, I can post some basic info about the various cultures of the Pathfinder World (called Golarion) if you are interested. It would be mainly for flavor, not game mechanics.</p><p> </p><p><u>Class</u> - For experience, we'll use the medium advancement (from Table 4-1). For Hit Points, use the standard starting HP (Max at 1st level + your Con modifier). Max gold for each class.</p><p> </p><p><u>Skills</u> - see the Skills chapter on page 52 of the Alpha 3 release for skill changes.</p><p> </p><p><u>Feats</u> - from the Alpha 3, just note which feats have changed or been dropped (see the Designer Notes: Missing Feats bullet on page 68).</p><p> </p><p>Other details such as background, equipment, spells known, etc. can be added by you. </p><p> </p><p>If you have ANY questions, please post here and I will try to get back to you ASAP. Thanks again for your interest.</p></blockquote><p></p>
[QUOTE="Azor Grimcleaver, post: 4309549, member: 70254"] *** RECRUITMENT CLOSED *** Any others will be listed as Alternates. Greetings! I'm new here but a long time GM looking to try a Play-by-Post game here using Paizo's Pathfinder RPG Alpha rules. I'll be using the Rise of the Runelords adventure path. I was planning on taking the Alpha v3 version as-is, then adopting changes if needed once they release the Beta version this August. You can download the rules [URL="http://paizo.com/store/downloads/pathfinderRPG/v5748btpy8253"]here[/URL] . You should also download the RotRL Players Guide (free!) from [URL="http://paizo.com/download/pathfinder/RiseOfTheRunelordsPlayersGuide.zip"]here[/URL] . You'll need an account, which is free, but they produce some amazing stuff, so I don't think you'll regret it I'm looking for 4-6 players who can post at least every other day, so we can keep things moving but at a pace we can all keep up with. I'll post more info soon. I hope you can join me in this awesome adventure path. Azor [U][B]Potential Players[/B][/U] Bialaska - [B]AIYANA SWIFTWIND[/B] - (Female Human Shoanti Druid 1) [sblock] Aiyana Swiftwind Female Shoanti (human) Druid 1 Neutral Good, follower of Gozreh Str 13 (+1) Dex 12 (+1) Con 13 (´+1) Int 12 (+1) Wis 16 (+3) Cha 10 (+0) +2 Wisdom from Race Speed: 30ft Initiative: +1 HP: 9 Saves: Fortitude +3, Reflex +1, Will +5 Racial/Class features: +2 Wisdom, Bonus feat, Skilled, Weapon Training (Longbow), Nature Bond (Animal Companion), Nature Sense (+2 survival, +2 knowledge nature), Orisons, Wild Empathy (diplomacy on animals with level + cha) Feats: Totem Spirit (Shriikirri-Ouah, +2 initiative, +2 ride), Track, Mounted Combat Attacks: Shortspear (+1 to hit, 1d6+1 damage, x3 critical) OR Longbow (+1 to hit, 1d8 damage, 100 ft range) AC: 16 (touch 11, flatfooted 14) Skills: Handle Animal +4 (1 rank), Heal +7 (1 rank), Knowledge (Nature) +7 (1 rank), Ride +7 (1 rank), Spellcraft +5 (1 rank), Survival +9 (1 rank) Languages: Common, Shoanti, Sylvan, Druidic Spells memorized: 3/2 Orisons (level 0): Purify Food and Drink, Detect Poison, Light Level 1: Goodberry, Entangle Equipment: Hide Shirt, Longbow, light leather shield, Spear Animal companion: Sowingwa, Light horse, large animal, HD: 3d8+6 (19), Init: +1, Spd: 60 ft, AC: 13 (touch 10, flatfooted 12), Attacks: +2 (hoof 1d4+1 damage), SQ: Low-light vision, scent, link, share spells; Saves: Fort +5, Ref +4, Will +2; Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Feats: Endurance, Run [/sblock] Shayuri - [B]MELLISANDE[/B] - (Female Gnome Druid 1) [sblock] [/sblock] nonamazing - [B]CHAINE[/B] (Male Human Varisian Wizard 1) [sblock] Chaine, Neutral Good Varisian Wizard Level: 1 / Experience: 0 [U]Attributes[/U] (15 point buy): [LIST] [*]Strength 8 (-1) [SIZE=1]{-2 points}[/SIZE] [*]Dexterity 14 (+2) [SIZE=1]{5 points}[/SIZE] [*]Constitution 10 (+0) [SIZE=1]{0 points}[/SIZE] [*]Intelligence 17 (+3) [SIZE=1]{7 points, +2 Racial} [/SIZE] [*]Wisdom 10 (+0) [SIZE=1]{0 points)[/SIZE] [*]Charisma 12 (+1) [SIZE=1]{2 points}[/SIZE] [/LIST][U]Combat Information[/U]: [LIST] [*]Base Attack Bonus: +0 [*]Initiative: +2 [*]Fortitude: +0 / Reflex: +2 / Will: +2 [*]Hit Points: 6 [*]Armor Class: 12 (unarmored) [*]Melee Attack: masterwork starknife +1 to hit / 1d4 damage / x3 crit [*]Ranged Attack: dagger +2 to hit / 1d4 damage / x2 crit / range 10 [/LIST][U]Feats and Skills[/U]: [LIST] [*]Spell Focus: Conjuration (Human Bonus Feat; +1 to the DC of all saving throws for spells of the Conjuration school) [*]Varisian Tattoo (Background Bonus Feat; Conjuration spells cast at +1 caster level; [I]acid splash[/I] 1/day as a spell-like ability) [*]Scribe Scroll (Wizard Bonus Feat) [*]Augment Summoning (1st level Feat; All summoned creatures get +4 Strength and +4 Constitution) [/LIST] [LIST] [*]Knowledge (Arcana) +7 [*]Knowledge (Local) +7 [*]Appraise +7 [*]Spellcraft +7 [*]Linguistics +7 [*]Craft (Alchemy) +7 [/LIST] [LIST] [*]Languages: Common, Varisian, Goblin, Thassilonian, Shoanti, Draconic [/LIST][U]Class and Race Notes[/U]: [LIST] [*]+2 racial increase to one ability score (Intelligence; noted in statistics above) [*]Medium creature; Base Speed 30 feet [*]Human Bonus Feat [*]Additional Skill Rank at 1st Level; One additional Rank each level [*]Human Weapon Training: starknife [*]Favored Class: Wizard [*]Wizard weapon proficiencies: club, dagger, heavy crossbow, light crossbow, and quarterstaff [*]Wizard Spellcasting (0th Level Spells per day: 3 / 1st Level Spells per day: 2) [*]Bonded Item: Weapon (starknife) (1/day can use bonded item to cast any one spell Wizard knows) [*]Universal School Power: [I]hand of the apprentice[/I] (functions like mage hand but can attack with dagger +3 to hit, 1d4+3 damage, must concentrate each round to keep active) [/LIST][U]Spells and Spellbook[/U]: [LIST] [*]0th Level Spells Prepared: [I]Detect Magic[/I], [I]Prestidigitation[/I], [I]Daze[/I], [I]Message[/I] [*]1st Level Spells Prepared: [I]Summon Monster I[/I], [I]Mage Armor[/I] [/LIST] [LIST] [*]Spellbook contains spells listed above plus all 0th level spells, [I]Mount[/I], [I]Identify[/I], and [I]Shield[/I] [/LIST][U]Equipment:[/U] [LIST] [*]Masterwork Varisian Starknife (decorated with flowing Varisian runes; named "Illumination") [*]Five (5) well-balanced daggers (worn on belt) [*]Pocketed Scarf (containing spell components) [*]Loose, comfortable robes with bright colorful patterns [*]Heavy belt w/h one dozen large belt pouches [*]Small Varisian idol [*]Leather-bound and embossed Spellbook [/LIST][/sblock] Walking Dad - [B]SIVAN CALDERON[/B] (Male Human Paladin of Selyn 1) [sblock] Name: Sivan Calderon Class: Paladin 1 Race: Human [?] Size: Medium Gender: Male Alignment: Lawful Good Deity: Shelyn Str: 14 +2 (2p.) Level: 1 XP: 0 Dex: 11 +0 (1p.) BAB: +1 HP: 10 + 2 + 1 = 13 Con: 14 +2 (5p.) CMB: +3/+7 Dmg Red: - Int: 12 +1 (2p.) Speed: 20' Spell Res: - Wis: 10 +0 (0p.) Init: +0 Spell Save: - Cha: 14 +2 (5p.) ACP: -1 Spell Fail: - (Racial bonus on Str) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +0 +1 +0 +0 +0 16 Touch: 10 Flatfooted: 16 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +0 +0 Will: 0 +0 +1 +1 Weapon Attack Damage Critical Glaive +3 1d10+4 20x3 Languages: Common, celestial Abilities: Aura of good Detect evil Smite evil 1/day (+2 to hit, +1 damage) Feats: County Born, Overhead Chop, Defensive Combat Training Skill Points: 4 Skills Base Mod Misc Class Total *Knowledge (Religion) 1 +1 +3 +5 *Diplomacy 1 +2 +3 +5 *Craft 1 +1 +3 +5 *Spellcraft 1 +1 +3 +5 Equipment: (240gp) Glaive (8gp) (10lb) Dagger (2gp) (1lb) Spiked Gauntlet (5gp) (1lb) Splint Mail (200gp) (45lb) 215gp Backpack (2gp) 2lb Holy Symbol (wooden) 1gp -- Grappling Hook 1gp 4lb* Traveler's clothes (free) (-) 4gp Total Weight:68lb Money: 21gp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 6'0" Weight: 194lb Eyes: Blue [/sblock] The Rolling Man - [B]ARAHMID[/B] (Male Half-orc Rogue 1) [sblock] [/sblock] jkason - [B]SAKTOUK[/B] (Male Half-orc Monk 1) [sblock] [B]Name:[/B] Saktouk [B]Class:[/B] Monk 1 [B]Race:[/B] Half-Orc[B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] Irori [B]Str:[/B] 16 +3 (5p.) [B]Level:[/B] 1 [B]XP:[/B] 0/2000 [B]Dex:[/B] 13 +2 (3p.) [B]BAB:[/B] +0 [B]HP:[/B] 12/12 (1d8+4**) [B]Con:[/B] 10 +0 (0p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] - [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 16 +3 (5p.) [B]Init:[/B] +4* [B]Spell Save:[/B] - [B]Cha:[/B] 10 +0 (0p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] - * Shriikirri-Quah Totem Spirit ** Toughness (+3 HP +1 per HD) [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 +0 +0 +3 15 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 13 Special: Deflect Arrows (negate 1 ranged attack / round if aware) [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +0 +2 [B]Ref:[/B] 2 +2 +4 [B]Will:[/B] 2 +3 +5 [B]Weapon Attack Damage* Critical[/B] Unarmed Strike............+3.....1d6+3.........x2 Unarmed Strike, flurry...+1/+1..1d6+3/1d6+3....x2 Kama......................+3.....1d6+3.........x2 Kama, flurry.............+1/+1..1d6+3/1d6+3....x2 Siangham..................+3.....1d6+3.........x2 Siangham, flurry.........+1/+1..1d6+3/1d6+3....x2 Dagger....................+3.....1d4+3.........19-20/x2 Dagger, thrown............+2.....1d4+3.........19-20/x2, range 10' Sling.....................+2.....1d4+3.........x2, range 50' [B]Languages:[/B] Common Shoanti [B]Abilities:[/B] --Half-Orc-- * +2 Str & Wis, -2 Int * Darkvision 60 ft. * Weapon proficiency: Greataxe & falchion * Weapon familiarity: any "orc" titled weapon = martial * Orc Ferocity: 1/day (disabled one round past 0 HP) * Orc Blood * Language choices: Droconic, Giant, Gnoll, Goblin, Abyssal * Favored Class: Cleric --Monk-- * Weapons: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling. * Add Wis bonus to AC * Flurry of Blows (-2) * Unarmed damage: 1d6 [B]Feats:[/B] Toughness(1st level) Improved Unarmed Strike (Bonus Monk) Deflect Arrows (Bonus Monk 1st) Shriikirri-Quah Totem Spirit (Campaign bonus) [B]Skill Points:[/B] 4 [B]Max Ranks:[/B] 1 [B]Skills Ranks Mod Misc Total[/B] --Class (+3 bonus)-- Acrobatics.................1....+2....+3....+6 Climb......................1....+3....+3....+7 Perception.................1....+3....+3....+7 Ride.......................0....+2....+2*...+4 Stealth....................1....+2....+3....+6 * Shriikirri-Quah Totem Spirit [B]Equipment: Cost Weight[/B] --Worn / Carried-- Backpack..................2gp....2lb Belt pouch................1gp....1/2lb Sling......................--....-- Sling bullets (10)........1sp....5lb Kama......................2gp....2lb Siangham..................3gp....1lb Dagger....................2gp....1lb Monk's Outfit.............--.....-- --In Backpack-- Bedroll...................1sp....5lb Flint & Steel.............1gp....-- Rations (5 days)........2.5gp....5lb Rope, hempen (50 ft)......1gp....10lb Waterskin.................1gp.....4lb [B]Total Weight:[/B]35.5lbs [B]Money:[/B] 4gp 3sp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 153 230 460 1150 [B]Age:[/B] 16 [B]Height:[/B] 6'2" [B]Weight:[/B] 250lb [B]Eyes:[/B] Blue [B]Hair:[/B] Black (shaved bald) [B]Skin:[/B] Green [/sblock] OK, here are the directions for character builds: Start at 1st level. No Evil alignments. Use Core rules only - 3.5 PHB or 3.5 SRD + PfRPG Alpha 3 release (I don't have any of the Complete books; besides, this is somewhat of a playtest). [U]Ability Scores[/U] - Use the Purchase option (Tables 2-2 & 2-2), using the Standard Fantasy point total. [U]Race[/U] - Choose standard race options. If you choose Human, I can post some basic info about the various cultures of the Pathfinder World (called Golarion) if you are interested. It would be mainly for flavor, not game mechanics. [U]Class[/U] - For experience, we'll use the medium advancement (from Table 4-1). For Hit Points, use the standard starting HP (Max at 1st level + your Con modifier). Max gold for each class. [U]Skills[/U] - see the Skills chapter on page 52 of the Alpha 3 release for skill changes. [U]Feats[/U] - from the Alpha 3, just note which feats have changed or been dropped (see the Designer Notes: Missing Feats bullet on page 68). Other details such as background, equipment, spells known, etc. can be added by you. If you have ANY questions, please post here and I will try to get back to you ASAP. Thanks again for your interest. [/QUOTE]
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PFRPG Alpha - Rise of the Runelords AP
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