Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[pfrpg]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SelcSilverhand" data-source="post: 5142699" data-attributes="member: 30016"><p>I was badly torn between a rogue, a bard, and a cleric to offer up for this game. I've had good concepts for all of them rolling around inside my head, but in the end the cleric won out because I had a good background fleshed out for it. Here are the stats I came up with.</p><p><a href="http://invisiblecastle.com/stats/view/23766/" target="_blank">STR 10, DEX 16, CON 15, INT 13, WIS 16, CHA 17</a></p><p></p><p>My character will be a Cleric of Desna from Varisia, in the region around the city of Kaer Maga. I reworked some of the background I had written for a game that never got off the ground, and expanded it a bit.</p><p></p><p><strong>Public Background</strong></p><p>[SBLOCK]</p><p>Keepiru was born and raised in the land of Varisia in the region around Kaer-Maga. His family was nomadic and never spent more than half a year in any one place though they often returned to the wild city to trade. It was here that his old life was destroyed, and a new one created.</p><p></p><p>Keepiru's parents were never very rich. In fact they scraped by largely by the generous gifts from others in their caravan. His father was ungifted in any skill and resented it. His mother was once a competent dancer but an accident had broken her leg and it had never set properly. His brothers and sisters were still too young to earn much of a living, though they could be counted on to pilfer some extra food from the local villagers they passed. One year was particularly bad for trade. Unseasonably late snowfalls, freak frosts damaging crops, and heavy rains to make roads boggy all contributed to the poor year. His father began to borrow money from others in the caravan in order to make ends meet. Rumors began to circulate among the caravan that "some people" were not pulling their weight and would have to be cut loose to fend for themselves. Knowing exactly who would be the first to go, Keepiru's father became desperate, knowing that if their family was cast out they would eventually starve or be forced to labor as servents to some land baron. </p><p></p><p>The caravan had returned to Kaer-Maga in hopes of generating enough money to get them through the winter. It was here that Keepiru's father found a way out. He sought out the bloatmages, those dark wizards who thrive off of blood magic, and offered them a trade: His sons life in exchange for enough money to pay off his debts. It didn't take long before he found a cabal of these grossly obese wizards who were willing to deal. He provided them with some of the boy's personal effects as they requested, a lock of hair, an old shirt, and an old wooden cup. The mages gave the father half of the gold and told him to return with the boy while they prepared the ritual.</p><p></p><p>Keepiru was completely unaware of the danger to his life. He was glad to be back in the wild city where he was free to do whatever he wished. He loved to explore the warren of tunnels and high spires of the ancient ruined fortress. Every now and then he was lucky to find old bits of pottery, cheap jewelry, or oddly carved stones he could sell for a bit of coin. </p><p>He was wandering the streets of Kaer-Maga one day when he was nearly stepped on by an enormous, hideous monster. The creature looked like a huge old hag, lanky hair, pebbled skin, yellowed teeth, and long claws. It carried long ropey beads made from twisted hide, tendons, and knotted hair. Its clothes were mostly rags with a curious gaping hole about the chest and abdomen. The creature was a Trollish Soothsayer. It told him it recognized a destiny for him, and proceeded to cut open its own belly. Its entrails spilled out on the pavement while the troll crouched over them. To his continuing horror, the giant stirred the bloody guts with one claw as it read the future in its own entrails. Too terrified and disgusted to run, Keepiru stood by while his future was foretold by the creature. It told him of the obscene rituals the blood magi were preparing for him and his father's complicity in the vile act. With one gore flecked claw, it pointed vaguely northwest and told him that the only way to survive was to flee. </p><p></p><p>So he did.</p><p></p><p>Unable to return to his caravan without being aprehended by his traitorous father, he had to flee with only the clothes on his back. He was sustained only by luck, and a little divine intervention. Every night he dreamed of a great feast of his favorite foods, and every morning he woke satited as if he had had a full meal. It was enough to keep him going. Along the way he took shelter in a shrine in the center of a calm, still wood when he met a traveler. The man spoke of dreams, of his travels, of the freedom to choose, and of the wonderous places he had been guided to by his goddess.</p><p></p><p>Two years of dangerous travel through the wilderness brought Keepiru to this road. He had traveled with the man for a time, before he felt he was led upon another path. He knows he cannot return to the south, for his dreams are sometimes filled with visions of bloated, evil figures seeking him with blood slick hands. He would continue traveling to the northwest, as the trollish seer divined for him, until he finds his freedom and his destiny.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5142699, member: 30016"] I was badly torn between a rogue, a bard, and a cleric to offer up for this game. I've had good concepts for all of them rolling around inside my head, but in the end the cleric won out because I had a good background fleshed out for it. Here are the stats I came up with. [url=invisiblecastle.com/stats/view/23766/]STR 10, DEX 16, CON 15, INT 13, WIS 16, CHA 17[/url] My character will be a Cleric of Desna from Varisia, in the region around the city of Kaer Maga. I reworked some of the background I had written for a game that never got off the ground, and expanded it a bit. [B]Public Background[/B] [SBLOCK] Keepiru was born and raised in the land of Varisia in the region around Kaer-Maga. His family was nomadic and never spent more than half a year in any one place though they often returned to the wild city to trade. It was here that his old life was destroyed, and a new one created. Keepiru's parents were never very rich. In fact they scraped by largely by the generous gifts from others in their caravan. His father was ungifted in any skill and resented it. His mother was once a competent dancer but an accident had broken her leg and it had never set properly. His brothers and sisters were still too young to earn much of a living, though they could be counted on to pilfer some extra food from the local villagers they passed. One year was particularly bad for trade. Unseasonably late snowfalls, freak frosts damaging crops, and heavy rains to make roads boggy all contributed to the poor year. His father began to borrow money from others in the caravan in order to make ends meet. Rumors began to circulate among the caravan that "some people" were not pulling their weight and would have to be cut loose to fend for themselves. Knowing exactly who would be the first to go, Keepiru's father became desperate, knowing that if their family was cast out they would eventually starve or be forced to labor as servents to some land baron. The caravan had returned to Kaer-Maga in hopes of generating enough money to get them through the winter. It was here that Keepiru's father found a way out. He sought out the bloatmages, those dark wizards who thrive off of blood magic, and offered them a trade: His sons life in exchange for enough money to pay off his debts. It didn't take long before he found a cabal of these grossly obese wizards who were willing to deal. He provided them with some of the boy's personal effects as they requested, a lock of hair, an old shirt, and an old wooden cup. The mages gave the father half of the gold and told him to return with the boy while they prepared the ritual. Keepiru was completely unaware of the danger to his life. He was glad to be back in the wild city where he was free to do whatever he wished. He loved to explore the warren of tunnels and high spires of the ancient ruined fortress. Every now and then he was lucky to find old bits of pottery, cheap jewelry, or oddly carved stones he could sell for a bit of coin. He was wandering the streets of Kaer-Maga one day when he was nearly stepped on by an enormous, hideous monster. The creature looked like a huge old hag, lanky hair, pebbled skin, yellowed teeth, and long claws. It carried long ropey beads made from twisted hide, tendons, and knotted hair. Its clothes were mostly rags with a curious gaping hole about the chest and abdomen. The creature was a Trollish Soothsayer. It told him it recognized a destiny for him, and proceeded to cut open its own belly. Its entrails spilled out on the pavement while the troll crouched over them. To his continuing horror, the giant stirred the bloody guts with one claw as it read the future in its own entrails. Too terrified and disgusted to run, Keepiru stood by while his future was foretold by the creature. It told him of the obscene rituals the blood magi were preparing for him and his father's complicity in the vile act. With one gore flecked claw, it pointed vaguely northwest and told him that the only way to survive was to flee. So he did. Unable to return to his caravan without being aprehended by his traitorous father, he had to flee with only the clothes on his back. He was sustained only by luck, and a little divine intervention. Every night he dreamed of a great feast of his favorite foods, and every morning he woke satited as if he had had a full meal. It was enough to keep him going. Along the way he took shelter in a shrine in the center of a calm, still wood when he met a traveler. The man spoke of dreams, of his travels, of the freedom to choose, and of the wonderous places he had been guided to by his goddess. Two years of dangerous travel through the wilderness brought Keepiru to this road. He had traveled with the man for a time, before he felt he was led upon another path. He knows he cannot return to the south, for his dreams are sometimes filled with visions of bloated, evil figures seeking him with blood slick hands. He would continue traveling to the northwest, as the trollish seer divined for him, until he finds his freedom and his destiny. [/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[pfrpg]
Top