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<blockquote data-quote="SelcSilverhand" data-source="post: 5146825" data-attributes="member: 30016"><p>I can only think of two times that we've ever referred to alignment in games I've been in. Once during a game that used Slaad heavily, we had to check alignments because they had a spell that has different effects based on how close to the chaotic scale you were. Chaotic = no damage, neutral = 1/2, lawful = full.</p><p>The other time is in a game we currently have on going in the Legacy of Fire AP. Our whole party is composed of paladins so there are some things we can't do and others we need to be completely clear on our motives for. For example, we don't have an issue stealing something important from evil guys (ie, not money, but a key or documents we need). However we can't torture prisoners for information, but we can punish them for their crimes including a death sentence. It's made for some interesting conversations. We've had to argue evil as a result of environment or evil as an integral part of their being after we captured a gnoll bandit who asked for mercy. It comes up a bit more in this game but only as a reminder that the players need to make decisions that are in line with their character. We have a history of "kill everyone first, then Speak with Dead second." so we're trying to break out of that mold.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5146825, member: 30016"] I can only think of two times that we've ever referred to alignment in games I've been in. Once during a game that used Slaad heavily, we had to check alignments because they had a spell that has different effects based on how close to the chaotic scale you were. Chaotic = no damage, neutral = 1/2, lawful = full. The other time is in a game we currently have on going in the Legacy of Fire AP. Our whole party is composed of paladins so there are some things we can't do and others we need to be completely clear on our motives for. For example, we don't have an issue stealing something important from evil guys (ie, not money, but a key or documents we need). However we can't torture prisoners for information, but we can punish them for their crimes including a death sentence. It's made for some interesting conversations. We've had to argue evil as a result of environment or evil as an integral part of their being after we captured a gnoll bandit who asked for mercy. It comes up a bit more in this game but only as a reminder that the players need to make decisions that are in line with their character. We have a history of "kill everyone first, then Speak with Dead second." so we're trying to break out of that mold. [/QUOTE]
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