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<blockquote data-quote="grufflehead" data-source="post: 5163280" data-attributes="member: 35977"><p>OK, it's the weekend, people are away so no harm - yet. But this has the potential to slow the game up so I have a concern that needs addressing now.</p><p></p><p><strong>Disclaimer: this is not a criticism. More a 'I should have asked, maybe you should have specified, let's sort this out now' sort of thing.</strong></p><p></p><p>Are you planning on using a map at any point? I didn't in my own pbp (but then it never ran long enough to get to a combat. I've been in a couple of games that didn't use them and managed reasonably well with abstract descriptions - GlassEye and I's only previous game together was one and I didn't find it to be a problem. But the majority have. Pre-written adventures often come with them so they can easily be uploaded somewhere, otherwise it requires time, effort (and software) to do them which I realise is all more load on the GM.</p><p></p><p>Why am I asking? Because, and it has really only just hit home now we're in this situation, I have created a character for whom pretty precise representation of terrain is very important to the mechanical aspects (not intentionally, but it's has come out like that). 3.5 is one of the more 'tactical' game systems what with flanking, attacks of opportunity for moving etc etc. </p><p></p><p>You've already addressed issues raised by GlassEye surrounding descriptive text in you IC posts regarding effects of damage. If you can accommodate the type of actions that my character is likely to do then I'm happy that an abstraction is never *quite* going to be as much in my favour as an actual, definitive map with no room for queries. I'm fine with that, honestly. But I'd appreciate your thoughts on it now. We're early enough in the game that I would actually prefer to change my character now and be happy it fits better than have it rumble on and cause problems further down the line.</p><p></p><p>Of the feats Renya has, even before she's had a chance to act, her Combat Reflexes have been ignored; and her Stand Still feat, for which I couldn't have written a better opening combat to use, has also been rendered impotent. If maps are not planned, then her Whirlwind Attack (pretty much the entire point of the build) is going to be severely restricted, and her Spring Attack and Mobility are of considerable less tactical benefit. That's about half her feats, which makes her, in comparison with Sir Angus, Sindri's Eidolon, and our new Oracle, pretty much a waste of time as a melee fighter. I'd imagine Julius will also be asking questions as he'll be looking to sneak attack things at every opportunity, for which he's going to need flanking.</p><p></p><p>I can't see any other characters for whom this is likely to be such a big thing, so would it make your life easier if I changed now? I can very easily retool as a missile specialist instead with a simple swap of a couple of stats, and changing my feat selection and a bit of equipment. I'd be perfectly happy to make that change although we might run into a small niche protection issue with Julius if he feels I'm going to steal his thunder?</p><p></p><p>Can you give me your thoughts on this please?</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5163280, member: 35977"] OK, it's the weekend, people are away so no harm - yet. But this has the potential to slow the game up so I have a concern that needs addressing now. [B]Disclaimer: this is not a criticism. More a 'I should have asked, maybe you should have specified, let's sort this out now' sort of thing.[/B] Are you planning on using a map at any point? I didn't in my own pbp (but then it never ran long enough to get to a combat. I've been in a couple of games that didn't use them and managed reasonably well with abstract descriptions - GlassEye and I's only previous game together was one and I didn't find it to be a problem. But the majority have. Pre-written adventures often come with them so they can easily be uploaded somewhere, otherwise it requires time, effort (and software) to do them which I realise is all more load on the GM. Why am I asking? Because, and it has really only just hit home now we're in this situation, I have created a character for whom pretty precise representation of terrain is very important to the mechanical aspects (not intentionally, but it's has come out like that). 3.5 is one of the more 'tactical' game systems what with flanking, attacks of opportunity for moving etc etc. You've already addressed issues raised by GlassEye surrounding descriptive text in you IC posts regarding effects of damage. If you can accommodate the type of actions that my character is likely to do then I'm happy that an abstraction is never *quite* going to be as much in my favour as an actual, definitive map with no room for queries. I'm fine with that, honestly. But I'd appreciate your thoughts on it now. We're early enough in the game that I would actually prefer to change my character now and be happy it fits better than have it rumble on and cause problems further down the line. Of the feats Renya has, even before she's had a chance to act, her Combat Reflexes have been ignored; and her Stand Still feat, for which I couldn't have written a better opening combat to use, has also been rendered impotent. If maps are not planned, then her Whirlwind Attack (pretty much the entire point of the build) is going to be severely restricted, and her Spring Attack and Mobility are of considerable less tactical benefit. That's about half her feats, which makes her, in comparison with Sir Angus, Sindri's Eidolon, and our new Oracle, pretty much a waste of time as a melee fighter. I'd imagine Julius will also be asking questions as he'll be looking to sneak attack things at every opportunity, for which he's going to need flanking. I can't see any other characters for whom this is likely to be such a big thing, so would it make your life easier if I changed now? I can very easily retool as a missile specialist instead with a simple swap of a couple of stats, and changing my feat selection and a bit of equipment. I'd be perfectly happy to make that change although we might run into a small niche protection issue with Julius if he feels I'm going to steal his thunder? Can you give me your thoughts on this please? [/QUOTE]
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