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<blockquote data-quote="grufflehead" data-source="post: 5164714" data-attributes="member: 35977"><p><strong>Confused? You soon will be...</strong></p><p></p><p></p><p></p><p>That post was like the distilled essence of chaos, in text form <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> However, I *think* I get the gist as it applies to me, so... if this is the chance to change, then let's do it. Ragnor and the Oracle (and Julius for that matter) are not what I would class as 'ranged fighters'. As per previous post, with the addition of said Oracle we have a mulitude of ways of chopping, hacking, slicing and generally rending anything foolish enough to get within swinging range. Anything less up close and personal, not so much.</p><p></p><p>Rather than change the previously posted sheet, I'll re-post it in the thread once I've had dinner and made the requisite changes. </p><p></p><p>To keep the flow moving I suggest you put the Oracle in Renya's place on the 'map' and assume it is he who has just done the damage to that wolf. Put Renya behind him in the initiative order and assume that my entire turn involves getting into position - it's back to the the top and the start of the new round.</p><p></p><p></p><p>EDIT: and here's Renya Mk II</p><p></p><p>[sblock=Renya]</p><p>[code]</p><p> Name: Renya Age: 22</p><p> Class: Ranger 1/Fighter 5 Height: 5'7"</p><p> Race: Human Weight: 135#</p><p> Size: M Hair: Red</p><p>Gender: Female Eyes: Green</p><p> Align: CG Skin: Pale</p><p></p><p>Str: 15/+2 Level: 6 XP: 15000 </p><p>Dex: 18/+4 BAB: +6/+1 HP: 52</p><p>Con: 15/+2 CMB: +8 ACP: -3</p><p>Int: 16/+3 CMD: 22 DR: -</p><p>Wis: 16/+3 Speed: 30 SR: -</p><p>Cha: 10/ Init: +4 Spell DC: N/A</p><p></p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 8 6 2 </p><p> Ref: 7 3 4 </p><p>Will: 6 1 3 +2 (feat), +1 vs fear </p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Dodge CExp Touch Flatfooted Special</p><p> Armoured: 18 +4 0 +4 0 0 0 0 0 14 14 </p><p></p><p></p><p> </p><p>Weapon: Attack Damage Critical Special</p><p>Composite Long Bow +12/+7 D8+5 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans</p><p>Rapid Shot +10/+10/+5 D8+5 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans</p><p>Deadly Aim +10/+5 D8+9 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans</p><p>Rapid Shot + Deadly Aim +8/+8/+3 D8+9 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans</p><p>Knife +8 D4+2 19-20/x2 +2 to hit and damage vs humans</p><p></p><p></p><p>Languages: </p><p></p><p>Common, Skald, Sign Language*</p><p></p><p>Racial Abilities:</p><p></p><p>+1 skill point per level</p><p>Bonus feat </p><p></p><p>Class Abilities:</p><p></p><p>Favoured Enemy (humans)</p><p>Tracking - +1 on Survival checks to follow tracks</p><p>Wild Empathy - CHA check to influence non-domestic animals</p><p>Armour Training I (+1 max DEX, -1 ACP)</p><p>Bravery</p><p>Weapong Training I (bows)</p><p> </p><p></p><p>Feats:</p><p>Iron Will</p><p>Deadly Aim</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Rapid Shot</p><p>Weapon Focus (Long bow)</p><p>Weapon Specialisation (Long bow)</p><p> </p><p> </p><p>Skill Points: 45 (6+3/Lvl + 2+3+1/Lvl x5 +6)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics +9 6 4 -1 ACP</p><p>Appraise </p><p>Bluff ^ </p><p>Climb * +6(+8) 1 3 3 (+2 with Climber's kit), -1 ACP</p><p>Craft (Fletcher) * +7 1 3 3</p><p>Diplomacy </p><p>Disable Device </p><p>Disguise </p><p>Escape Artist </p><p>Fly </p><p>Handle Animal * +9 6 3 </p><p>Heal * +12(14) 6 3 3 (+2 with Healer's kit) </p><p>Intimidate * </p><p>Knowledge (Arcana) </p><p>Knowledge (Dungeoneering) * +7 1 3 3</p><p>Knowledge (Engineering) * +7 1 3 3</p><p>Knowledge (Geography) * +7 1 3 3</p><p>Knowledge (History) </p><p>Knowledge (Local) ^ </p><p>Knowledge (Nature) * +7 1 3 3</p><p>Knowledge (Nobility) </p><p>Knowledge (Planes)</p><p>Knowledge (Religion) </p><p>Linguistics </p><p>Perception * ^ +12 6 3 3</p><p>Perform </p><p>Profession (Teamstress) * +7 1 3 3</p><p>Ride* +8 1 3 4</p><p>Sense Motive ^ </p><p>Sleight of Hand </p><p>Spellcraft * </p><p>Stealth * +12 6 3 4 -1 ACP</p><p>Survival * ^ +12 6 3 3 +1 on Track rolls</p><p>Swim * +6 1 3 3 -1 ACP</p><p>Use Magic Device</p><p> </p><p></p><p>*Class skills</p><p>^ +2 vs humans</p><p></p><p></p><p>Money</p><p>PP: GP: 100 SP: CP: </p><p></p><p></p><p></p><p>Equipment Cost Weight</p><p>Chain Shirt 100 25</p><p>Composite Long Bow 300 3</p><p>Arrows (200) 10 30</p><p>Quivers (3) 3 3</p><p>Fletching tools 5 5</p><p>Waterskin 1 4</p><p>Backpack 2 2</p><p>Hooded Lantern 7 2 </p><p>Oil (1 flask) 1 1 </p><p>Flint and steel 1 -- </p><p>Rope (hemp) 200' 40 20 </p><p>Belt Pouch (2) 2 1 </p><p>Explorer's outfit 10 8</p><p>10 torches .1 10</p><p>Bedroll .1 5</p><p>Blanket .5 3</p><p>Whistle 1 --</p><p>Healer's Kit 50 1</p><p>Climber's Kit 80 5</p><p>Knife 2 1</p><p>Carpentry tools 5 5</p><p>Chalk 0.01 0 </p><p>Charcoal 0.01 0 </p><p>Paper (20 sheets) 8 0 </p><p>Parchment (10 sheets) 2 0 </p><p>Sewing Needle 0.5 0 </p><p>Ball of thread 0.5 0 </p><p>Vial of Holy Water 25 0 </p><p>Salt (1 pound) 5 1 </p><p>Trail rations (6 days) 3 6</p><p>Sack (2) 0.2 1</p><p></p><p> Total Weight: 146lb</p><p> Carried weight: 40lb</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 66 133 200 </p><p></p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5164714, member: 35977"] [b]Confused? You soon will be...[/b] That post was like the distilled essence of chaos, in text form ;) However, I *think* I get the gist as it applies to me, so... if this is the chance to change, then let's do it. Ragnor and the Oracle (and Julius for that matter) are not what I would class as 'ranged fighters'. As per previous post, with the addition of said Oracle we have a mulitude of ways of chopping, hacking, slicing and generally rending anything foolish enough to get within swinging range. Anything less up close and personal, not so much. Rather than change the previously posted sheet, I'll re-post it in the thread once I've had dinner and made the requisite changes. To keep the flow moving I suggest you put the Oracle in Renya's place on the 'map' and assume it is he who has just done the damage to that wolf. Put Renya behind him in the initiative order and assume that my entire turn involves getting into position - it's back to the the top and the start of the new round. EDIT: and here's Renya Mk II [sblock=Renya] [code] Name: Renya Age: 22 Class: Ranger 1/Fighter 5 Height: 5'7" Race: Human Weight: 135# Size: M Hair: Red Gender: Female Eyes: Green Align: CG Skin: Pale Str: 15/+2 Level: 6 XP: 15000 Dex: 18/+4 BAB: +6/+1 HP: 52 Con: 15/+2 CMB: +8 ACP: -3 Int: 16/+3 CMD: 22 DR: - Wis: 16/+3 Speed: 30 SR: - Cha: 10/ Init: +4 Spell DC: N/A Total Base Mod Misc Special Fort: 8 6 2 Ref: 7 3 4 Will: 6 1 3 +2 (feat), +1 vs fear AC: Total Base Armor Shld Dex Size Def Nat Dodge CExp Touch Flatfooted Special Armoured: 18 +4 0 +4 0 0 0 0 0 14 14 Weapon: Attack Damage Critical Special Composite Long Bow +12/+7 D8+5 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans Rapid Shot +10/+10/+5 D8+5 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans Deadly Aim +10/+5 D8+9 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans Rapid Shot + Deadly Aim +8/+8/+3 D8+9 20/x3 +1 to hit/damage within 30', +2 to hit/damage vs humans Knife +8 D4+2 19-20/x2 +2 to hit and damage vs humans Languages: Common, Skald, Sign Language* Racial Abilities: +1 skill point per level Bonus feat Class Abilities: Favoured Enemy (humans) Tracking - +1 on Survival checks to follow tracks Wild Empathy - CHA check to influence non-domestic animals Armour Training I (+1 max DEX, -1 ACP) Bravery Weapong Training I (bows) Feats: Iron Will Deadly Aim Point Blank Shot Precise Shot Rapid Shot Weapon Focus (Long bow) Weapon Specialisation (Long bow) Skill Points: 45 (6+3/Lvl + 2+3+1/Lvl x5 +6) Skills Total Rank CS Ability Misc Acrobatics +9 6 4 -1 ACP Appraise Bluff ^ Climb * +6(+8) 1 3 3 (+2 with Climber's kit), -1 ACP Craft (Fletcher) * +7 1 3 3 Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal * +9 6 3 Heal * +12(14) 6 3 3 (+2 with Healer's kit) Intimidate * Knowledge (Arcana) Knowledge (Dungeoneering) * +7 1 3 3 Knowledge (Engineering) * +7 1 3 3 Knowledge (Geography) * +7 1 3 3 Knowledge (History) Knowledge (Local) ^ Knowledge (Nature) * +7 1 3 3 Knowledge (Nobility) Knowledge (Planes) Knowledge (Religion) Linguistics Perception * ^ +12 6 3 3 Perform Profession (Teamstress) * +7 1 3 3 Ride* +8 1 3 4 Sense Motive ^ Sleight of Hand Spellcraft * Stealth * +12 6 3 4 -1 ACP Survival * ^ +12 6 3 3 +1 on Track rolls Swim * +6 1 3 3 -1 ACP Use Magic Device *Class skills ^ +2 vs humans Money PP: GP: 100 SP: CP: Equipment Cost Weight Chain Shirt 100 25 Composite Long Bow 300 3 Arrows (200) 10 30 Quivers (3) 3 3 Fletching tools 5 5 Waterskin 1 4 Backpack 2 2 Hooded Lantern 7 2 Oil (1 flask) 1 1 Flint and steel 1 -- Rope (hemp) 200' 40 20 Belt Pouch (2) 2 1 Explorer's outfit 10 8 10 torches .1 10 Bedroll .1 5 Blanket .5 3 Whistle 1 -- Healer's Kit 50 1 Climber's Kit 80 5 Knife 2 1 Carpentry tools 5 5 Chalk 0.01 0 Charcoal 0.01 0 Paper (20 sheets) 8 0 Parchment (10 sheets) 2 0 Sewing Needle 0.5 0 Ball of thread 0.5 0 Vial of Holy Water 25 0 Salt (1 pound) 5 1 Trail rations (6 days) 3 6 Sack (2) 0.2 1 Total Weight: 146lb Carried weight: 40lb Light Medium Heavy Max Weight: 66 133 200 [/code][/sblock] [/QUOTE]
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