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<blockquote data-quote="GandalfMithrandir" data-source="post: 5169646" data-attributes="member: 82765"><p>Updated Julius</p><p></p><p>[sblock=Sheet]Rogue 5/Assassin 1</p><p></p><p>HP: 39</p><p>AC: 16/17 (Dodge) (10+ 4 Dexterity+ 2 Leather +1 Dodge)</p><p></p><p></p><p>STR: 16</p><p>DEX: 19</p><p>CON: 13</p><p>INT: 16</p><p>WIS: 11</p><p>CHA: 13</p><p></p><p>Attacks: </p><p>Composite Shortbow: +8 (1d6+3)</p><p>2 Daggers: +4/+4 (1d4+3/1d4+1)</p><p>Dagger (Thrown): +8 (1d4+3)</p><p>Longsword: +2 (1d8+3)</p><p>Sneak Attack +4d6 when flanked or otherwise flat-footed</p><p></p><p>Death Attack: If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim's saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.</p><p>If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.</p><p></p><p></p><p>Skills: Acrobatics +14 (6 ranks), Appraise +12 (6 ranks), Bluff +10 (6), Climb +12 (6), Disable Device +14 (6), Disguise +10 (6), Intimidate +10 (6), Perception +10 (6), Stealth +14 (6), Diplomacy +8 (4)</p><p></p><p>Feats: Two-Weapon Fighting, Point Blank Shot, Precise Shot, Dodge</p><p></p><p>Rogue Talents: Fast Stealth, Rogue Crawl</p><p></p><p>Equipment: 3 bottles of oil, 6 torches, flint and steel, thieves tools, 2 daggers, shortbow, backpack, bedroll, leather armor, 10 doses of KO Poison (75gp each)</p><p></p><p></p><p>KO Poison: Type: Injury, Onset: Instant, Frequency: 1/Min for 2 mins, Effect: Unconscious for 1 min/2d4 Hours, 1 save (DC 13)[/sblock]</p></blockquote><p></p>
[QUOTE="GandalfMithrandir, post: 5169646, member: 82765"] Updated Julius [sblock=Sheet]Rogue 5/Assassin 1 HP: 39 AC: 16/17 (Dodge) (10+ 4 Dexterity+ 2 Leather +1 Dodge) STR: 16 DEX: 19 CON: 13 INT: 16 WIS: 11 CHA: 13 Attacks: Composite Shortbow: +8 (1d6+3) 2 Daggers: +4/+4 (1d4+3/1d4+1) Dagger (Thrown): +8 (1d4+3) Longsword: +2 (1d8+3) Sneak Attack +4d6 when flanked or otherwise flat-footed Death Attack: If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim's saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds. If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack. Skills: Acrobatics +14 (6 ranks), Appraise +12 (6 ranks), Bluff +10 (6), Climb +12 (6), Disable Device +14 (6), Disguise +10 (6), Intimidate +10 (6), Perception +10 (6), Stealth +14 (6), Diplomacy +8 (4) Feats: Two-Weapon Fighting, Point Blank Shot, Precise Shot, Dodge Rogue Talents: Fast Stealth, Rogue Crawl Equipment: 3 bottles of oil, 6 torches, flint and steel, thieves tools, 2 daggers, shortbow, backpack, bedroll, leather armor, 10 doses of KO Poison (75gp each) KO Poison: Type: Injury, Onset: Instant, Frequency: 1/Min for 2 mins, Effect: Unconscious for 1 min/2d4 Hours, 1 save (DC 13)[/sblock] [/QUOTE]
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