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PH1: The Darque Demense (Bront judging)
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<blockquote data-quote="Wik" data-source="post: 3693371" data-attributes="member: 40177"><p>Elthic stays quiet through most of the investigations, casting curious glances up at the window nervously. But he doesn't mention anything to anybody, lest he make them nervous. </p><p></p><p><span style="color: brown">"The front door seems like it may be the best means of entrance. There's something to be said for the direct approach! Besides, I don't like the idea of coming too close to those windows... at least not without solid ground under my feet."</span> the dwarf shoots a nervous glance at Xir.</p><p></p><p>I can bypass the front door, or the back. It is, of course, your call.</p><p></p><p>[sblock=Elthic's Skill Modifiers]</p><p>Don't know if I should make rolls, or just post modifiers. So, here's the mods -</p><p>Search (on the door): +5. In particular, looking for traps, especially of the arcane variety. No one will be within twenty feet of Elthic when he does this.</p><p></p><p>Disable Device: +7. If Elthic detects a trap that seems like it might be too dangerous, he'll check other ground-floor entrances before actually trying to disable a trap.</p><p></p><p>Open Lock: +8. Elthic will, if able, take 10 on a check. If that don't work, take 20. If that don't work, he'll adventure for several months, until he gets a skill high enough to disable the lock. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Wik, post: 3693371, member: 40177"] Elthic stays quiet through most of the investigations, casting curious glances up at the window nervously. But he doesn't mention anything to anybody, lest he make them nervous. [color=brown]"The front door seems like it may be the best means of entrance. There's something to be said for the direct approach! Besides, I don't like the idea of coming too close to those windows... at least not without solid ground under my feet."[/color] the dwarf shoots a nervous glance at Xir. I can bypass the front door, or the back. It is, of course, your call. [sblock=Elthic's Skill Modifiers] Don't know if I should make rolls, or just post modifiers. So, here's the mods - Search (on the door): +5. In particular, looking for traps, especially of the arcane variety. No one will be within twenty feet of Elthic when he does this. Disable Device: +7. If Elthic detects a trap that seems like it might be too dangerous, he'll check other ground-floor entrances before actually trying to disable a trap. Open Lock: +8. Elthic will, if able, take 10 on a check. If that don't work, take 20. If that don't work, he'll adventure for several months, until he gets a skill high enough to disable the lock. :) [/sblock] [/QUOTE]
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