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<blockquote data-quote="Phoenix8008" data-source="post: 3867342" data-attributes="member: 211"><p>[sblock=OOC]Well, we have two people saying they will follow wherever. Eleria already pretty much agreed to go after the rats and the lizard above it in the tower. And Abdul said he was ready to kill the rats. So I think that's enough leaders going that direction that the others will follow. No point in waiting for the sporadicness to stop. If the thread just languishes here nobody will know who's waiting for who and it'll freeze. So I'll post here to open up the next scene of going into the kitchen and getting stuff started there and we will just deal with the combat going a little slow.[/sblock]Conversation with the voice done, the party moves back into the house through the front door. Nothing seems to have changed since you left before. The white cat comes walking down the stairs towards you as you shut the door behind you. It meows a few times then begins to purr as it rubs against Abdul's legs, crossing back and forth to rub each side against his legs.</p><p></p><p>Walking past the staircase with an upwards glance and a few thoughts wondering about "Fluffy", the party re-enters the dining room. The silence is broken only by your own footsteps and the purring of the cat. Walking past the table and chairs, the party assembles in front of the wooden door in the curved tower wall. Elthic quickly determins that the door is not even locked. Turning the handle, the door pulls open to reveal a kitchen swarming with giant rats. They cover the table in the center of the room and the floor between the table and a stove near the door. What appears to be a pantry door in the northern end of the room has a large hole gnawed through it leaving the top half of the door still closed in its frame. You can see some movement in the darkness of that hole fortelling more of the large rodents to come. At the sound of the door opening all the beady eyes turn towards you and the whiskered snouts sniff the air before turning to attack the party with chittering cries of hunger...</p><p></p><p><strong><u>Round 1- Order of battle and conditions</u></strong></p><p>-Eleria (AC: 16, HP: 7/7) <em>>has 3 healing potions</em></p><p>-Elthic (AC:15, HP: 9/9), <em>>has 4 healing potions</em></p><p>-Xir (AC: 19, HP:12/12) <span style="color: red"><em>-1 Str</em></span>, <em>>has 4 potions of healing </em></p><p>-Abdul (AC:<span style="color: red"><em>12</em></span>, HP:5/5) <span style="color: red"><em>-1 Dex</em></span>, <em>>has 6 healing potions</em></p><p>-Dire Rat #1 (0 damage)</p><p>-Dire Rat #2 (0 damage)</p><p>-Dire Rat #3 (0 damage)</p><p>-Dire Rat #4 (0 damage)</p><p>-Dire Rat #5 (0 damage)</p><p>-Dire Rat #6 (0 damage)</p><p></p><p>[sblock=OOC]Stonegod: The -1 to Xir's STR isn't enough to affect his attack or damage rolls so all his regular bonuses will apply.</p><p>Everybody: I think I have the right number of potions for everyone. If you have something different, let me know and we'll hash it out till we agree. Reduced the ability score damage by one for each of the three that got poisoned. Eleria is now free and clear of the effects. Xir is no longer affected much, but he's still a tad bit weaker. Abdul is slowed down just enough to reduce his AC by 1 still. After next resting, all these effects will be cleared. Of course by then you might all be diseased... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 3867342, member: 211"] [sblock=OOC]Well, we have two people saying they will follow wherever. Eleria already pretty much agreed to go after the rats and the lizard above it in the tower. And Abdul said he was ready to kill the rats. So I think that's enough leaders going that direction that the others will follow. No point in waiting for the sporadicness to stop. If the thread just languishes here nobody will know who's waiting for who and it'll freeze. So I'll post here to open up the next scene of going into the kitchen and getting stuff started there and we will just deal with the combat going a little slow.[/sblock]Conversation with the voice done, the party moves back into the house through the front door. Nothing seems to have changed since you left before. The white cat comes walking down the stairs towards you as you shut the door behind you. It meows a few times then begins to purr as it rubs against Abdul's legs, crossing back and forth to rub each side against his legs. Walking past the staircase with an upwards glance and a few thoughts wondering about "Fluffy", the party re-enters the dining room. The silence is broken only by your own footsteps and the purring of the cat. Walking past the table and chairs, the party assembles in front of the wooden door in the curved tower wall. Elthic quickly determins that the door is not even locked. Turning the handle, the door pulls open to reveal a kitchen swarming with giant rats. They cover the table in the center of the room and the floor between the table and a stove near the door. What appears to be a pantry door in the northern end of the room has a large hole gnawed through it leaving the top half of the door still closed in its frame. You can see some movement in the darkness of that hole fortelling more of the large rodents to come. At the sound of the door opening all the beady eyes turn towards you and the whiskered snouts sniff the air before turning to attack the party with chittering cries of hunger... [B][U]Round 1- Order of battle and conditions[/U][/B] -Eleria (AC: 16, HP: 7/7) [I]>has 3 healing potions[/I] -Elthic (AC:15, HP: 9/9), [I]>has 4 healing potions[/I] -Xir (AC: 19, HP:12/12) [color=red][I]-1 Str[/I][/Color], [I]>has 4 potions of healing [/I] -Abdul (AC:[color=red][I]12[/I][/color], HP:5/5) [color=red][I]-1 Dex[/I][/color], [I]>has 6 healing potions[/I] -Dire Rat #1 (0 damage) -Dire Rat #2 (0 damage) -Dire Rat #3 (0 damage) -Dire Rat #4 (0 damage) -Dire Rat #5 (0 damage) -Dire Rat #6 (0 damage) [sblock=OOC]Stonegod: The -1 to Xir's STR isn't enough to affect his attack or damage rolls so all his regular bonuses will apply. Everybody: I think I have the right number of potions for everyone. If you have something different, let me know and we'll hash it out till we agree. Reduced the ability score damage by one for each of the three that got poisoned. Eleria is now free and clear of the effects. Xir is no longer affected much, but he's still a tad bit weaker. Abdul is slowed down just enough to reduce his AC by 1 still. After next resting, all these effects will be cleared. Of course by then you might all be diseased... :] [/sblock] [/QUOTE]
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