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<blockquote data-quote="Phoenix8008" data-source="post: 4488363" data-attributes="member: 211"><p>The Captain looks down at his feet and then back up at the group before answering. <span style="color: Yellow">"Darque is in a cell because he was being a troublemaker. Talking about escape and such just like you are starting to do already. It's not fair to get people's hopes up like that though. Not to mention how his plan involved us supposedly escaping through the Monster Portal instead of the nearer one which you came through. Just to get near the other portal would mean a full scale attack of their compound to gain access. There wouldn't be anybody left alive to escape after that!"</span> Niko snaps at Periwinkle before turning to answer Peladus.</p><p></p><p><span style="color: Yellow">"We create the undead with the crystal. It makes it's own materials actually. Which is why we have enough left over to use for building materials and such. It sucks a little bit of life out of you, and a skeleton forms beside the crystal. And if you are wearing the crystal crown, you can give orders to the undead which it will obey. Without the crown, they are just mindless and will attack whoever is nearest. Darque snuck over and used the crown and crystal to make a skeleton which ran off through the portal. Probably the one he stuck his message to you in. That was when his freedom ended and we locked him up. As for the portal itself, nobody here knows anything about it more than you. Darque claims to have some knowledge, but his ideas are impossible. As for what right I have to decide what to do with you... Well, I'm the law here. And you are stuck here now. Your options are to live here in Haven, obey the laws, and survive along with everyone else, or leave. So yes, you could fight us and cost us several good men. But then you'd not ever be welcome here again. You think the orcs and goblins will take you in? There is no sunlight here. Just endless darkness in the tunnels and only Haven and the monsters camp for shelter near the two portals."</span> Peladus does not sense any deception from the Captain. <a href="http://invisiblecastle.com/roller/view/1750158/" target="_blank">Sense Motive (1d20+0=12)</a></p><p></p><p><span style="color: Yellow">"I'll let you speak with Darque, but he's not being set free for now. And I need you to leave your weapons here. They will be stored in the armory with the rest and returned to you anytime you should wish to leave. You can hold onto your armor for now if it makes you feel better, but we won't attack you unless you give us good reason. If you obey the rules, you can live in safety and peace here for as long as you'd like. At least until the next wave of monster attacks. Then you can help defend what little we have here like everyone else."</span> the Captain finishes. If there are no further questions, and if everyone leaves their physical weapons behind (he can't know about Xir's blade yet, but the staff you've brought would have to stay), then the Captain escorts the party to the cells where Darque is being held. It is fairly big for a cell, and the guard opens the door for the party to enter. <span style="color: Yellow">"Don't worry, you aren't going to be confined here unless you start breaking the rules as well. You will be let out when you are done speaking with him."</span></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4488363, member: 211"] The Captain looks down at his feet and then back up at the group before answering. [COLOR="Yellow"]"Darque is in a cell because he was being a troublemaker. Talking about escape and such just like you are starting to do already. It's not fair to get people's hopes up like that though. Not to mention how his plan involved us supposedly escaping through the Monster Portal instead of the nearer one which you came through. Just to get near the other portal would mean a full scale attack of their compound to gain access. There wouldn't be anybody left alive to escape after that!"[/COLOR] Niko snaps at Periwinkle before turning to answer Peladus. [COLOR="Yellow"]"We create the undead with the crystal. It makes it's own materials actually. Which is why we have enough left over to use for building materials and such. It sucks a little bit of life out of you, and a skeleton forms beside the crystal. And if you are wearing the crystal crown, you can give orders to the undead which it will obey. Without the crown, they are just mindless and will attack whoever is nearest. Darque snuck over and used the crown and crystal to make a skeleton which ran off through the portal. Probably the one he stuck his message to you in. That was when his freedom ended and we locked him up. As for the portal itself, nobody here knows anything about it more than you. Darque claims to have some knowledge, but his ideas are impossible. As for what right I have to decide what to do with you... Well, I'm the law here. And you are stuck here now. Your options are to live here in Haven, obey the laws, and survive along with everyone else, or leave. So yes, you could fight us and cost us several good men. But then you'd not ever be welcome here again. You think the orcs and goblins will take you in? There is no sunlight here. Just endless darkness in the tunnels and only Haven and the monsters camp for shelter near the two portals."[/COLOR] Peladus does not sense any deception from the Captain. [url=http://invisiblecastle.com/roller/view/1750158/]Sense Motive (1d20+0=12)[/url] [COLOR="Yellow"]"I'll let you speak with Darque, but he's not being set free for now. And I need you to leave your weapons here. They will be stored in the armory with the rest and returned to you anytime you should wish to leave. You can hold onto your armor for now if it makes you feel better, but we won't attack you unless you give us good reason. If you obey the rules, you can live in safety and peace here for as long as you'd like. At least until the next wave of monster attacks. Then you can help defend what little we have here like everyone else."[/COLOR] the Captain finishes. If there are no further questions, and if everyone leaves their physical weapons behind (he can't know about Xir's blade yet, but the staff you've brought would have to stay), then the Captain escorts the party to the cells where Darque is being held. It is fairly big for a cell, and the guard opens the door for the party to enter. [COLOR="Yellow"]"Don't worry, you aren't going to be confined here unless you start breaking the rules as well. You will be let out when you are done speaking with him."[/COLOR] [/QUOTE]
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