Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Phaeton's Falcon OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scranford" data-source="post: 3333129" data-attributes="member: 19141"><p><strong>Icklebad Moffet - Gnome Rogue</strong></p><p></p><p>OK I'll get things started. This guy is specializing in Alchemy. I allowed the additional Alchemical mixtures from Dragon Compendium, and Complete Scoundrel could make an appearence on an "as presented " basis.</p><p></p><p>Icklebad Moffet</p><p>Male Gnome</p><p>Rogue 2</p><p>NG</p><p>Karl Glittergold</p><p></p><p>STR 10 (4)</p><p>DEX 16 (10)</p><p>CON 12 (2)</p><p>INT 14 (6)</p><p>WIS 11 (3)</p><p>CHA 12 (4)</p><p></p><p>HP 13</p><p>AP ?</p><p>AC 18/ 14/ 15</p><p>Init +3</p><p>BAB +1; Grap -3</p><p>Speed 20 / Light load / Light Armor</p><p>Fort +1, Ref +6, Wil +0</p><p></p><p>Melee: Rapier 1d4, 18-20 x2; 1H Piercing (+2 H)</p><p>Melee: Quarterstaff 1d4; x2; Dbl. Bludgeoning (+2 H)</p><p>Melee: Dagger 1d3, 19-20 x2; Lifht P/S (+2 H)</p><p>Missile: Dagger 1d3, 19-20 x2; 10' range; Piercing (+5 H)</p><p>Missile: Light Crossbow 1d6; 19-20 x2; 80' range Piercing (+5 H)</p><p></p><p>Small Creature, 3'3", 42 lbs, 44 years old</p><p>Thick Straight black hair, Big dark green eyes, pale smooth skin</p><p></p><p>Speaks Common; Gnome; Giant; and Orc</p><p></p><p><u>Skills</u></p><p>Appraise +5 (2/2) [Ranks, Ability, Special]</p><p>Balance +5 (0/3/2)</p><p>Bluff +3 (2/1)</p><p>Climb +3 (3/0)</p><p>Concentration +1 (0/1)</p><p>Craft:Alchemy +9 (5/2/2)</p><p>Diplomacy +1 (0/1)</p><p>Disable Device +7 (5/2)</p><p>Escape Artist +3 (0/3)</p><p>Forgery +4 (2/2)</p><p>Gather Information +3 (2/1)</p><p>Heal +0</p><p>Hide +8 (2/3/4)</p><p>Intimidate +1 (0/1)</p><p>Jump -2 (2/0/-4)</p><p><strong>Listen </strong> +6 (4/0/2)</p><p>Move Silent +7 (4/3)</p><p>Open Lock +8 (5/3)</p><p>Ride +3 (0/3)</p><p>Search +6 (4/2)</p><p>Sense Motive +0</p><p><strong>Spot </strong> +3 (3/0)</p><p>Survival +0</p><p>Swim -4 (0/0/-4)</p><p>Tumble +8 (5/3)</p><p>Use Rope +3 (0/3)</p><p></p><p><u>Feats</u></p><p>Point Blank Shot (+1 to Hit and damage with ranged attack within 30')</p><p></p><p><u>Gnome Traits</u>-2 STR, +2 CON</p><p>Base land speed of 20'</p><p>Low light vision</p><p>+1 modifier to DC of all Illusion spells cast</p><p>+1 To attack vs. Kobalds and goblinoids</p><p>+2 Save vs. Illusions</p><p>+4 Dodge bonus to AC vs. Giants</p><p>Dancing Lights, Ghost Sound, Prestidigitaion, Speak with Animals (Burrowing) 1/per day</p><p>+2 racial bonus on Craft (Alchemy) and listen checks</p><p>Favored Class (Bard)</p><p></p><p>Class Abilities</p><p>Proficient in Light Armor</p><p>Proficient with simple weapons, and thief weapons</p><p>Evasion - Sucessful Reflex save results in no damage instead of half</p><p>Sneak attack - +1d6 damage when opponent is denied DEX AC bonus</p><p>Trapfinding - Can find traps with DC of 20 or higher</p><p></p><p>Equipment:</p><p>Carried/Worn:</p><p> - MW Chain Shirt (12.5)* [250]</p><p> - Acid (flask)x2 (2)* [20]</p><p> - Alchemist Fire (Flask) x2 (2)* [40]</p><p> - Antitoxin (vial) x2* [100]</p><p> - Backpack (1)* [2]</p><p> - Bedroll (2.5)**</p><p> - Crossbow bolts x20 (1)** [2]</p><p> - Caltrops (1)*</p><p> - Crossbow, light (2)** [35]</p><p> - Dagger (0.5) [2]</p><p> - Everburning torch (0.5)* [110]</p><p> - Flint & Steel </p><p> - magnifying glass [100]</p><p> - Money (1)</p><p> - Pouch, Belt x2 (0.5) </p><p> - Quarterstaff (2)</p><p> - Rapier (1)* [20]</p><p> - Rations, Trail, x4 (2/8)*</p><p> - Rope, silk 50' (2.5)* [10]</p><p> - Tanglefoot bag, x2 (4/8)* [100]</p><p> - MW Thieves Tools (1) [100]</p><p> - Thunderstone, x2 (2)* [60]</p><p> - Waterskin (2)</p><p> - Riding Pony [Free]</p><p> - Bit & Bridal [2]</p><p> - Riding Saddle [10]</p><p> - Saddlebags [4]</p><p></p><p>Total [967] gp spent</p><p></p><p> * Only carried when actively adventuring... going into a dungeon etc. Remainder of the time this is carried by Cletus. Usually one of each alchemy item is carried at this time, unless it is known something will be needed. Only (1) Trail rations pack carried at a time</p><p> **This is kept stored on the Pony unless need dictates</p><p></p><p>Normal load - 9lbs + clothing (Light)</p><p>Adventuring load - 36.5 lbs (Medium) [Note: Bedroll is tied quick release to backpack.</p><p>Full load - 47.5 lbs (Medium)</p><p> </p><p>Has non descript riding pony named Cletus. Usually leads him as he prefers to walk down closer to the ground where he can see everything. </p><p></p><p>Icklebad (Ickle for short) always liked fixing, things and mixing things together. The number of times he evacuated the house with the fumes of a noxious mixture, or "modified" the family farm implements to work better were countless. And he had a real knack for that sort of thing.</p><p>His parents hoped he would grow up to be an honest craftsman, or apothecary, but no Ickle had other ideas. Sitting in a shop all day was just boring. He had an adventuresome spirit that could not be contained. He started to hang around with the "wrong crowd" and picked up some skills he probably shoudn't have as an honest Gnome merchant.</p><p>Finally his wits at an end his father Peekshoodle Moffet decided to take matters into his own hand. He would teach his wanderlusting son a lesson. Using contacts within the Apothecary guild he arranged for young Ickle to be assigned to run some errands for Phaeton Obarskyr, a member of the royal family. To his fathers surprise and his great delight he excelled at this assignment. Now its off to Arabel for the next exciting chapter.</p><p></p><p>Ickie is usually whistling, chattering or somehow making noise when he's not trying to be silent on purpose. He is prone to fits of ill temper however, and can be a real grouch when these spells hit. </p><p></p><p>He tries to dress very non descriptly so as to not draw attention to himself, or be noticed.</p><p></p><p>He normally only dones his fine chain shirt when expecting danger, and usually gets by with earthtone pants shirt, and hooded cloak. In his belt pouchs he carries his thieves tools, flint and steel, magnifying glass, caltrops, and a thunderstone. In a sack in his backpack he carries his various alchemical components, waterskin, and everburning torch. The remainder of his gear is usually stored on his pony. He only wears his rapier when in dangerous areas, and usually is armed with his Quarterstaff, and dagger. The crossbow stays on the pony till needed. When he gears up for an adventure, he usually complains till someone else carries some of his heavier gear, and dons his chain shirt, helmet, and rapier.</p><p></p><p>Alternate Character: Human Bard, and seeker of knowledge and adventure.</p></blockquote><p></p>
[QUOTE="scranford, post: 3333129, member: 19141"] [b]Icklebad Moffet - Gnome Rogue[/b] OK I'll get things started. This guy is specializing in Alchemy. I allowed the additional Alchemical mixtures from Dragon Compendium, and Complete Scoundrel could make an appearence on an "as presented " basis. Icklebad Moffet Male Gnome Rogue 2 NG Karl Glittergold STR 10 (4) DEX 16 (10) CON 12 (2) INT 14 (6) WIS 11 (3) CHA 12 (4) HP 13 AP ? AC 18/ 14/ 15 Init +3 BAB +1; Grap -3 Speed 20 / Light load / Light Armor Fort +1, Ref +6, Wil +0 Melee: Rapier 1d4, 18-20 x2; 1H Piercing (+2 H) Melee: Quarterstaff 1d4; x2; Dbl. Bludgeoning (+2 H) Melee: Dagger 1d3, 19-20 x2; Lifht P/S (+2 H) Missile: Dagger 1d3, 19-20 x2; 10' range; Piercing (+5 H) Missile: Light Crossbow 1d6; 19-20 x2; 80' range Piercing (+5 H) Small Creature, 3'3", 42 lbs, 44 years old Thick Straight black hair, Big dark green eyes, pale smooth skin Speaks Common; Gnome; Giant; and Orc [U]Skills[/U] Appraise +5 (2/2) [Ranks, Ability, Special] Balance +5 (0/3/2) Bluff +3 (2/1) Climb +3 (3/0) Concentration +1 (0/1) Craft:Alchemy +9 (5/2/2) Diplomacy +1 (0/1) Disable Device +7 (5/2) Escape Artist +3 (0/3) Forgery +4 (2/2) Gather Information +3 (2/1) Heal +0 Hide +8 (2/3/4) Intimidate +1 (0/1) Jump -2 (2/0/-4) [B]Listen [/B] +6 (4/0/2) Move Silent +7 (4/3) Open Lock +8 (5/3) Ride +3 (0/3) Search +6 (4/2) Sense Motive +0 [B]Spot [/B] +3 (3/0) Survival +0 Swim -4 (0/0/-4) Tumble +8 (5/3) Use Rope +3 (0/3) [U]Feats[/U] Point Blank Shot (+1 to Hit and damage with ranged attack within 30') [U]Gnome Traits[/U]-2 STR, +2 CON Base land speed of 20' Low light vision +1 modifier to DC of all Illusion spells cast +1 To attack vs. Kobalds and goblinoids +2 Save vs. Illusions +4 Dodge bonus to AC vs. Giants Dancing Lights, Ghost Sound, Prestidigitaion, Speak with Animals (Burrowing) 1/per day +2 racial bonus on Craft (Alchemy) and listen checks Favored Class (Bard) Class Abilities Proficient in Light Armor Proficient with simple weapons, and thief weapons Evasion - Sucessful Reflex save results in no damage instead of half Sneak attack - +1d6 damage when opponent is denied DEX AC bonus Trapfinding - Can find traps with DC of 20 or higher Equipment: Carried/Worn: - MW Chain Shirt (12.5)* [250] - Acid (flask)x2 (2)* [20] - Alchemist Fire (Flask) x2 (2)* [40] - Antitoxin (vial) x2* [100] - Backpack (1)* [2] - Bedroll (2.5)** - Crossbow bolts x20 (1)** [2] - Caltrops (1)* - Crossbow, light (2)** [35] - Dagger (0.5) [2] - Everburning torch (0.5)* [110] - Flint & Steel - magnifying glass [100] - Money (1) - Pouch, Belt x2 (0.5) - Quarterstaff (2) - Rapier (1)* [20] - Rations, Trail, x4 (2/8)* - Rope, silk 50' (2.5)* [10] - Tanglefoot bag, x2 (4/8)* [100] - MW Thieves Tools (1) [100] - Thunderstone, x2 (2)* [60] - Waterskin (2) - Riding Pony [Free] - Bit & Bridal [2] - Riding Saddle [10] - Saddlebags [4] Total [967] gp spent * Only carried when actively adventuring... going into a dungeon etc. Remainder of the time this is carried by Cletus. Usually one of each alchemy item is carried at this time, unless it is known something will be needed. Only (1) Trail rations pack carried at a time **This is kept stored on the Pony unless need dictates Normal load - 9lbs + clothing (Light) Adventuring load - 36.5 lbs (Medium) [Note: Bedroll is tied quick release to backpack. Full load - 47.5 lbs (Medium) Has non descript riding pony named Cletus. Usually leads him as he prefers to walk down closer to the ground where he can see everything. Icklebad (Ickle for short) always liked fixing, things and mixing things together. The number of times he evacuated the house with the fumes of a noxious mixture, or "modified" the family farm implements to work better were countless. And he had a real knack for that sort of thing. His parents hoped he would grow up to be an honest craftsman, or apothecary, but no Ickle had other ideas. Sitting in a shop all day was just boring. He had an adventuresome spirit that could not be contained. He started to hang around with the "wrong crowd" and picked up some skills he probably shoudn't have as an honest Gnome merchant. Finally his wits at an end his father Peekshoodle Moffet decided to take matters into his own hand. He would teach his wanderlusting son a lesson. Using contacts within the Apothecary guild he arranged for young Ickle to be assigned to run some errands for Phaeton Obarskyr, a member of the royal family. To his fathers surprise and his great delight he excelled at this assignment. Now its off to Arabel for the next exciting chapter. Ickie is usually whistling, chattering or somehow making noise when he's not trying to be silent on purpose. He is prone to fits of ill temper however, and can be a real grouch when these spells hit. He tries to dress very non descriptly so as to not draw attention to himself, or be noticed. He normally only dones his fine chain shirt when expecting danger, and usually gets by with earthtone pants shirt, and hooded cloak. In his belt pouchs he carries his thieves tools, flint and steel, magnifying glass, caltrops, and a thunderstone. In a sack in his backpack he carries his various alchemical components, waterskin, and everburning torch. The remainder of his gear is usually stored on his pony. He only wears his rapier when in dangerous areas, and usually is armed with his Quarterstaff, and dagger. The crossbow stays on the pony till needed. When he gears up for an adventure, he usually complains till someone else carries some of his heavier gear, and dons his chain shirt, helmet, and rapier. Alternate Character: Human Bard, and seeker of knowledge and adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Phaeton's Falcon OOC
Top