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<blockquote data-quote="takyris" data-source="post: 1513768" data-attributes="member: 5171"><p>I am, as I am reading this, plotting how to use a Phantom Fungus. For my campaign, this is actually a great fit. I'm currently running a d20 Modern X-Files-ish game that can be niche-described as "Fantasy, but the PCs never get a chance to PROVE that it's fantasy".</p><p></p><p>So... an urban development project that begins suffering casualties as construction workers are beaten to death, and the locals begin talking about Bigfoot legends? An ancient mutated plant that used pheremone emissions to become invisible to all living creatures would be a <strong>great</strong> fit -- and the bioelectric wave pattern it emits to "see" would mess up electronics nearby. Flavorwise, my PCs would know that one was near when their videocameras started fizzing out, but they'd never be able to get a good shot of one -- except from such a long distance (in order to get around the bioelectric wave) that the pictures would get ignored as hoaxes. A simple gas mask, however, would let the PCs see their enemies.</p><p></p><p>Since my PCs are mid-level now (coming up on 7th), though, I'd make the fungus meaner -- bump its Int up to normal and let it progress through class levels instead of just growing.</p><p></p><p>Different niche, but now that permanently invisible plant is a good fit in my game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 1513768, member: 5171"] I am, as I am reading this, plotting how to use a Phantom Fungus. For my campaign, this is actually a great fit. I'm currently running a d20 Modern X-Files-ish game that can be niche-described as "Fantasy, but the PCs never get a chance to PROVE that it's fantasy". So... an urban development project that begins suffering casualties as construction workers are beaten to death, and the locals begin talking about Bigfoot legends? An ancient mutated plant that used pheremone emissions to become invisible to all living creatures would be a [b]great[/b] fit -- and the bioelectric wave pattern it emits to "see" would mess up electronics nearby. Flavorwise, my PCs would know that one was near when their videocameras started fizzing out, but they'd never be able to get a good shot of one -- except from such a long distance (in order to get around the bioelectric wave) that the pictures would get ignored as hoaxes. A simple gas mask, however, would let the PCs see their enemies. Since my PCs are mid-level now (coming up on 7th), though, I'd make the fungus meaner -- bump its Int up to normal and let it progress through class levels instead of just growing. Different niche, but now that permanently invisible plant is a good fit in my game. :) [/QUOTE]
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