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PHB Feats taken - RESULTS
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<blockquote data-quote="DeJoker" data-source="post: 7228760" data-attributes="member: 6907519"><p>I examined the races, classes and backgrounds and came to the conclusion that a Feat is equal to a +2 to an Attribute which in turn is equal to 2 Skill Proficiencies which in turn is equal to 2 Tool Proficiencies which in turn is equal to 4 Weapon Proficiencies which in turn is equal to 4 Armor Proficiencies which in turn is equal to 2 Cantrips</p><p></p><p>That said the Feat Magic Initiate is a broken feat or overpowered if you will but then my definition for not being balanced is broken</p><p></p><p>Oh and Languages those are freebies that a player can learn when they get into the game or if their background warrants I would give it to them for free as languages within 5e have taken an even a much lesser degree of unimportance than they did in previous versions</p><p></p><p>Now with the above equalities one can easily see what should and/or should not be within a Feat that would maintain an overall game balance and make Feats a more concept oriented choice rather than a power-mongering tool to get more for less.</p><p></p><p>Also when balancing Feats (which I have not fully gotten to as of yet) keep in mind that you are trading that for a +2 to an Attribute which equates to a +1 Something (HP, Att & Dmg, AC, etc...) along with a +1 to Some Saving Throw -- and regardless of whether the Saving Throw is actually more viable than another I equate them all as equal for purposes of game mechanics</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7228760, member: 6907519"] I examined the races, classes and backgrounds and came to the conclusion that a Feat is equal to a +2 to an Attribute which in turn is equal to 2 Skill Proficiencies which in turn is equal to 2 Tool Proficiencies which in turn is equal to 4 Weapon Proficiencies which in turn is equal to 4 Armor Proficiencies which in turn is equal to 2 Cantrips That said the Feat Magic Initiate is a broken feat or overpowered if you will but then my definition for not being balanced is broken Oh and Languages those are freebies that a player can learn when they get into the game or if their background warrants I would give it to them for free as languages within 5e have taken an even a much lesser degree of unimportance than they did in previous versions Now with the above equalities one can easily see what should and/or should not be within a Feat that would maintain an overall game balance and make Feats a more concept oriented choice rather than a power-mongering tool to get more for less. Also when balancing Feats (which I have not fully gotten to as of yet) keep in mind that you are trading that for a +2 to an Attribute which equates to a +1 Something (HP, Att & Dmg, AC, etc...) along with a +1 to Some Saving Throw -- and regardless of whether the Saving Throw is actually more viable than another I equate them all as equal for purposes of game mechanics [/QUOTE]
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PHB Feats taken - RESULTS
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