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PHB Feats taken - RESULTS
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<blockquote data-quote="Yaarel" data-source="post: 7228892" data-attributes="member: 58172"><p>If a player wants a character concept that organizes around armor, I see no need for a feat tax to implement it. A Wizard who wants to wear heavy armor? One feat should cover it.</p><p></p><p>That said, it might be more useful to distinguish ‘Light’ armors that benefit from Dexterity to some degree, versus ‘Heavy’ armors that benefit from Strength to some degree.</p><p></p><p>So ‘chain shirt’ and ‘breastplate’ would still count as ‘Light’ armor. The best choice of armor might depend on how high the Dexterity actually is. Studded Leather might end up being a higher AC than Scale, for example. So it seems unhelpful to separate these into two separate categories.</p><p></p><p>That said, if Scale and Chain are both part of ‘Light’ armor, then I would like to see more differentiation between them.</p><p></p><p>For example. Make the Chain shirt AC 13 (Dexterity max +4) versus Scale brigandine AC 14 (Dexterity max +3), each totaling AC 17 depending on Dexterity, to make them equally competitive. The Chain shirt allows more maneuverability versus the stiff and bulky Scale cuirass.</p><p></p><p>Similarly, the solid Breastplate cuirass is well secured with straps to wear it comfortably: Breastplate AC 14 (Dexterity max +3). Thus, depending on Dexterity, it is competitive with ‘Half’ Plate (with minimal coverage and no chain armor underneath) </p><p></p><p>It seems all Light armors should be allowed to total AC 17, when accounting for Dexterity.</p><p></p><p>At the same time, remove all strictly inferior armors from the list of options. The DMs Guide can have a separate list with inferior armors for environments where technology or resources are unavailable.</p><p></p><p></p><p></p><p>With the above thought experiment. A character only needs one feat to wear any kind of Dexterity ‘light’ armor, or instead, only needs one feat to wear any kind of Strength ‘heavy’ armor.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7228892, member: 58172"] If a player wants a character concept that organizes around armor, I see no need for a feat tax to implement it. A Wizard who wants to wear heavy armor? One feat should cover it. That said, it might be more useful to distinguish ‘Light’ armors that benefit from Dexterity to some degree, versus ‘Heavy’ armors that benefit from Strength to some degree. So ‘chain shirt’ and ‘breastplate’ would still count as ‘Light’ armor. The best choice of armor might depend on how high the Dexterity actually is. Studded Leather might end up being a higher AC than Scale, for example. So it seems unhelpful to separate these into two separate categories. That said, if Scale and Chain are both part of ‘Light’ armor, then I would like to see more differentiation between them. For example. Make the Chain shirt AC 13 (Dexterity max +4) versus Scale brigandine AC 14 (Dexterity max +3), each totaling AC 17 depending on Dexterity, to make them equally competitive. The Chain shirt allows more maneuverability versus the stiff and bulky Scale cuirass. Similarly, the solid Breastplate cuirass is well secured with straps to wear it comfortably: Breastplate AC 14 (Dexterity max +3). Thus, depending on Dexterity, it is competitive with ‘Half’ Plate (with minimal coverage and no chain armor underneath) It seems all Light armors should be allowed to total AC 17, when accounting for Dexterity. At the same time, remove all strictly inferior armors from the list of options. The DMs Guide can have a separate list with inferior armors for environments where technology or resources are unavailable. With the above thought experiment. A character only needs one feat to wear any kind of Dexterity ‘light’ armor, or instead, only needs one feat to wear any kind of Strength ‘heavy’ armor. [/QUOTE]
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