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<blockquote data-quote="DeJoker" data-source="post: 7229593" data-attributes="member: 6907519"><p>Okay so you argue that the Skill Proficiency History is not equivalent to Skill Proficiency Stealth even though they are definitely equivalent but History is not all that useful in most games? Or are those two actually equivalent and the only thing lacking is someone implementing something within a game to make the need for History as prevalent as the need for Stealth?</p><p> </p><p>So again I disagree with you as you are simply discounting something due to players not using them very much and that is extremely game dependent for instance you are in a game were every door you encounter is not only locked but trapped that Theives Tool proficiency is going to become EXTREMELY useful conversely if you are in a game where you never encounter a locked or trapped anything that proficiency will be next to useless. Same applies to the Stealth Skill Proficiency if you are in a game where sneaking around never comes into play that skill becomes completely useless much like many of the Intelligence skills are and many folks have argued that point as well but again the issue is not with the Skill Proficiency nor the Tool Proficiency as to whether they are or are not a viable ability in a game that aspect entirely rests on the shoulders of the GM. Thus just because they are not "commonly used" in most folks perspectives just means most folks seem to lack the imagination as to how to make them viable.</p><p></p><p>I know this why... well because I am right now trying to outline things that you can use all those fairly "useless" skills to make them just as important to a player as Perception and Stealth are for most players.</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7229593, member: 6907519"] Okay so you argue that the Skill Proficiency History is not equivalent to Skill Proficiency Stealth even though they are definitely equivalent but History is not all that useful in most games? Or are those two actually equivalent and the only thing lacking is someone implementing something within a game to make the need for History as prevalent as the need for Stealth? So again I disagree with you as you are simply discounting something due to players not using them very much and that is extremely game dependent for instance you are in a game were every door you encounter is not only locked but trapped that Theives Tool proficiency is going to become EXTREMELY useful conversely if you are in a game where you never encounter a locked or trapped anything that proficiency will be next to useless. Same applies to the Stealth Skill Proficiency if you are in a game where sneaking around never comes into play that skill becomes completely useless much like many of the Intelligence skills are and many folks have argued that point as well but again the issue is not with the Skill Proficiency nor the Tool Proficiency as to whether they are or are not a viable ability in a game that aspect entirely rests on the shoulders of the GM. Thus just because they are not "commonly used" in most folks perspectives just means most folks seem to lack the imagination as to how to make them viable. I know this why... well because I am right now trying to outline things that you can use all those fairly "useless" skills to make them just as important to a player as Perception and Stealth are for most players. [/QUOTE]
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